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                        Returning 18 results for 'clues with rules'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Cloud Peaks After the party deals with Ashgarlyth and finds the clues in the dragonâs lair, the characters can travel to the Cloud Peaks in search of Zikran. Flesh out the journey with encounters
                                                
                                            
                                                
                                                     the harshness of the climb. Rules for extreme cold, strong wind, and high altitude can be found in Chapter 5 of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     parchment materializes in front of the characters. It presents a list of clues. âThe rules are simple,â the voice says. âEach clue on this list will lead you to a different location in the Biblioplex
                                                
                                            
                                                
                                                    . Simply travel to the area each clue references and perform the action the clue suggests. Time is of the essence. You have only until the end of the day to finish your hunt.
 âSolve as many clues as you can, because at each location, you may win a prize! Now then, off you go!â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
                                                
                                            
                                                
                                                     beings can offer cryptic clues to the missing loversâ whereabouts in a hidden palace within the garden. While in the garden, the characters might learn of a fountain that cures almost any ailment but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Masterâs Guide for daytime travel in Anauroch
                                                
                                            
                                                
                                                    , scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     against the playerâs better judgment, because âthatâs what the character would do.â Since combat isnât the focus, game rules take a back seat to character development. Ability check modifiers and skill
                                                
                                            
                                                
                                                     proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the playersâ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
 Much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
                                                
                                            
                                                
                                                    â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
                                                
                                            
                                                
                                                    â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters choose to follow up on clues leading there (see the âMarch to Nowhereâ and âMaze Engineâ sections for details). The adventurers will also find a few unexpected opportunities to aid in the fight
                                                
                                            
                                                
                                                     staircases along their walls, or weathered bridges spanning their gaps. Characters in the Labyrinth can easily become lost. Traveling through this area follows the rules under âNavigatingâ in chapter 2, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of fog. THE LANDS OF BAROVIA: COMMON FEATURES
 Unless the text says otherwise, the following rules apply to doors, secret doors, locks, and webs in these lands. 
 Doors. A wooden door can be forced
                                                
                                            
                                                
                                                    . Decrease the DC by 5 if the door is made of glass or amber, or if the door is weakened in some manner (such as by rot or corrosion). 
 Secret Doors. If there are obvious clues to a secret doorâs presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     downtime activities and undertake some of the franchise tasks that operate alongside the downtime rules. All the activities mentioned in this section are introduced or talked about in the âFranchise Tasks
                                                
                                            
                                                
                                                     old lighthouse along a stretch of coast known locally as Silent Sound. Whatever clues the characters obtain regarding Talanathaâs likely destination, have those hints play out over the full length of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Travel The rules in the âExplorationâ section in the Playerâs Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
                                                
                                            
                                                
                                                     can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the partyâs Speed into travel rates using these rules: Miles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , but also uncover one of the following clues (determined by you): Deep Tracks. Deep, angular boot prints belonging to unusually heavy, bipedal creatures lead to and from the wreckage. Examining
                                                
                                            
                                                
                                                    â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
                                                
                                            
                                                
                                                     inscrutable game, the rules of which are known only to her and the Lady of Pain. Others suggest that she is balancing the multiverse by having mortals complete various tasks, and some say that it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Search for clues pointing to the location of the Adze of Annam (described in chapter 5) or some other artifact related to the gods of the Ordning.  Sovereign A giant who rules over a settlement of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     use the statues for cover from the dragonâs breath; see âCoverâ in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
                                                
                                            
                                                
                                                     southeast quadrant of the floor. In lieu of that information, a character who searches the room for clues and succeeds on a DC 15 Wisdom (Perception) check notices worn grooves in the base of each statue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Casks Claudio Pozas  A cryptic message written in Celestial provides clues about how to use the seven casks in a nearby cave Crooked wooden planks line the floor of this cave. Seven casks are embedded
                                                
                                            
                                                
                                                     message gives clues as to the casksâ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     out of air (see the suffocation rules in the Playerâs Handbook). As an action, a creature trapped under the waterâs surface or another creature within reach of it can make a DC 20 Strength (Athletics
                                                
                                            
                                                
                                                     gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilnaâs former personas: The name âNatashaâ is stitched into the collar of a cape sized for a child. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
                                                
                                            
                                                
                                                     following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Masterâs Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
                                                
                                            
                                        






