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Returning 10 results for 'clothing warned reflections'.
Other Suggestions:
clutching ward reflections
clutching walked reflections
clutching worked reflections
clothing warded reflection
clothing ward reflections
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Biting mites infest creatures’ clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours. 91–95 Tiny
arachnids invade unattended spaces. The next time one random creature in the region dons its clothing or armor after finishing a long rest, it must succeed on a DC 16 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wall for secret doors finds it automatically. T4. Coat Closet This is the speaker’s personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather clothing (thick coats, gloves, and the like) and creatures naturally
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
forest have been turned to objects of glossy white stone with blood-red flecks. 4 The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
simulacrum are warned about the creature in this room: Rusty tableware, shattered plates, and broken chairs lie scattered on the floor amid two tables, one overturned and one on its side.
Crawling out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Helvur Tarnlar, Clothier Tarnlar’s is the only place to buy quality clothing for a hundred miles around. The square two-story building stands at the intersection of the Long Road and the Cairn Road
competition, the family changed trades two generations ago. The Tarnlars reinvented themselves as vendors of sturdy but fashionable clothing to appeal to the merchants and travelers making use of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cracked. If she has been warned about intruders, Bavlorna fixes her bulging eyes on the characters as they come into view: The toad-like creature speaks to you in a low croaking voice. “What act of
are discarded blankets, quilts, cushions, and clothing of all shapes and sizes, not to mention musical instruments, toys, dolls, jewelry boxes, flower vases, child-sized caskets, and broken furniture
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
. Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves