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                        Returning 11 results for 'closed when rivals'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for the townsfolk. Ever since the local inn closed its doors, Nimsy has opened her heated attic to visitors looking for a place to crash for the night. She bakes halfling-shaped cookies and brings them
                                                
                                            
                                                
                                                     ivory horn, representing the townâs scrimshaw trade. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Bremen, Targos, Termalaine.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ways. If the characters stopped Elemental Evil in its tracks, just think of all the other threats and rivals one could deploy them against. The characters have proved themselves capable of mighty deeds
                                                
                                            
                                                
                                                     five factions are strident about getting those nodes closed, though their reasons, methods, and encouragements vary.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     it to be the seat of their arcane order. Its goal was to celebrate excellence in the mystic arts, bringing together the greatest practitioners of magic in a society that rivals Arcanix and the
                                                
                                            
                                                
                                                     hall in the Deathsgate district in Middle Tavickâs Landing. The Closed Circle. There is one dark stain in the shared history of the arcane orders. Three hundred years ago, a third order arose in Sharn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , or you might prefer to pass unseen. You might eliminate your foes in the most public way possible, or prefer to deal with all problems behind closed (and preferably soundproofed) doors. Either way
                                                
                                            
                                                
                                                     ability to read your foes and rivals clearly makes you the best choice for franchise leader. Unfortunately, your equally practiced ability to read your allies means youâll know which of them see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum  None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
                                                
                                            
                                                
                                                     sunflies (see Morteâs Planar Parade). The sunflies glow in rainbow hues. The door to their cage is closed by a simple hook. If a character opens the sunfly cage, a sunfly hops forward and raises its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
 The dead gnomes are two mimics that attack
                                                
                                            
                                                
                                                     surrenders if reduced to 10 hit points or fewer. Ignus and Tockworth are rivals, and Ignus long suspected Tockworthâs experiments would prove troublesome for Little Lockford. His public warnings about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     placed so that each god is opposite its rivalâs cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
                                                
                                            
                                                
                                                     surrounding floor seams. The lever resets when the door returns to its closed position. The door canât be opened from the north side. Pit Trap. Pulling the lever causes the floor between the two doors to split
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     form, but it is sure to be years, if not decades, before any prove strong enough to persevere over their rivals. Increasingly, calls come from the citizenry for the enforcers out of Mintarn to be
                                                
                                            
                                                
                                                     effectively exiled from Waterdeep â to invest in the city and perhaps rebuild some of the noble villas in that district as places for them to stay when they do business. With the Chasm closed, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     a graveyard for the lost: a closed, circular tunnel connected to dozens of one-way, hidden portals scattered throughout Undersigil. At first glance, the Loop appears no different from the tunnels that
                                                
                                            
                                                
                                                    . Occasionally called Many-as-One by its multitude of wererat thralls, the hive mindâs combined intellect rivals that of a god. If the Us was ever connected to an elder brain, its psychic link has long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Triboar, since Triboar and Yartar are bitter rivals, and few locals spend their money in this place. The store caters mostly to caravans and out-of-towners, selling provisions and animal fodder up front
                                                
                                            
                                                
                                                     the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     thievesâ tools, a character can disable the trap by using shims to jam the top closed. If the check fails, the character thinks the trap was deactivated even though it wasnât. If the trap is triggered
                                                
                                            
                                                
                                                     as a servant of the Six, having gained new powers and seeking vengeance on those who mistreated him. See âFactions and Rivalsâ in chapter 3 for more information on the Six, and appendix B for more
                                                
                                            
                                        






