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Returning 19 results for 'clubs wizard rampant'.
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Monsters
The Wild Beyond the Witchlight
Oerth as Iggwilv the Witch Queen, a peerless wizard and conqueror. It was she who wrote the Demonomicon of Iggwilv—the greatest of all treatises on the Abyss and its demonic inhabitants. (The book
emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
derived from a bargain with an extraplanar entity
d8
Charisma
Wisdom & Charisma
Light armor, simple weapons
Wizard
A scholarly magic-user capable of manipulating the structures of reality
d6
Intelligence
Intelligence & Wisdom
Daggers, darts, slings, quarterstaffs, light crossbows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
derived from a bargain with an extraplanar entity
d8
Charisma
Wisdom & Charisma
Light armor, simple weapons
Wizard
A scholarly magic-user capable of manipulating the structures of reality
d6
Intelligence
Intelligence & Wisdom
Daggers, darts, slings, quarterstaffs, light crossbows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
greatest ally will be a wizard. His mind is broken, but his spells are strong.
This card refers to the Mad Mage of Mount Baratok (see chapter 2, area M). B. Broken One (King of Diamonds) I see a man of
. Donjon (King of Clubs) Search for a troubled young man surrounded by wealth and madness. His home is his prison.
This card refers to Victor Vallakovich (see chapter 5, area N3t). Realizing that the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
greatest ally will be a wizard. His mind is broken, but his spells are strong.
This card refers to the Mad Mage of Mount Baratok (see chapter 2, area M). B. Broken One (King of Diamonds) I see a man of
. Donjon (King of Clubs) Search for a troubled young man surrounded by wealth and madness. His home is his prison.
This card refers to Victor Vallakovich (see chapter 5, area N3t). Realizing that the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
wooden beams, and a floor submerged under 3 inches of stagnant water. The cellar contains two dozen empty, rotted casks from the Wizard of Wines winery. Each cask is labeled Champagne du le Stomp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
wooden beams, and a floor submerged under 3 inches of stagnant water. The cellar contains two dozen empty, rotted casks from the Wizard of Wines winery. Each cask is labeled Champagne du le Stomp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
womb of darkness, the devil’s lair: the one place to which he must return.
The treasure lies in Strahd’s tomb (chapter 4, area K86). Stars (Clubs) 1 of Stars—Transmuter Go to a place of dizzying
beneath a mountain, guarded by amber giants.
The treasure is inside a model of Castle Ravenloft in the Amber Temple (chapter 13, area X20). 6 of Stars—Evoker Search for the crypt of a wizard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
womb of darkness, the devil’s lair: the one place to which he must return.
The treasure lies in Strahd’s tomb (chapter 4, area K86). Stars (Clubs) 1 of Stars—Transmuter Go to a place of dizzying
beneath a mountain, guarded by amber giants.
The treasure is inside a model of Castle Ravenloft in the Amber Temple (chapter 13, area X20). 6 of Stars—Evoker Search for the crypt of a wizard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500 gp. Two swarms of quippers prowl the area
captain is a mad tinkerer and wizard named Vigr Thrass (CE male human mage). Vigr’s madness arose from his discovery of a dark tome that described rituals used to animate constructs. The wizard now
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500 gp. Two swarms of quippers prowl the area
captain is a mad tinkerer and wizard named Vigr Thrass (CE male human mage). Vigr’s madness arose from his discovery of a dark tome that described rituals used to animate constructs. The wizard now
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
Experience Points Divide 400 XP equally among the characters if the party defeats the giant spiders. 7. Dragon’s Tower This tower was formerly the home of a human wizard, who was killed fighting the ash
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the bowsprit is a human figure. He appears to be scanning to starboard.
The capstan arms can be removed and used as clubs. They have been left in the capstan by express orders of the captain, who
.
The figure leaning against the tiller is a crew member (bandit). The others, from fore to aft, are Punketah (pirate deck wizard; see appendix C), the ship’s captain Sigurd “Snake Eyes” (pirate
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
Experience Points Divide 400 XP equally among the characters if the party defeats the giant spiders. 7. Dragon’s Tower This tower was formerly the home of a human wizard, who was killed fighting the ash
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the bowsprit is a human figure. He appears to be scanning to starboard.
The capstan arms can be removed and used as clubs. They have been left in the capstan by express orders of the captain, who
.
The figure leaning against the tiller is a crew member (bandit). The others, from fore to aft, are Punketah (pirate deck wizard; see appendix C), the ship’s captain Sigurd “Snake Eyes” (pirate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
. Arthun and Fenris have two spirited daughters, Lavencia and Eryl; one is training to be a wizard, the other a knight of Tyr like her father. Lord Cavilos raises hippogriffs, which the knights of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
. Arthun and Fenris have two spirited daughters, Lavencia and Eryl; one is training to be a wizard, the other a knight of Tyr like her father. Lord Cavilos raises hippogriffs, which the knights of