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                        Returning 35 results for 'clothing with reveals'.
                    
                
                        
                            
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                                        clothing with reverts
                                    
                                
                                    
                                        clutching with reveal
                                    
                                
                                    
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                                        clothing with reveal
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    , discarded by chaos clergy in favor of more ecclesiastical clothing before moving further into the temple complex. The walls here were washed with a chlorine solution daily when the temple was in use
                                                
                                            
                                                
                                                     brooch of shielding; a successful DC 20 Intelligence (Arcana) check reveals that it was crafted by a celestial artisan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     who dwelled here and took the machine with him when he departed. A successful DC 12 Intelligence (Investigation) check reveals faded carvings on the stone blocks depicting stylized aspects of daily
                                                
                                            
                                                
                                                     life (hunting, worship, warfare, and so forth, with humanoid figures dressed in archaic styles of clothing). Graven lines (representing silver wires) are seen throughout the image. Any character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     nonmagical objects made of cloth, leather, wood, or metal that enter this corridor instantly decay or corrode to the point of being useless and worthless. Clothing and armor falls apart, shields and
                                                
                                            
                                                
                                                     into area 69. This yawning archway has a keystone adorned with an iron bullâs skull, which bites down on an ivory ring.
 A detect magic spell or similar effect reveals an aura of necromancy magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     searches the bed finds a concealed drawer in the bed frame, beneath the sheets. Inside the drawer are Delozâs neatly folded clothing and a potion of water breathing T5. Crystal Chamber The door to
                                                
                                            
                                                
                                                    . A peek inside the crates reveals what appear to be iron ingots, bars of gold and silver, and other trade goods. Interacting with these objects reveals they are made of painted wood.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     magic spell cast on the alcove reveals an aura of conjuration magic emanating from it. While standing in the alcove, Endelyn can use a bonus action to speak a command word (âimprekâ) and teleport to her
                                                
                                            
                                                
                                                    , âSeekers of fate, you have come before the Dame of Unhappy Endings to glimpse your doom. Behold!â
 The hag unveils a puppet theater that was hidden in her clothing. It includes stringed marionettes that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
                                                
                                            
                                                
                                                    . A check of 17 or higher also reveals dog prints, though some of those prints have more claws per foot than an ordinary dog. A successful DC 13 Wisdom (Perception) check made to search the ruins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     successful DC 10 Wisdom (Perception) check reveals that most of the campâs wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
                                                
                                            
                                                
                                                     clothing and bedding, cheap cookware, and wine thatâs gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     successful DC 10 Wisdom (Perception) check reveals that most of the campâs wagons and pack animals moved in a train toward the west. Still left in the camp are some hunters, the kobolds who tend the dragon
                                                
                                            
                                                
                                                     clothing and bedding, cheap cookware, and wine thatâs gone to vinegar. Some of it might be of use to the people of Greenest who lost everything in fires, but it has no value as treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
                                                
                                            
                                                
                                                     becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, under the Brandath family mausoleum in the City of the Dead, and the three keys needed to enter it. When the characters are ready to visit the mausoleum, proceed with encounter 4, âMausoleum.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     this devil face is teleported to area 27A. Charred Remains. Strewn near the southeast corner is a heap of charred bones and skulls, plus the crisped and blackened remains of clothing and gear, arms
                                                
                                            
                                                
                                                     can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjurationâso strong that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     detect magic spell reveals a powerful aura of abjuration magic around the seal. The seal has AC 17, 30 hit points, and immunity to poison and psychic damage. If the seal is destroyed, the rakshasa bound
                                                
                                            
                                                
                                                     gown and a gold tiara.
 The living unseen servant plays the harpsichord tirelessly and fights only in self-defense. A detect magic spell reveals auras of transmutation magic around the dancers who, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     has 1 hit point and canât attack or cast spells. An echo reduced to 0 hit points vanishes. Itâs impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
                                                
                                            
                                                
                                                     the venerable human archmage about the demonic incursion, Elminster reveals that the demonic incursion was the unintended result of a spell cast by Gromph Baenre, a former Archmage of Menzoberranzan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , which they never did. Treasure. A successful DC 13 Intelligence (Investigation) check reveals a false panel in the corner of the floor. The false floor hides a steel shield with platinum filigree in the
                                                
                                            
                                                
                                                     pounds (1 gp each). A successful DC 18 Intelligence (Investigation) check reveals a thin platinum ring of swimming in the dust under a workbench, where it fell and was forgotten. V2. Stonemasonâs Workshop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of the sun (for the Festival of the Blazing Sun). The stairs climb to the upstairs gallery (area N3i). The portraits depict the baron, his family, and their ancestors. Close inspection reveals that
                                                
                                            
                                                
                                                    ). The trunks contain the staffâs clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     kids simply having fun. 4. Barracks Two soundly sleeping, loudly snoring hill giants occupy two of the ten beds in the barracks. Typical giant clothing hangs from the walls, and a couple of torches
                                                
                                            
                                                
                                                    . The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     that the mural is magical, and a Detect Magic spell reveals an aura of conjuration magic around it. Passing through the mural teleports a creature to area P67, thousands of feet above the pyramid. A
                                                
                                            
                                                
                                                     is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaohâs mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the âPyramid Featuresâ section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Curseâ in chapter 4. The characters likely have many questions about Leedara herself: why sheâs here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
                                                
                                            
                                                
                                                     character accepts, they immediately become aware of how to use the altar to speak with the dead, and they donât need a holy symbol to do so. Chemoshâs Altar. A detect magic spell reveals an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     within easy reach, while the other two quite alert. The chamber has a rude table, a bench, two stools, and four cots. Torches light the place. Nine pegs on the walls hold clothing and six giants
                                                
                                            
                                                
                                                     two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giantsâ bags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sense of claustrophobia. A successful DC 14 Intelligence (Arcana or Nature) check reveals that the tunnels were not created by hand, claw, or tool, but rather by magic or another strange effect; if
                                                
                                            
                                                
                                                     meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     clothing made by surface artisans with surface materials. The human Ghazrim DuLoc leads the Zhentarim enclave in Mantol-Derith and also holds the key to finding the library of Gravenhollow. 7a. Zhentarim
                                                
                                            
                                                
                                                    .
 Treasure. Ghazrim carries a key that unlocks shed 9. He also wears a gold ring fitted with a star ruby (worth 1,000 gp). A detect magic spell reveals that the gem radiates a faint aura of divination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps canât be perceived except with a detect magic spell, which reveals an aura of
                                                
                                            
                                                
                                                     Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wall for secret doors finds it automatically. T4. Coat Closet This is the speakerâs personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
                                                
                                            
                                                
                                                     spell or similar magic reveals that itâs a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that end in area M3. Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all
                                                
                                            
                                                
                                                     at each stop. The statue weighs 1,500 pounds. A detect magic spell or similar effect reveals auras of enchantment and necromancy magic radiating from the statue. A creature of any nonchaotic alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     with fragments of ragged clothing.
 The Dragon Armyâs prisoners rested here before slaadi destroyed the room. A character who spends five minutes searching the debris finds bits of clothing, two sets
                                                
                                            
                                                
                                                     for 10 feet. A detect magic spell reveals it emanates an aura of transmutation magic. A character who inspects the Spawning Shard and succeeds on a DC 18 Intelligence (Arcana) check determines the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
                                                
                                            
                                                
                                                     
   Statues. Four statues in this lair depict the following figures (see the âLair Featuresâ sidebar): Vajra Safahr is a human depicted with short hair, fine but practical clothing, and a thin, wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     breakfast. This room is otherwise identical to area C8. C10: Laundry Room The window of this room is opened a crack to let in fresh air. Damp towels and clothing hang on wooden racks, and a washtub with a
                                                
                                            
                                                
                                                     on a DC 14 Intelligence (Investigation) check. A successful check also reveals a faint glyph on the secret doorâthe telltale sign of a glyph of warding spell. Only Sythian can open the door without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
                                                
                                            
                                                
                                                     mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the âAarakocra Simulacraâ section earlier in this chapter). A detect magic spell reveals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     suggest (without needing an ability check) that it belongs to a male human (Macreadus, though the characters wonât know this right away). Little remains of his clothing, but a character who sifts
                                                
                                            
                                                
                                                     dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
 Garagai built the
                                                
                                            
                                                
                                                     for âice,â as any character who succeeds on a DC 15 Intelligence (Arcana) check can ascertain. A detect magic spell reveals an aura of conjuration magic around the rune, which empowers the throne. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Characters with a passive Wisdom (Perception) score of 18 or higher notice hints of figures wearing red-and-black clothing among the tree branches ahead in area P2. These are Dragon Army soldiers
                                                
                                            
                                                
                                                     negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     approaching, and after confirming they arenât draconians, she comes out of hiding. Grasha Migan The leader of a dwarf family and an enthusiast of gnomish engineering, Grasha wears patchwork knit clothing
                                                
                                            
                                                
                                                     places that they look engulfed in ice. The crystals glow sedately with a dim light.
 Investigation reveals the crystals to be salt, though they have special properties (detailed in âBluemaw Cave Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     examination of the still-intact bodies reveals that each bears tattoos matching the runes carved on the walls. The corpses wear a wide range of clothing and armor, but have been stripped of all
                                                
                                            
                                                
                                                     moves near the rift or a bridge, the swarms emerge to attack. Development. The bodies here wear a wide range of clothing and armor, and are of the same origin as the bodies in area 7. All were dumped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     room reveals a golden lockbox tucked under the bed. Golden Lockbox. Both Victoro and Ammalia keep their cult regalia (see âCult of Asmodeusâ) in a solid gold lockbox (worth 750 gp) hidden under their
                                                
                                            
                                                
                                                    , details a diabolical ritual that Ammalia and Victoro enacted to first contact the archdevil Asmodeus. Opening it reveals nothing but blank pages with a few drops of dry blood on them. If a drop of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Punketah, the deck wizard. On a peg behind the door hangs a maroon robe, of no particular value. Examining the boots in combination with a successful DC 12 Wisdom (Perception) check reveals a small
                                                
                                            
                                                
                                                    . Creatures caught in the cloud must succeed on a DC 12 Constitution saving throw or be knocked unconscious for 1d4 minutes. The chest holds items of clothing, a leather purse containing 50 gp, and a spell
                                                
                                            
                                        






