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Returning 20 results for 'clubs wonder rolls'.
Magic Items
The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
Q â„ïž
Lock
J â„ïž
Champion
2 â„ïž
Coin*
A ♣ïž
Vulture*
K ♣ïž
Chaos
Q ♣ïž
Order
J ♣ïž
Beginning
2 ♣ïž
Mystery
Magic Items
Divine Contention
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Keeper SocietiesHoly Symbol of Ravenkind Beyond Barovia, where the eldest wereraven members of the Keepers of the Feather keep a low profile, Keepers organize into small social clubs with shared
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as clubs. Sunder Shaman
Huge giant, chaotic neutral
Armor Class 20 (stone armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
23(+6)
DEX
15(+2)
CON
21(+5)
INT
10
10 (5,900 XP)
Reckless. At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mythical romance, and the city has an active literary community with many book clubs. Port Nyanzaruâs most successful novelists and playwrights concoct stirring tales about legendary heroes who pursue their
small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the âGems or Art Objects
Compendium
- Sources->Dungeons & Dragons->Divine Contention
) thunder damage and is stunned until the end of its next turn. On a successful save, it takes half as much thunder damage and is not stunned. The wielder rolls on the chart* for the wand of wonder three
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Warlock cantrips that deals damage. You can add your Charisma modifier to that spellâs damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type. Your bond with the weapon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock cantrips that deals damage. You can add your Charisma modifier to that spellâs damage rolls. Repeatable. You can gain this invocation more than once. Each time you do so, choose a different
the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type. Your bond with the weapon ends
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfieldsâ defenders to wonder when the next attack would come. The attack hasnât changed the mood among the residents, who place great stock in the strength of
other four hill giants regroup with the ogres and goblins lurking outside Goldenfields. The giants leave behind their greatclubs, since they canât climb the walls with their clubs in hand. A handful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
skull which is Snurreâs own device, flanked by fire giants with clubs over their shoulders. The northern one of these inlaid giant-images conceals a secret door hidden in the wall; a cresset to the left
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
undead, it has disadvantage on attack rolls against the lampad until the end of the lampadâs next turn.
(KIERAN YANNER) Naiad Naiads live in and near water. They might be spotted among rivers and
greater wonder. In more tales, though, a smith pursues an oread, then later the mortalâs associates find familiar tools and a heap of ashes. Oread
Medium fey, chaotic evil
Armor Class 16 (natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
attack rolls and dealing 4 (1d4 + 2) bludgeoning damage on a hit. Their uncle, Thullen (see area 28), checks on them occasionally, but they receive little attention from their mother, since they are too
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
you wonder whether a spellâs effects can be dispelled or suspended, you need to answer one question: is the spellâs duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they donât see more dwarves, as humans make up
breastplates instead of leather armor, giving them AC 16. They wield stone clubs instead of daggers that deal 4 (1d4 + 2) bludgeoning damage on a hit. The cultists arenât easily frightened or intimidated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
some candy on hand or some sweet rolls, and all will be calm where you live. Kythorn 14: Guildhall Day This day is a time of trade fairs. Most shops are closed, and street sales are suspended for all but
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it canât use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the bowsprit is a human figure. He appears to be scanning to starboard.
The capstan arms can be removed and used as clubs. They have been left in the capstan by express orders of the captain, who
olive oil. The shipâs food stores are relatively fresh, though nothing is particularly appetizing. 5. Shipâs Stores Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sunlight (such as vampires) have disadvantage on all ability checks, attack rolls, and saving throws while inside this crypt. Treasure. Draped around the neck of the skeleton is a sun-shaped holy
compartment under Grislekâs remains. Once his charred bones are cleared away, the compartment can be found and opened without an ability check. Crypt 39 Beucephalus, the Wonder Horse: May the flowers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displays samples of cut stone as well as ârawâ samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some
Believer, although his attendance is spotty and he is beginning to wonder what exactly the mysterious priest Larrakh (see âThe Tomb of Moving Stonesâ in chapter 6) has in mind for Red Larch. 21. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the vault. Flabbergastâs ritual ends after the caravan departs.
11:00 AM â Arrival The Dhargun Ironworks caravan rolls up the mountain and approaches the gates to Horn Enclave. Excitement runs
carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn






