Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'closing wizards return'.
Other Suggestions:
crossing wizard return
closing wizard returner
coming wizard return
cling wizard return
crossing wizards returner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
Monsters
Icewind Dale: Rime of the Frostmaiden
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
races
. Founded in the Bürach Empire by a group of ambitious wizards who chafed under the limitations imposed upon them by government bureaucracy, Ulmyr’s Gate boasted free study for all mages who sought
the Material Plane.
Those residents of lost Ulmyr’s Gate who have mustered the strength to return to the world have been named the disembodied by the sages who have studied them. These rare
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
part the curtain and leave, the curtain is closed when they return. Only by removing the curtain from its rod can they prevent the curtain from closing on its own.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
part the curtain and leave, the curtain is closed when they return. Only by removing the curtain from its rod can they prevent the curtain from closing on its own.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed.
The Red Wizards enlisted by Severin are among
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed.
The Red Wizards enlisted by Severin are among
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed. The Red Wizards enlisted by Severin are among the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chapter 16: Mission to Thay Early during his rise to power, Severin enlisted the aid of a group of Thayan exiles in his scheme to return Tiamat to the world. He needs the Red Wizards’ expertise in
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed. The Red Wizards enlisted by Severin are among the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Closing Time The characters’ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the “Titanic Pain” section, she grows
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Closing Time The characters’ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the “Titanic Pain” section, she grows
never to return to Sylvania. Titan’s Rage. If the characters mock Kopoha’s feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopoha’s trail of destruction
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. We do, and we know that if this egg hatches, many will die—or worse. This quest, should you choose to undertake it, requires you to infiltrate the museum, steal the egg, and return it to Dr. Dannell
, who will neutralize it. There’s no time to waste; the egg could hatch at any moment. Start by meeting with Dr. Dannell. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, recover it, and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has already been arranged, and a coach will arrive shortly to deliver you safely to her
location. Good luck, operatives.”
Closing the music box causes the golden key to vanish. A coach pulled by two black horses arrives not long after the key vanishes. The coach driver, a cheerful woman, invites the characters to climb aboard and delivers them safely to Adrisa if they accept the ride.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the particulars of the mine, but he knows it’s important for Termalaine and its closing means a significant loss of income. The characters can make the half-hour trek to the mine without visiting Oarus
to return. After the mine reopens, it isn’t long before workers start disappearing one by one—victims of the grell.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to either return here to rest if they are elsewhere, or to depart for the tomb to begin work, opening or closing the stone slab accordingly.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to Oztocan with the shard, descend into Xeluan’s tomb, and return the shard to its rightful place. Once you reach Oztocan, contact a playwright named Leandro Sedhar. He knows vital information about
Oztocan’s history and can help you reach the tomb. Good luck, operatives.”
Closing the music box causes the golden key to vanish. The shard of Xeluan and the lead tube remain.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. We do, and we know that if this egg hatches, many will die—or worse. This quest, should you choose to undertake it, requires you to infiltrate the museum, steal the egg, and return it to Dr. Dannell
, who will neutralize it. There’s no time to waste; the egg could hatch at any moment. Start by meeting with Dr. Dannell. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to either return here to rest if they are elsewhere, or to depart for the tomb to begin work, opening or closing the stone slab accordingly.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, recover it, and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has already been arranged, and a coach will arrive shortly to deliver you safely to her
location. Good luck, operatives.”
Closing the music box causes the golden key to vanish. A coach pulled by two black horses arrives not long after the key vanishes. The coach driver, a cheerful woman, invites the characters to climb aboard and delivers them safely to Adrisa if they accept the ride.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to Oztocan with the shard, descend into Xeluan’s tomb, and return the shard to its rightful place. Once you reach Oztocan, contact a playwright named Leandro Sedhar. He knows vital information about
Oztocan’s history and can help you reach the tomb. Good luck, operatives.”
Closing the music box causes the golden key to vanish. The shard of Xeluan and the lead tube remain.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the particulars of the mine, but he knows it’s important for Termalaine and its closing means a significant loss of income. The characters can make the half-hour trek to the mine without visiting Oarus
to return. After the mine reopens, it isn’t long before workers start disappearing one by one—victims of the grell.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
Ras Nsi does what he must to prevent the Red Wizards or the characters from obtaining all of them. A puzzle cube is a stone cube 3 inches on a side and engraved with images of a specific trickster
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
Ras Nsi does what he must to prevent the Red Wizards or the characters from obtaining all of them. A puzzle cube is a stone cube 3 inches on a side and engraved with images of a specific trickster