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Returning 35 results for 'clothing was real'.
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clothing was realm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing item of a bright, cheerful color, and her priests’ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
, and her priests bless anyone they see wearing such adornments. Lliira’s followers aren’t frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clothing item of a bright, cheerful color, and her priests’ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
, and her priests bless anyone they see wearing such adornments. Lliira’s followers aren’t frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group has been ordained as templars and sent into war against the forces of evil. As templars of the Silver Flame, you have distinctive silver tabards to wear over your other clothing or armor
under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge The Northedge residential area is the quietest quarter of Sharn. At first glance there’s little to attract adventurous sorts, unless someone is interested in purchasing top-quality real
clothing. Shae Lias, Upper Northedge The Veil of Flesh This studio deals in Aereni body art and alteration, such as tattoos and cosmetic transmutation. Shae Lias, Upper Northedge Coldflame Keep A garrison
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armoire holds fine clothing and a wooden jewelry box containing a pair of matching gold bracelets (250 gp each), a gold-and-pearl necklace (1,250 gp), and the key to the strongbox in area 10b. 10b
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armoire holds fine clothing and a wooden jewelry box containing a pair of matching gold bracelets (250 gp each), a gold-and-pearl necklace (1,250 gp), and the key to the strongbox in area 10b. 10b
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge The Northedge residential area is the quietest quarter of Sharn. At first glance there’s little to attract adventurous sorts, unless someone is interested in purchasing top-quality real
clothing. Shae Lias, Upper Northedge The Veil of Flesh This studio deals in Aereni body art and alteration, such as tattoos and cosmetic transmutation. Shae Lias, Upper Northedge Coldflame Keep A garrison
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Like the Real Thing. The simulation around the characters affects all their senses. Everything looks, feels, and sounds real, with the illusion able to create the sense that the characters are in
, curiosities, and devices of unknown purpose.
Mister Blip wears a smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Like the Real Thing. The simulation around the characters affects all their senses. Everything looks, feels, and sounds real, with the illusion able to create the sense that the characters are in
, curiosities, and devices of unknown purpose.
Mister Blip wears a smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
it. It knows nothing about Dzaan’s fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: “I am a simulacrum of my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
it. It knows nothing about Dzaan’s fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: “I am a simulacrum of my
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature’s form is false. The hags’ clothing, their hair, and features such as Mother Stag’s antlers are all real. Only by touching a hag’s skin can a character detect a difference between the
illusory form and the real creature beneath it—and the hags attempt to prevent such contact.
If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to. They think the Rite of the Wicker Giant is real. The werewolves don’t know it, but they passed the initial test when fire cultists visited this camp. The fire cult has no idea Storol and Wiglaf are
. Hc4. Cult Camp A half-elf woman here is dressed in robes, while her three companions — a human woman and two human men — are dressed in rugged clothing and breastplates. The three in armor cook food on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to. They think the Rite of the Wicker Giant is real. The werewolves don’t know it, but they passed the initial test when fire cultists visited this camp. The fire cult has no idea Storol and Wiglaf are
. Hc4. Cult Camp A half-elf woman here is dressed in robes, while her three companions — a human woman and two human men — are dressed in rugged clothing and breastplates. The three in armor cook food on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature’s form is false. The hags’ clothing, their hair, and features such as Mother Stag’s antlers are all real. Only by touching a hag’s skin can a character detect a difference between the
illusory form and the real creature beneath it—and the hags attempt to prevent such contact.
If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cardinal and her beholders in small ways while they gather the strength to put up a real fight. Zuzanna WuZyk A beholder interrogates a traveler at the Screaming Gate, the entrance to Hopeless Gate
disadvantage. Wasting Pigments. Hopeless leeches the color from its inhabitants. Creatures’ skin, scales, and fur fade to gray, and nonmagical clothing and equipment exhibit ashen tones. CoupleOfKooks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cardinal and her beholders in small ways while they gather the strength to put up a real fight. Zuzanna WuZyk A beholder interrogates a traveler at the Screaming Gate, the entrance to Hopeless Gate
disadvantage. Wasting Pigments. Hopeless leeches the color from its inhabitants. Creatures’ skin, scales, and fur fade to gray, and nonmagical clothing and equipment exhibit ashen tones. CoupleOfKooks
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug guards still challenge them
. Fifth, a cadre of lizardfolk has been enlisted as elite guards for the castle itself. Borngray doesn’t expect that any force would ever mount a real attack against the castle; it’s too inaccessible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
advertising the Silvermist Theater. Someone has scrawled on it, "The real party is in the basement." Upper Sharn Street Events d100 Event 01–03 A group of adventurers approaches, telling you to move
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but passersby ignore her. As she calls out once more, the tavern door behind her opens and two guards toss a young male human in bright clothing out into the street. He tumbles into the old woman
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
advertising the Silvermist Theater. Someone has scrawled on it, "The real party is in the basement." Upper Sharn Street Events d100 Event 01–03 A group of adventurers approaches, telling you to move
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug
, ambushing, and laying traps. Fifth, a cadre of lizardfolk has been enlisted as elite guards for the castle itself. Borngray doesn’t expect that any force would ever mount a real attack against the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug guards still challenge them
. Fifth, a cadre of lizardfolk has been enlisted as elite guards for the castle itself. Borngray doesn’t expect that any force would ever mount a real attack against the castle; it’s too inaccessible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug
, ambushing, and laying traps. Fifth, a cadre of lizardfolk has been enlisted as elite guards for the castle itself. Borngray doesn’t expect that any force would ever mount a real attack against the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but passersby ignore her. As she calls out once more, the tavern door behind her opens and two guards toss a young male human in bright clothing out into the street. He tumbles into the old woman
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
and silver leaf, and small tools to sculpt melted wax to mimic a seal. Arcana. A forgery kit can be used in conjunction with the Arcana skill to determine if a magic item is real or fake. Deception. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
and silver leaf, and small tools to sculpt melted wax to mimic a seal. Arcana. A forgery kit can be used in conjunction with the Arcana skill to determine if a magic item is real or fake. Deception. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of days but can’t leave: one passage from this room ends at a deep chasm and the other leads to the flying monsters’ lair. They’ve been trying to weave their clothing into a rope to traverse the
following statements using the corpse’s mouth: “I faked my death because too many eager scribes would follow me into danger. But my death was real when I ventured too close to Illithinoch. Yet I am still