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Returning 35 results for 'closing wrapped religion'.
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crossing wrapped religious
coming wrapped religious
cling wrapped religious
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crossing wrapped religions
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Minor Issue Darmo Mazlu, a human boy, stands on a box and yells out the latest news to passersby, most of whom ignore him: A boy wrapped in heavy winter clothes shouts the news of the day as people
the particulars of the mine, but he knows it’s important for Termalaine and its closing means a significant loss of income. The characters can make the half-hour trek to the mine without visiting Oarus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Minor Issue Darmo Mazlu, a human boy, stands on a box and yells out the latest news to passersby, most of whom ignore him: A boy wrapped in heavy winter clothes shouts the news of the day as people
the particulars of the mine, but he knows it’s important for Termalaine and its closing means a significant loss of income. The characters can make the half-hour trek to the mine without visiting Oarus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dex +5, Wis +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold, lightning, poison
can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end of its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dexterity +5, Wisdom +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold
creature he can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws Dexterity +5, Wisdom +5
Skills Arcana +7, Religion +7
Damage Immunities* fire
Damage Resistances* acid, cold
creature he can see within 30 feet of him. The target is wrapped in magical chains of fire and restrained. The restrained target takes 21 (6d6) fire damage at the start of each of its turns. At the end
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
Inside the building is a winch that allows the pallet to be lowered
Intelligence (Religion) check recognizes Bahamut, and any resident of Dragon’s Rest identifies the god if asked. Depressions in the statue’s pedestal at the four cardinal directions hold offerings of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
Inside the building is a winch that allows the pallet to be lowered
Intelligence (Religion) check recognizes Bahamut, and any resident of Dragon’s Rest identifies the god if asked. Depressions in the statue’s pedestal at the four cardinal directions hold offerings of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. This is the vecindad of Doña Rosa. Hidden Locket. A character searching the desk’s otherwise empty drawers finds half of a hinged silver locket wrapped in paper. The locket contains a tiny pencil
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. This is the vecindad of Doña Rosa. Hidden Locket. A character searching the desk’s otherwise empty drawers finds half of a hinged silver locket wrapped in paper. The locket contains a tiny pencil
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
the religion of Dumathoin. Getting In. Rivibiddel accessed a secret Underdark passage leading to the pool in area P5. He swam past that room’s treacherous inhabitants and was delighted to find the work
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
the religion of Dumathoin. Getting In. Rivibiddel accessed a secret Underdark passage leading to the pool in area P5. He swam past that room’s treacherous inhabitants and was delighted to find the work
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
” section plays. R2: Crypts This long chamber blazes with violet flame. The walls are lined with alcoves, within which lie bodies wrapped in yellowed cloth. A brazier rests at the end of the hall. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
” section plays. R2: Crypts This long chamber blazes with violet flame. The walls are lined with alcoves, within which lie bodies wrapped in yellowed cloth. A brazier rests at the end of the hall. A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
the dining hall at a height of fifteen feet, and the ceiling is fifteen feet higher still. Two chandeliers hang from ropes, the ends of which are wrapped around hooks bolted to the railing—one to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
cloth-wrapped bodies that first rise off the slabs and lurch toward the characters are four zombies. But any creatures teleported by the double doors are also in this chamber, having been magically
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
cloth-wrapped bodies that first rise off the slabs and lurch toward the characters are four zombies. But any creatures teleported by the double doors are also in this chamber, having been magically
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
Throws Con +8, Int +5, Wis +9, Cha +8
Skills History +5, Religion +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
the dining hall at a height of fifteen feet, and the ceiling is fifteen feet higher still. Two chandeliers hang from ropes, the ends of which are wrapped around hooks bolted to the railing—one to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
Throws Con +8, Int +5, Wis +9, Cha +8
Skills History +5, Religion +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can share that strangers come and go, with the main door always closing behind them before anyone else can get out. The strangers often head into the door to the right of the bar. Others have gone
fidgets with the medallion she wears, especially when trying to remember something. A DC 12 Intelligence (Religion) check notes that priests often wear such medallions, engraved with their holy symbol
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can share that strangers come and go, with the main door always closing behind them before anyone else can get out. The strangers often head into the door to the right of the bar. Others have gone
fidgets with the medallion she wears, especially when trying to remember something. A DC 12 Intelligence (Religion) check notes that priests often wear such medallions, engraved with their holy symbol
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crouches above the front door, whose bright red surface is decorated with golden swirls.
The door is locked. The elf statue over the door is a gargoyle servant of the hags, wrapped in illusion magic
closely by a character who has proficiency in the Arcana or Religion skill, whereupon their fiendish nature becomes clear. Treasure. The canvases are worth 200 gp each and the paints are worth 100 gp in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls divide these catacombs, many lined with grave niches holding roughly humanoid shapes wrapped in tattered linen. More than one of these grim parcels floats freely in the stagnant water.
These
. Images of pale drops hover over a skeleton, while black drops loom over a Returned. Any character who succeeds at a DC 15 Intelligence (Religion) check learns that the sarcophagus itself bears a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crouches above the front door, whose bright red surface is decorated with golden swirls.
The door is locked. The elf statue over the door is a gargoyle servant of the hags, wrapped in illusion magic
closely by a character who has proficiency in the Arcana or Religion skill, whereupon their fiendish nature becomes clear. Treasure. The canvases are worth 200 gp each and the paints are worth 100 gp in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Skills Deception +5, Medicine +6, Persuasion +5, Religion +4
Senses