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Returning 20 results for 'clothing wardens radiate'.
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clothing wardens radiant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
one end and a silver cap on the other.
Aura. The crown and both ends of the scepter prove to be magical if such is detected for. In addition, the crown and the gold knob of the scepter radiate an aura
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
one end and a silver cap on the other.
Aura. The crown and both ends of the scepter prove to be magical if such is detected for. In addition, the crown and the gold knob of the scepter radiate an aura
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
Statues. Four statues in this lair depict the following figures (see the “Lair Features” sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
Statues. Four statues in this lair depict the following figures (see the “Lair Features” sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giants’ bags
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
cracked masonry radiate from a grotesque face carved into the stone, its forehead set with a blood-red gem. Sitting on a desk off to one side is a black tome, its cover emblazoned with fell iconography
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families. The district includes a makeshift hrazhak court and a shrine devoted to the Wardens of the Wood. Conditions are poor to modest. Lower Northedge Tavick’s Landing: Important Districts
shopping district is patronized by those with gold to spare. All manner of fine jewelry and expensive clothing can be found here, along with aristocratic food and lodging. Upper Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families. The district includes a makeshift hrazhak court and a shrine devoted to the Wardens of the Wood. Conditions are poor to modest. Lower Northedge Tavick’s Landing: Important Districts
shopping district is patronized by those with gold to spare. All manner of fine jewelry and expensive clothing can be found here, along with aristocratic food and lodging. Upper Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
chase a nimble cranium rat squeaker (see Morte’s Planar Parade). “Get ’em!” they cry as the rat darts toward the characters. 6 A droopy-eyed corpse collector (dwarf commoner) in tattered clothing dumps
over its chalk-white balconies, which radiate from its central tower. The Gatehouse specializes in treating planar afflictions. Inside, Bleakers tend to those harmed by the planes and by the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
chase a nimble cranium rat squeaker (see Morte’s Planar Parade). “Get ’em!” they cry as the rat darts toward the characters. 6 A droopy-eyed corpse collector (dwarf commoner) in tattered clothing dumps
over its chalk-white balconies, which radiate from its central tower. The Gatehouse specializes in treating planar afflictions. Inside, Bleakers tend to those harmed by the planes and by the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Closets. The sliding wooden doors open to reveal closets that contain fine female clothing in numerous styles and sizes. The easternmost closet contains a hemispherical stone in the middle of its back wall
of its next turn, it falls the appropriate distance to the floor and triggers another teleportation point. In addition to conjuration magic, the entry/exit points also radiate abjuration magic. Until
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transform into pillars of magma that radiate intense heat and light, making the air shimmer.
A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
Scattered in the western alcove — among broken bones and scraps of clothing — is the chimera’s hoard of 517 cp, 1,048 sp, 432 gp, five polished moonstones (50 gp each), a potion of water breathing, and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
transform into pillars of magma that radiate intense heat and light, making the air shimmer.
A creature that moves within 10 feet of one or more magma pillars for the first time on a turn or ends its
Scattered in the western alcove — among broken bones and scraps of clothing — is the chimera’s hoard of 517 cp, 1,048 sp, 432 gp, five polished moonstones (50 gp each), a potion of water breathing, and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Closets. The sliding wooden doors open to reveal closets that contain fine female clothing in numerous styles and sizes. The easternmost closet contains a hemispherical stone in the middle of its back wall
of its next turn, it falls the appropriate distance to the floor and triggers another teleportation point. In addition to conjuration magic, the entry/exit points also radiate abjuration magic. Until
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Foolish Mortals A detect magic spell reveals that both alcoves radiate strong auras of conjuration magic. Creatures that enter the eastern alcove of this crypt are teleported to the eastern alcove of
Jarnwald was “entombed” here, so far as he was pushed into the crypt and devoured by the ghouls. What remains of him lies scattered on the pit floor: a few scraps of clothing, a handful of teeth, and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Foolish Mortals A detect magic spell reveals that both alcoves radiate strong auras of conjuration magic. Creatures that enter the eastern alcove of this crypt are teleported to the eastern alcove of
Jarnwald was “entombed” here, so far as he was pushed into the crypt and devoured by the ghouls. What remains of him lies scattered on the pit floor: a few scraps of clothing, a handful of teeth, and a