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Returning 23 results for 'closing resonate guard to have removal'.
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Monsters
Keys from the Golden Vault
. Governing from Castle Cinis, Jhaeros was advised by two councilors, Regine LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind
. Over the last year, however, Naevys watched with growing concern as Jhaeros became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances.
Jhaeros has been
Monsters
Fizban's Treasury of Dragons
portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon’s hoard.
5
A sapphire dragon
trying to teach them military tactics.
3
A druid summoned galeb duhr to guard a young sapphire dragon;young sapphire dragon's hoard in exchange for the dragon controlling the giant spider
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.”
Secret Door. A secret door opens into a dusty hall that leads to area 23c.
The spectators guard the supplies on the shelves and use telepathy to warn intruders not to touch anything without
Intelligence (Deception) check. If the spectators believe the note is genuine, they’ll permit the removal of one spellbook and up to ten sheets of parchment. They attack anyone caught trying to steal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklord’s silent state police guard
Renier’s will. If a guard is defeated, the armor collapses, releasing a swarm of rats. Plague Seasons. The Inverted Court beneath Chateau Delanuit holds hidden sewer laboratories where wererat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ritual. Start by meeting with the elf Naevys, guard captain for King Jhaeros. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Griffon Cavalry Waterdeep doesn’t have the fabled flying ships of Halruaa, but it does deploy an aerial defense force. Brave warriors of the City Guard light out from the Peaktop Aerie atop Mount
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
further assistance, but we suspect the arcanaloth has reasons of their own to acquire the book, so be on your guard!
“Nebukath is unsure how long Vrakir plans to keep the book in the fortress, meaning
time is of the essence. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Ezzat recently summoned the marilith to guard his phylactery. A geas spell cast on it by the lich requires the demon to protect the phylactery against theft or destruction. The marilith takes out its
fragments can’t be pried from the walls, since the same magic that protects the stalagmite tower from damage prevents their removal. Phylactery Ezzat’s phylactery is a box 6 inches long, 3 inches wide, and 4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.”
–Captain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
with a few words, others undergo more rigorous questioning. Most are given some sort of badge and move on, while a few others are brusquely escorted away.
Ten lawful neutral knights guard the entrance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances. A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, though, they’re fighting a losing battle against foes whose numbers only grow. And every time a Talon falls, Lekar’s final defeat grows closer. Talon soldiers use the guard stat block, while commanders
behaves as if it’s their last day alive—because it probably is. Closing the Borders. Unlike most Darklords, Vladeska Drakov can’t open her domain’s borders, so Falkovnia’s borders are usually closed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that usurped the dragon’s lair.
4 Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the
to guard a young sapphire dragon’s hoard in exchange for the dragon controlling the giant spider population, but the galeb duhr are causing trouble for local miners.
4 Two Lolth cultists seek a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-nullifying effect of a beholder’s central eye has a number of possible uses outside combat, but if it’s not needed, the beholder can turn it off by simply closing the eye. Negative Energy Cone Normally
to obliterate what it touches). For example, to guard against magical spying, a beholder might use either ray to eliminate all common vermin (bats, rats, spiders, and so on) from its lair
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
interruption catches Kopoha off guard. She sizes up the characters and says, “I suppose you’re not completely unworthy of my time. Why do you approach Kopoha?” Her demeanor is challenging but not hostile. A
should be god of? How characters react to these confessions affects how Kopoha’s visit to Sylvania ends (see the “Closing Time” section).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
admits to being the Black Spider, and to using the Cragmaw goblins and the Redbrands to ensure that Wave Echo Cave remains his secret. He will say or do anything to put the characters off their guard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
, fish with nets, and carve a dugout. Niche B. Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wooden bunks and sacks of provisions. Stone doors exit to the south and the west.
Crushing Wave cultists who guard the lake landing (area C1) bunk here. Six double bunks serve nine reavers, a priest
fall, these rooms provide safe places for the party to rest. C9. North Guard Post The doors leading into this room are secured by hasps and pins from inside. Read the following text when the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that bears the monogram A.Q. Quill takes this instrument with him whenever he entertains villagers at Blossom’s Rest. M6. Ballroom Two suits of animated armor stand guard at the double door, outside the
closing off a backstage area. A portrait of Quill posing on a chaise longue hangs on the north wall, though the image is distorted as if someone had smeared the paint before it dried.
The ballroom
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) on guard
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Fomorian Encounters The Fomorian Encounters table presents
Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Storm Giant Encounters The Storm Giant Encounters table includes storm giants as well as creatures that relate to or resonate with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the characters’ intrusion. Otherwise, the characters
if either of those creatures survived. Gideon doesn’t accompany the characters, wanting to guard the chapel against demon attacks. G5. Gideon’s Quarters This small building was Gideon Lightward’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commoner), a maid, secretly reports to Justran Daehl at the Helm for the Cult of the Crushing Wave. The one-eyed stablemaster Iraun Thelder (male Tethyrian human guard), a onetime mercenary warrior, is
secretly a spy for the Cult of the Crushing Wave. Rumors of Evil. One of the tavern denizens is a very drunk and argumentative caravan guard named Zomith (female half-orc guard). She recently quit a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
.
Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages