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Returning 35 results for 'closed working rule'.
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Monsters
Baldur’s Gate: Descent into Avernus
who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They
Monsters
Baldur’s Gate: Descent into Avernus
immediately use its reaction to make one melee attack.Bane’s devoted followers are warriors who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as
followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
Monsters
The Wild Beyond the Witchlight
Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasn’t kept up
on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any
Monsters
Fizban's Treasury of Dragons
, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
Backgrounds
Ghosts of Saltmarsh
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
over adobe settlements like massive vultures. Akharin Sangar has all but closed its gates to the rest of the world. Outsiders often surmise the city-state is full of zealots as severe as the city’s angel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rule doesn’t end up working as well as you expected it to. Remember: the goal is to ensure everyone is having fun.
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
burning with a mixture of dried offal and fungus.)
The shacks are made from rocks mortared with mud. The bullywugs found here are busy raising young, mending nets, cooking, or working on other domestic
necessities. They and the giant frogs are quick to respond to calls for aid from area 19. Harmless cave fish swim in the deep water around the island. The pool at the island’s center is closed off by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Old, framed pictures of sailing ships hang on the gallery walls. Three closed sets of doors lead from the upper area to other parts of the palace. A fourth doorway in the southeast corner is almost
. The debris in the southeast corner is the result of a partial collapse of the roof. It can be cleared by a single character in 4 hours, or in proportionately less time by two or more characters working together. Once the debris is cleared, the doorway leads to area 9.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
this alliance, working against the Theocrats politically. The Zhentarim The Seekers In the Abanasinia region, the role of organized crime is mostly filled by the Seeker theocracy. While some Seekers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tales of Sora Kell claim she is the first night hag, born from Khyber in the first age of the world alongside the ancient rakshasas. Some even claim that her daughters—the hags who rule Droaam—are
vicious monster Sora Maenya—rule the nation of Droaam, either to facilitate their own scheming or at their mother’s command. Adventurers who enjoy the patronage of Sora Kell can impose on her
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. As a gnoll, you could be a former mercenary who’s chosen to stay with comrades you met during your service; as a rule, Znir gnolls are deeply loyal to those that they consider to be members of their
pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of fans. But before the reign of the wolf could begin, the Mists rose amid the assembled throng and closed around their champion. When they cleared, the sovereign-wolf was no longer a step away from rule, but a stranger in an unfamiliar provincial land called Kartakass.
peoples, how to manipulate those he considered his inferiors, and how to turn adoration into a weapon. He decided that if rule over a nation of hunters wasn’t possible, he would force an empire of sheep
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Nations, but it is especially common in Aundair; the nation produces more magewrights and wandslingers than any other. From the nobles in the towers of Fairhaven to the common folk working the vast
, but she has never abandoned the dream of a Galifar reunited under her rule. While Aundair is a small nation, its arcane superiority allowed it to hold its own during the Last War. Many believe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the goods they found beneath the city inventoried. If anyone later claims to be the rightful owner of any of the loot, a magistrate might rule that the goods belong to the original owner instead of the
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L3. Parlor The door to area L4 is closed but not locked. This chamber is nestled between walls of twisted roots, through gaps in which you can see the eerily beautiful woodland surrounding you. A
closed wooden door stands opposite the root bridge that leads into this room, in the center of which are four armchairs encircling a small table laid out for a tea service. A painted wooden box three
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
Gnomengarde echo with the roar of the nearby waterfall. The sound is so loud that gnomes and visitors must shout to be heard unless there’s a closed door between them and the waterfall.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outgoing trade goods, ensuring that commerce flows smoothly and the city gets its share at every turn. The city gates are closed at night. At dusk, the Watch evicts anyone from the Upper City who is not
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L9. Sewing Room A closed, unlocked door connects this room to a 5-foot-high wooden balcony that overlooks Granny Nightshade’s garden (area L5). “Dunderhead!” cries a scratchy voice as you enter this
. Appendix D has additional roleplaying notes for Pincushion. Children. Two children are working here when the characters arrive: Wendel (an 11-year-old male strongheart halfling) and Roff (a 10-year-old
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
outgoing trade goods, ensuring that commerce flows smoothly and the city gets its share at every turn. The city gates are closed at night. At dusk, the Watch evicts anyone from the Upper City who is not
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the dead. I have since closed the door on that stage of my life.” “The death curse you’ve heard about has struck me. I don’t know how much longer I’ll last before I perish. Clerics have no help to
. Mapping the place has always been nigh impossible, and nothing is known about the region’s current geography beyond a few miles from the coast.” “Working from dozens of sea charts, log books, and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters are the last group through the gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points
. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doors to this room are closed but not locked. The tin soldiers open the door and enter the room if they hear any commotion within. Three large, freestanding looms dominate this chamber. A young goblin
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 × 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potential in working together and swiftly dominated Illithinoch’s other mind flayers. Once they became masters of the stronghold, these three mind flayers engaged in increasingly bizarre and esoteric
. They recently retreated through a gateway into the Far Realm, taking the Netherese obelisk pieces and Phandalin prisoners with them. The gateway closed behind them, but the characters can open the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room ends in a closed bronze gate. To your left, a single stone bench runs along the east wall. To your right on the opposite wall hangs a large metal gong; a short metal bar leans against the wall
responsible for keeping guard over the gate that separates the entrance from the rest of the lair. The gate is normally closed and down. It is raised and lowered by means of a chain and pulley mechanism
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The maharani’s brutality increased distrust in her rule, and the fighting spread. After numerous battles, Reeva begged her sister to meet her brother and negotiate an end to the war. Ramya, who remained
that closed around Kalakeri. The storm lashed Kalakeri for weeks, and when it reached its height, Ramya emerged from her watery grave. Reborn with terrifying power, she called upon those who had been
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as warnings, knowing that the basilisk that created them is likely to be nearby. “No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.”
— X the
Mystic’s 4th rule of Dungeon Survival
Adaptable Predators. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gate before it is closed and barred. After characters enter the keep, raiders encircle it in increasing numbers. Rewards Besides earning experience points (XP) for raiders fought on the way to the
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
. This bond lasted for centuries until the channels of water were closed through trickery by agents of Thay. With the pit’s cooling mechanism shut down, Maegera stirred in its slumber, and its dream
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or you might prefer to pass unseen. You might eliminate your foes in the most public way possible, or prefer to deal with all problems behind closed (and preferably soundproofed) doors. Either way
most daunting foe. Assassin Working as an assassin within an Acquisitions Incorporated franchise can be rewarding. Because even as good as the rest of your franchise mates are at killing things, you take






