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Returning 35 results for 'clothing willing revered'.
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Monsters
Spelljammer: Adventures in Space
Merging. Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.Bite. Melee Weapon Attack
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
Species
Guildmasters’ Guide to Ravnica
in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
often translate them into titles, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races.
Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, recognizable because they adorn themselves with wolf furs, paint worg heads onto their shields, and incorporate other wolf parts and icons in their armor and clothing. First the hobgoblins must be
driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, recognizable because they adorn themselves with wolf furs, paint worg heads onto their shields, and incorporate other wolf parts and icons in their armor and clothing. First the hobgoblins must be
driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
, responsibility, duty, and kindness, or who are willing to sacrifice to keep evil from gaining ascendancy in the world. The faithful know that all of them will stumble from time to time while following in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
, responsibility, duty, and kindness, or who are willing to sacrifice to keep evil from gaining ascendancy in the world. The faithful know that all of them will stumble from time to time while following in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
her storytelling skill. Personable but focused, Lady Dre is willing to forgo short-term gains in favor of long-term growth. Personality Trait. “Half of business is showmanship, and I love to take
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
few accepted as courtiers are either so influential that their entry can’t be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags aren’t upset by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
few accepted as courtiers are either so influential that their entry can’t be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags aren’t upset by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
her storytelling skill. Personable but focused, Lady Dre is willing to forgo short-term gains in favor of long-term growth. Personality Trait. “Half of business is showmanship, and I love to take
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.
59
You have resistance to fire damage.
You gain no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, glancing cautiously at the piles of heads to either side of it. Its filthy body is bent and covered with tatters of clothing and scraps of blood-crusted armor. The creature looks you over with one good eye
abuse and torment. The gnoll now sees himself as a loyal and willing servant of the brutes, and he is eager to lead gnolls and anyone else to his minotaur masters. Gash is a gnoll with the following
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, glancing cautiously at the piles of heads to either side of it. Its filthy body is bent and covered with tatters of clothing and scraps of blood-crusted armor. The creature looks you over with one good eye
abuse and torment. The gnoll now sees himself as a loyal and willing servant of the brutes, and he is eager to lead gnolls and anyone else to his minotaur masters. Gash is a gnoll with the following
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
from thieves, opportunistic merchants, and any local willing to commit a crime of opportunity (which is to say most of them). Bartering is common in the district, and characters will find it difficult
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
from thieves, opportunistic merchants, and any local willing to commit a crime of opportunity (which is to say most of them). Bartering is common in the district, and characters will find it difficult
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal loyalty
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature’s form is false. The hags’ clothing, their hair, and features such as Mother Stag’s antlers are all real. Only by touching a hag’s skin can a character detect a difference between the
long as they journey with her, Mother Stag’s power keeps the nefarious magic of the sunbeams at bay. She also admits that if the characters are willing, she would like to ask them for much-needed help
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
creature’s form is false. The hags’ clothing, their hair, and features such as Mother Stag’s antlers are all real. Only by touching a hag’s skin can a character detect a difference between the
long as they journey with her, Mother Stag’s power keeps the nefarious magic of the sunbeams at bay. She also admits that if the characters are willing, she would like to ask them for much-needed help
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
endorsements from at least three members of the kindness. Characters who aren’t wereravens but who meet the other criteria for membership must find a patron in the Scarlet Sash or some other wereraven willing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of that hour. On a successful check, the character finds someone who knows Torrga Icevein’s travel plans and is willing to share that information for a small bribe (at least 5 gp or nonperishable goods
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they have clothing to wear while in humanoid form. They occasionally stash magic items of evil repute here until better hiding places can be found for them. Adventurers who come to the chalet
endorsements from at least three members of the kindness. Characters who aren’t wereravens but who meet the other criteria for membership must find a patron in the Scarlet Sash or some other wereraven willing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of that hour. On a successful check, the character finds someone who knows Torrga Icevein’s travel plans and is willing to share that information for a small bribe (at least 5 gp or nonperishable goods
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didn’t strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
distance. Since I didn’t strike them down with lightning from afar, they were willing to approach peaceably. Still, they stopped when they were within bowshot and seemed to be arguing about whether to shoot
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
approaching, and after confirming they aren’t draconians, she comes out of hiding. Grasha Migan The leader of a dwarf family and an enthusiast of gnomish engineering, Grasha wears patchwork knit clothing
skeptical of the characters, but she wants the draconians to leave so the clan can reclaim the cave. If the characters are willing to help, Reka gives Grasha her blessing to lead them to the lair. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influential citizen is or isn’t a lord of the city, and some are willing to make their beliefs public, but few who are confronted in such a way have ever claimed to be a lord, and none of those have also
in turn creates trends all across the North for clothing, weaponry, favored trinkets, music, and any other preference that can be changed at a whim by those with enough coin to afford the expense
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle, as shown on map 5.1. An ice mephit named Söpo is perched at the top of the ice stairs and is willing to serve as a guide for new arrivals, not out of kindness but to alleviate its boredom
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing