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Returning 24 results for 'cloth was released'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puzzle door and succeeds on a DC 14 Wisdom (Perception) check notices holes in the mouths of the skulls. Stuffing the holes with cloth or wax prevents the gas from being released. Doing so while the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puzzle door and succeeds on a DC 14 Wisdom (Perception) check notices holes in the mouths of the skulls. Stuffing the holes with cloth or wax prevents the gas from being released. Doing so while the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
slime (see "Aboleth Slime") begins to pour into the room through the iron pipes above the wall engraving. If the pipes are plugged with cloth before the lever is pulled, the slime is prevented from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
slime (see "Aboleth Slime") begins to pour into the room through the iron pipes above the wall engraving. If the pipes are plugged with cloth before the lever is pulled, the slime is prevented from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A
on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here. Simple Pit. A simple pit trap is a hole dug in the ground. The hole is covered by a large cloth anchored
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disturbance has summoned it elsewhere. The bloody paintings on the wall show the demon lord Yeenoghu and his brood. The cave is littered with pieces of dirty cloth and moldy hides, all taken from prey. The
fire, a bloodstained bolt of cloth has been folded around a pile of coins the gnolls lifted from their victims, creating a makeshift bundle that holds 21 gp, 56 sp, and 117 cp. The fishing pole is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disturbance has summoned it elsewhere. The bloody paintings on the wall show the demon lord Yeenoghu and his brood. The cave is littered with pieces of dirty cloth and moldy hides, all taken from prey. The
fire, a bloodstained bolt of cloth has been folded around a pile of coins the gnolls lifted from their victims, creating a makeshift bundle that holds 21 gp, 56 sp, and 117 cp. The fishing pole is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
have been smashed to pieces, covering the floor with splintered wood, torn cloth, shattered crystal and ceramic, and shards of broken mirror. Even the walls, with their gold-inlaid geometric patterns
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10–12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
have been smashed to pieces, covering the floor with splintered wood, torn cloth, shattered crystal and ceramic, and shards of broken mirror. Even the walls, with their gold-inlaid geometric patterns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing. As a Search action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom
the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the holes with wax, cloth, or detritus prevents the darts from firing. As a Search action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception
-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll. On its turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the holes with wax, cloth, or detritus prevents the darts from firing. As a Search action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception
-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll. On its turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing. As a Search action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom
the stone stops rolling
When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Skabatha Nightshade (see chapter 4). B3. Fabric Storage Room Scraps of cloth and bundles of yarn are piled throughout this small room.
This is Bavlorna’s fabric storage closet, where she takes lost
and forgotten garments and cuts them into lengths of cloth from which she creates her own clothes. Characters who search the room find two 1-foot-tall pincushions sewn into humanoid shapes. One of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Skabatha Nightshade (see chapter 4). B3. Fabric Storage Room Scraps of cloth and bundles of yarn are piled throughout this small room.
This is Bavlorna’s fabric storage closet, where she takes lost
and forgotten garments and cuts them into lengths of cloth from which she creates her own clothes. Characters who search the room find two 1-foot-tall pincushions sewn into humanoid shapes. One of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of mismatched cupboards and worktables. Eight pixies are suspended in midair around the cake, each wearing a chef’s hat and a flour-stained apron. Six of the pixies squeeze cloth tubes that have icing
the aviary and try to open the big windows without being attacked by the owl. Bloodybeak is a natural enemy of the jabberwock in area P22. If the owl is released from temporal stasis, it attacks the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of mismatched cupboards and worktables. Eight pixies are suspended in midair around the cake, each wearing a chef’s hat and a flour-stained apron. Six of the pixies squeeze cloth tubes that have icing
the aviary and try to open the big windows without being attacked by the owl. Bloodybeak is a natural enemy of the jabberwock in area P22. If the owl is released from temporal stasis, it attacks the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, straight pins, scissors, wigs, and a cloth tape measure. The table bears an impressive selection of cosmetics. P18: Cellar Wooden casks and crates line the walls of this cellar, which has an ascending
are released when the shard solitaire cracks (see “The Solitaire Cracks” below). Until then, they must try to resist the psychic damage caused by the Far Realm entity.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, straight pins, scissors, wigs, and a cloth tape measure. The table bears an impressive selection of cosmetics. P18: Cellar Wooden casks and crates line the walls of this cellar, which has an ascending
are released when the shard solitaire cracks (see “The Solitaire Cracks” below). Until then, they must try to resist the psychic damage caused by the Far Realm entity.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of