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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     effects.Multiattack. The cluster makes two Slam attacks. It can replace one of these attacks with Spawn Progeny if available.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
                                                
                                            
                                                
                                                     become a gorging menace that can overrun an entire mind flayer colony.
Encephalons
When an illithid colony lays its eggs dangerously close to a Far Realm rift, an egg sac has a chance to mutate into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Silver Dragon Young silver dragons usually have close ties with elder metallic dragons or heroic role models, helping those with great goals achieve their ambitions. They might serve as
                                                
                                            
                                                
                                                     three Rend attacks. It can replace one attack with a use of Paralyzing Breath.
 Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage.
 Cold Breath (Recharge 5–6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
                                                
                                            
                                                
                                                     to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     delivered the Stone of Golorr to Willifort. When he sees the characters, Willifort orders the imps and the spined devils to attack. The bearded devil stays close to Willifort and engages any character who
                                                
                                            
                                                
                                                     on the back of the coach and steers the vehicle. If the bearded devil is unable to replace the driver, the doppelganger takes the reins. Willifort flees on foot if the hire-coach is destroyed or its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and hunting tactics. A roper can hold still for long hours, shutting its single eye to look like nothing more than a mundane formation of rock. Creatures that come too close are surprised when that eye
                                                
                                            
                                                
                                                     snaps open and sticky tendrils shoot out to seize them. The roper then makes horrible guttural sounds as it reels in its struggling victims, drawing them close for the fatal bite of its stony teeth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     flutters about madly, screaming nonsense. Marzena Belview is skittish and afraid of everyone and everything except for Clovin Belview (area S17), whom she allows to come close enough to feed her
                                                
                                            
                                                
                                                    . Marzena Belview. Marzena stands 4 feet, 5 inches tall and has a hunched posture. Long, stringy black hair hides much of her face, but clearly visible are the spider mandibles and teeth that replace her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     determine whether any of them is worthy to be his successor or consort. (Eventually, he decides that none of them can replace him as master of Barovia, but he doesn’t arrive at this conclusion immediately
                                                
                                            
                                                
                                                    .) Strahd pays close attention to adventurers who are charismatic and arrogant, like himself. He focuses his attacks on them, to see how much they can withstand. If they crumble easily, he loses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     getting closer!
 A duergar is using its Invisibility trait to get close enough to the character to make an attack, but the snow betrays its presence, giving the character the chance to act first. When the
                                                
                                            
                                                
                                                     nowhere to be seen.
 You can replace the axe beak with a mule, a sled dog, or any other domesticated beast. A character can use an action to try to calm the beast until the end of its next turn, doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
 Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
                                                
                                            
                                                
                                                     in Waterdeep than of a few lizardfolk in the swamps. A marsh encounter with the undead of the Mere of Dead Men could replace the bullywug ambush. As an alternative location, Daggerford to the south of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     was so powerful that he ruled two layers of the Hells, Maladomini and Malbolge. He conspired to topple Asmodeus and replace him, which in itself was not a crime. But in order to work his plans, he
                                                
                                            
                                                
                                                     bizarre of punishments. In that time long past, Baalzebul believed that he could cast Asmodeus as incompetent and amass a force to replace him before Asmodeus’s allies could act, but his calculations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . She is protective of what she calls the greatest of her children, and she usually keeps them out of harm’s way in the darkest depths. A mighty kraken sighted close to shore is a sure sign of
                                                
                                            
                                                
                                                     destructive energy stand in sharp opposition to Thassa’s gradual alterations. Purphoros regularly makes gifts for Thassa, most recently gifting her a new spear to replace her lost weapon. Thassa has little use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     remains dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse’s decaying flesh and sprouts ropey vines covered in long, sharp needles. The
                                                
                                            
                                                
                                                     replace all other living things, perhaps the Balance would be made all the stronger.
 I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ankheg Burrowing Insectile Predator Habitat: Forest, Grassland; Treasure: None Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels
                                                
                                            
                                                
                                                     is destroyed, the arcanaloth can create a new one when it finishes a Short or Long Rest.
 Actions
 Multiattack. The arcanaloth makes three Fiendish Burst attacks. It can replace one attack with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     of play, the Soulmonger gains the power to draw characters who are close to death, and the following rule applies: A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher
                                                
                                            
                                                
                                                     adventurers from across the globe begin to converge in Chult as the crisis mounts. It should not be difficult to introduce new characters to replace those who have perished. A new character might be the last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or
                                                
                                            
                                                
                                                     the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage and isn’t pulled. Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Garaele, Halia, and Ander all use the berserker stat block, but replace their Greataxe action with the following: Psychic Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
                                                
                                            
                                                
                                                     random—all three spent time in close proximity to those obelisk shards. Sister Garaele was near her shrine, Ander often fetched water from the general store’s well, and Halia spent all day in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     of how close to them they dwell. CoupleOfKooks  “O Lightbringer, Shine down on us 
so that we might see our flaws.
 Chase away the darkness,
 And free us from its jaws.
 Guide our swords until that
                                                
                                            
                                                
                                                     are ripe and sweet, fragrant perfumes replace everyday odors, and gentle breezes carry melodious tunes. Floating Structures. Clouds as solid as earth drift through the skies above Excelsior. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
                                                
                                            
                                                
                                                     “Mysteries of Greyhawk” in this chapter) or from the depths of the Nyr Dyv.
 Chris Rallis  Tiamat herself brings a campaign to a dramatic close Elemental Evil “Elemental Evil” is the name given to a host
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
                                                
                                            
                                                
                                                     stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     purple orchid. After a moment, it charges up the steps; the thorns part before it and close immediately behind it. To ascend the steps, characters must find more of the orange and purple orchids
                                                
                                            
                                                
                                                     12 feet. The stairs are in excellent condition, but swarms of poisonous snakes slither over them. If snakes are killed, more crawl out through holes in the stone to replace them, so the swarms can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     magic, you have learned to cast spells. Cantrips. You know four Wizard cantrips. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your
                                                
                                            
                                                
                                                     to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP. 81–85 A creature appears in an unoccupied space as close to you as possible. The creature isn’t under your control and acts as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters and chain them to the altar. The rough-hewn landing on which the altar sits is 20 feet above water level. Replace the kuo-toa archpriest’s Scepter action with the following action: Trident
                                                
                                            
                                                
                                                     character who pays close attention to the stalactites and succeeds on a DC 20 Wisdom (Perception) check spots the symbol of water etched into the creatures’ tough flesh. The roper attacks first. As it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See “Reghed
                                                
                                            
                                                
                                                     Auril! Begone, vultures!”
 This camp is home to the King of the Elk Tribe, Jarund Elkhardt (see appendix C). If Jarund died earlier in the adventure, replace him with Hengar Aesnvaard, a Common-speaking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
 After
                                                
                                            
                                                
                                                     to the wall. By this time, the sky to the east has lightened enough to reveal the presence of giants, ogres, and goblins outside the wall. The invaders close to within 120 feet of the wall and begin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the stairs, close to another lit brazier, is an iron portcullis. Beyond the portcullis is a dark hallway that leads to area 23. Development Characters can move quietly onto or along the gantries
                                                
                                            
                                                
                                                     detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     dwarves don’t keep a close watch from the arrow slit to the north, since they know that the gargoyles in area B1 and Nartham’s guards in area B4 stand watch. If alerted by serious fighting or unusual
                                                
                                            
                                                
                                                     smiths still work in area B15, hammering and clattering chains can be heard coming from there. Characters close to that end of the chasm also see a ruddy red glow playing on the walls nearby. Explorers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     abandoned. In addition, King Grol posts sentries to drive off intruders who get too close. Each of these two rooms is occupied by two goblin bosses armed with shortbows. Replace the goblin bosses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     with mutilated devil corpses and gnawed bones. A hole in the floor reveals another dark cavern below this one.
 Close examination of the mutilated corpses reveals that they include three bearded devils
                                                
                                            
                                                
                                                     into four hostile swarms of insects. Replace the swarms’ climbing speed with a flying speed of 30 feet. 
 Map 4.1: Side View of the Scab View Player Version S8. Hag’s Lair The tunnel leading to this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     drawbridge is down, and the portcullis is up. Read or paraphrase the following if the characters get close enough to see into the moat: The bottom of the dry moat is littered with bones as well as complete
                                                
                                            
                                                
                                                     ritual can replace the fallen ghost, but the character must stand adjacent to the altar and use their action each round for the remainder of the ritual to chant the necessary incantations. If the ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
                                                
                                            
                                                
                                                     THE MIND FLAYER
 Nihiloor the mind flayer has carved out its own lair within Xanathar’s lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and then head into another area, some of the ogres from area E9 replace them in an hour. E6. Bastian’s Quarters The door to this chamber is locked from within unless Bastian is elsewhere. The interior
                                                
                                            
                                                
                                                    . Unless the characters have somehow set the temple on high alert, Ignatia is questioning a Crushing Wave reaver who was caught sneaking close to Eternal Flame cult territory. The reaver, Orgaal, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     is frozen in a scream.
 As soon as any creature disturbs or steps close to the corpses, a flaming skull erupts from each corpse head. The five flameskulls pursue foes who flee and fight until
                                                
                                            
                                                
                                                     they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the dead guards are replaced by troops from areas K8 or area K20. If those guards are killed too, it takes Grimjaw 1d4 + 1 days to get reinforcements and replace the gate guards. During this period
                                                
                                            
                                                
                                                     bluff. From the base of the bluff, a subterranean river empties into the boat basin. The river is close to thirty feet wide, and the cave ceiling is about six feet above the water level in the middle. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in the shadows.” 2 “I perceive certain types of people—vocations or entire societies—as hideous monsters.” 3 “Someone is watching everything I do.” 4 “When I close my eyes, I see my past misdeeds.” 5
                                                
                                            
                                                
                                                     Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it has a creature grappled.
 Tentacle Whip. Melee Weapon Attack: +15 to hit, reach 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     fight from the water while mounted on her shark, using her lance against enemies in a boat or at the water’s edge. She fights on foot if the characters don’t cooperate by moving close to the water
                                                
                                            
                                                
                                                     leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
                                                
                                            
                                        






