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                        Returning 18 results for 'closed contained'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
 Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
                                                
                                            
                                                
                                                     disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, âYouâre not me!â When this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     as warnings, knowing that the basilisk that created them is likely to be nearby. âNo one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.â
 â X the
                                                
                                            
                                                
                                                     organic form in the basiliskâs gullet. Some alchemists are said to know how to process the basiliskâs gullet and the fluids contained within. Properly handled, the gullet produces an oil that can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     squeeze between the bars, but not a youth or even an adult halfling. The cityâs portcullises are usually left open even when the gates are closed. Each gate is contained within a small gatehouse flanked by
                                                
                                            
                                                
                                                     traders and merchants), and the Garden Gate (one of the cityâs two inner gates). The remaining gates are closed from dusk until dawn, and a visitor must produce a written message from the lord mayor of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     large pane of gray glass is drawn closed across an opening above the counter. A sign mounted above the window reads, âWondrous Wares & Fair Fares!â
 The balloon is not made of fabric, but rather appears
                                                
                                            
                                                
                                                     to be a roiling, dark rain cloud that has been contained somehow with lines and netting.
 Two darklings (see appendix C) named Trinket and Bauble look after the balloon and lurk inside the cramped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , preventing them from screaming.  Endelynâs Room Glass-Doored Wardrobe. The jade eye adorning the wardrobeâs cornice is closed, but it opens if the wardrobe is tampered with. If Endelyn is asleep in the
                                                
                                            
                                                
                                                     items, these objects are contained in drawers at the base of the wardrobe. (Other treasures or items might be here as well, at your discretion.) Hanging on the back interior wall of the wardrobe is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
                                                
                                            
                                                
                                                     to clean his dorm, with disastrous results 8 Larine Arneza (Quandrix) Accidentally unleashed a water weird during a swim meet 9 Melwythorne (Witherbloom) Started an unauthorized mascot-breeding program 10 Tilana Kapule (Quandrix) Sneaked into a temporarily closed portion of the Biblioplex to study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     conversation (in Goblin) through the closed door to buy time. Spellix Romwod
 Small humanoid (gnome), chaotic neutral
 Armor Class 14 (hide armor)
 Hit Points 33 (6d6 + 12)
 Speed 25 ft.
   STR
 6 (â2
                                                
                                            
                                                
                                                     or pay someone in Ten-Towns to cast the spell (see âMagic in Ten-Townsâ). Unlocking the crate causes the gibbering mouther contained inside it to spill out. It attacks all other creatures indiscriminately. K13. Treasury This small room is empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Version 1. Jungle Gate The narrow strip of land between the cliff and the water is closed off by a 15-foot-high wall made of thick palm logs lashed together with stout vines. Their bottoms are set
                                                
                                            
                                                
                                                     blades donât attack any creature wearing an eye patch, nor do they animate when an eye patch-wearing creature disturbs the treasure. Treasure. The warehouseâs treasure is contained in numerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Ziggurat. The main entrance toâand exit fromâthe ziggurat (area B57) lies on the next tier down. Its doors have been closed for centuries and can be opened only from the inside. Haunted Tombs. Horrible
                                                
                                            
                                                
                                                    , the skeletons crumble to dust. B31: Nobleâs Burial Room Scenes of warfare decorate the walls of this burial room. A closed wooden coffin stands upright near the south wall. The image of a noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Intelligence (Arcana) check made while investigating the tunnel confirms that it is wholly contained within a pocket dimension. Because the characters have been in possession of the orrery housing and some
                                                
                                            
                                                
                                                     those are thankfully all closed in sleep.
 The ancient deep crow in the nest (see appendix B) is only pretending to sleep. Any character studying the creature and succeeding on a DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
                                                
                                            
                                                
                                                     practicing arcane magic. Itâs obvious that this rejection still stings Oshundo, who refers to Illithinochâs long-dead leaders as âignorant foolsâ who are âclosed to the flexibility and power of arcane magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , chitin, and gnashing teeth presses against the stones from the other side.
 The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
                                                
                                            
                                                
                                                     check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the âRemoving the Rodâ section below for the other effects of doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     another corner. Five closed doors lead from the room.
 Dress Dummies. Seven humanoid-shaped dressing dummies stand in the cornerâfour of Medium size and three of Small size. Six of them are adorned with
                                                
                                            
                                                
                                                    , including paintings, etchings, and sketches. All are displayed in gaudy, gilded frames.
 A framed oval mirror two feet wide and five feet tall hangs in the middle of one wall.
 The hall has closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
                                                
                                            
                                                
                                                     thievesâ tools, a character can disable the trap by using shims to jam the top closed. If the check fails, the character thinks the trap was deactivated even though it wasnât. If the trap is triggered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                                
                                                    . These doors arenât locked but grind loudly when opened or closed, attracting the attention of anyone on the upper level or in area X4. X19: War Room The air in this wide room is thick with the smell of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the corridor before flooding it with magical fire. Each creature inside the closed-off corridor must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much
                                                
                                            
                                                
                                                     clouded white crystal. To the right of the mosaic is a closed door.
 A character who examines the relief with a Detect Magic spell or similar magic finds that the reliefâs mouth radiates conjuration magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     a stylized golden windmill on a red field.
 A closed double door stands a few steps beyond.
 The doors are unlocked. D2aâD2b: Main Hall and Cloakroom This hall runs the width of the house, with a
                                                
                                            
                                                
                                                     dollâs head and looks down its neck finds a Spell Scroll of Detect Evil and Good. D21: Secret Stairs This narrow spiral staircase is made of creaky wood contained within a 5-foot-wide shaft of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
 This self-contained dimension is fueled by the power of the Far Realm
                                                
                                            
                                                
                                                     closed with a successful DC 15 Strength (Athletics) check. If this happens, any creatures it has grappled are automatically released. As soon as the chaos quadrapod is killed or sent back through the
                                                
                                            
                                        






