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Returning 35 results for 'closed resolve groups to have renowned'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual
Monsters
Mythic Odysseys of Theros
called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Splitting Up Creatures being chased can split up into smaller groups. This tactic forces pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several
smaller chases, resolve each chase separately. You can keep all the creatures in Initiative order, but track the distances separately for each group.
Paladin
Legacy
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
appearance of other people. When large groups started showing up, Narnhelm closed the gate to prevent disguised enemies from slipping inside. A character can convince Narnhelm to open the gate through
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
businesses. Besides the King’s Dark Lanterns, some of Khorvaire’s more prominent espionage agencies include the following groups: Argentum. The Argentum is a ministry within the Church of the Silver
is renowned for its wizards, and the Royal Eyes of Aundair excel at spellcraft and divination—almost every agent of the Royal Eyes has an arcane advantage. Agents spy on other nations, pursue notorious
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Claw was one of the most infamous of these groups, renowned for its fighting skills but often sanctioned for its brutal treatment of enemy soldiers. The Emerald Claw were also accused of slaughtering
founded by devoted worshipers of the Blood of Vol. These groups included necromancers and bone knights that were trained to raise and command the undead troops used during the war. The Order of the Emerald
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Large Groups The biggest considerations with large groups are maintaining order at the table and keeping combat from becoming too slow. Structured Turns If you find yourself in a situation where
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
above. Five players will find the encounters a little easier than four players will, but the adventure works fine as written for groups of four or five players.
If you have fewer than four players
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, saying, “No closer, friends! This is a private matter, and we don’t wish to be disturbed.” Unferth presents himself with a false joviality, making light of the fact that two groups of upstanding
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hit the fighter. According to the table, for every three orcs that attack the fighter, one of them hits. There are enough orcs for two groups of three. The remaining two orcs fail to hit the fighter
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigative Services in Warden Towers, and Globe Information Agency in Dragon Towers. Your party might be associated with any of these groups, or you might operate your own affiliated agency. In any
Watch, renowned inquisitive “Feather” Fallester has apparently solved yet another case she randomly pulled from the watch’s files of unsolved mysteries. The case—the theft of a bejeweled statuette on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, closed or locked doors can restrict the movement of some creatures. A dungeon
, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inheritors of a heroic tradition, and each person owes it to themselves and to society to strive for greatness. Beyond Meletis’s common folk, a few groups that hold noteworthy standing are detailed here
. Currently, this position is held by the renowned philosopher and orator named Perisophia. Philosophers Though they aren’t necessarily heroic, philosophers are highly valued in Meletis, which is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
years ago, the Kinslayer War divided the high elves of Ansalon into two groups, Silvanesti in the east and Qualinesti in the west. Through the intervening millennia, neither group has sought
untold generations, the aloof Silvanesti elves lived in a stratified society closed to outsiders. They don’t hate their cousins in Qualinesti, but they consider their ways misguided. In recent years
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example
flow of power between groups in a dungeon provides plenty of opportunities for more subtle interaction. Dungeon denizens are used to striking unlikely alliances, and adventurers are a wild card that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, so it’s still possible to move through the front gate—but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4 cultists
gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points (XP) for raiders fought on the way to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
keep, so it’s still possible to move through the front gate — but not for long. To reach the keep, the characters must make it past three groups of raiders. A group consists of 1d6 kobolds and 1d4
characters are the last group through the gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan’s descendants come
giant captures a renowned Humanoid smith in the hope of learning a new technique, and the smith’s spouse begs the adventurers to help. 6 A fire giant offers adventurers an extravagant sum for metal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
return trip, but enough come back with riches and tales of adventure to tempt other groups into trying their luck. THE GREEN DRAGON INN
The Yawning Portal is not the only renowned tavern in D&D lore
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
marshal. Does the character have enough money to pay bribes or to hire a small gang of mercenaries? Does the rival hold sway over any guilds, temples, or other groups? Make a list of the rival’s assets
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories. The three Hoplite Unit Names tables present the sorts of titles used by hoplite
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
. Against the east wall rests a coffer, its lid closed.
The occupant of this room is presently in the throne room (area 42). Coffer. The locked coffer can be opened by a character who makes a successful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Baldur’s Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
might travel far. If enough of these groups splinter off, the incursion could spread into a network of similar sites, each opening its own portal and drawing in more demons. Slaying all the demons in an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups are particularly happy right now, since the sinkhole caused by the earthquake opened up smack dab in the middle of their territory. The sinkhole also brought the Waterdeep City Watch to the ward, a
move welcomed by no one — least of all the members of the Watch, who must now stand guard over the site until it can be investigated and closed. A character whose background entails knowledge of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
intimate Elloweth Theater and the prodigious Ren Hall. Elloweth Theater is renowned as Sigil’s preeminent venue for high-brow performance art, and performers from across the Great Wheel flock to Elloweth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bankrolling like-minded groups in conflicts across the multiverse. Nikki Dawes Laril Zazzkos Flame Pits Creatures of every kind take a soak in the Flame Pits, a planar bathhouse whose pools swirl with
The Institute for Intellectual Excellence is a prestigious planar academy. Renowned for the rigor of its curriculum and high expectations from faculty, the institute numbers among the best places to