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Returning 10 results for 'closes copper'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inside the Temple The temple of Gond is open and abuzz with activity during daylight hours, then closes from sunset until sunrise. At night, acolytes retire to their private quarters to work on pet
Nimâs attic or watch the area as itâs being cleaned out can find a 1-foot-long copper contraption with an umbrella-like metallic protrusion at one end. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
either direction. For 2,000 GP, the chief priest will cast the Teleportation Circle spell to open a connection to another permanent circle on the Material Plane.
Temple of the Radiant Sun This copper
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it canât be reopened except by touching the
mirrorâs surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the reliefâs eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
sentinel throughout the room.
COUPLEOFKOOKS A Manual of Bodily Healthy written
on engraved copper sheets Guardians. Whenever an item is removed from this roomâs shelves, one of the five skeletal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
narrow ledge overlooks a deep, dark crevasse that cuts the room in two. A dangerous-looking rope bridge, frayed and thin, spans the gap. Water gurgles and rushes somewhere far below. Two copper braziers
from within the southeastern passageway, and a crude wooden cage door closes off the southern exit. The floor is covered with sleeping furs, crates, sacks, and rubbish.
The second orc raiding party
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
made of riveted iron plates with an iron door set in the middle of it. A copper sign bolted to the door reads âControl Roomâ in Common.
The room contains five stone tables that hold unfinished
knows the safeâs combination: pig, goat, llama, hen, rooster. The safeâs door locks automatically when it closes and canât be opened from the inside except by a knock spell or similar magic. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
support a smooth domed ceiling. Niches carved into the columns hold dancing flames that illuminate copper tapestries hanging on the walls. Each tapestry bears the symbol of the fire cult. Just in front of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes 5 minutes and exposes the character to the bloodâs effects (see âInterior Featuresâ). A cure wounds spell or similar magic cast on the wound closes it, stanching the blood flow. S5. Food Fight
used as arcane focuses for spellcasting. Other curios include an empty casket sized for a human infant, a copper cowbell, a rope noose, a nothicâs shriveled claw on the end of a black cord, a soot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the wave shaper makes its escape. Treasure. There are thirty-six coffers in this room. A long search of all the coffers turns up a total of 390 ep, three dozen leather harnesses with simple copper
secret door). Any creatures standing near the door must make a successful DC 14 Dexterity saving throw or take 18 (4d8) bludgeoning damage from the door as it closes. Trapped Inside. The slab is badly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
canât telepathically communicate with Xanathar, but he thinks he can. He closes his eyes and frantically asks for Xanathar to return to its sanctum and disintegrate the intruders. Fishbowls. Xanatharâs
beholders painted on their walls. Standing in each alcove is a beholder-shaped copper urn atop a green marble pedestal. The lid of each urn is molded with ten eyestalks. (At the back of the westernmost






