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                        Returning 7 results for 'clustered while ring'.
                    
                
                        
                            
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                                        clustered while range
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     tend to align with the factionâs character. Shops clustered around the Civic Festhall, for example, cater to the pleasure-seeking tendencies of the Society of Sensationâwine shops, concert halls, and
                                                
                                            
                                                
                                                     Order, Harmonium, Mercykillers Lower Ward Athar, Ring Givers,* Mindâs Eye Market Ward Free League,* Transcendent Order Undersigil Coterie of Cakes,* Revolutionary League,* Undivided* (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the mountainâs southern shadow is Bryn Shander, the largest, most populous, and most fortified of the Ten-Towns of Icewind Dale. Ten-Towns is a grouping of communities clustered around the three
                                                
                                            
                                                
                                                     dead, including some who were responsible for the safety of Ten-Towns, Icewind Dale, and beyond. A Reghed camp is made up of a large ring of hide tents, able to be broken down and transported as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
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  Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Meadâs heraldic symbol: a drinking
                                                
                                            
                                                
                                                     bones, leaving nothing but a couple of skulls and carved stone knives behind. V9. Duhg Is Here A natural tunnel bisects a ring-shaped excavation in this area, which was once an additional burial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     east. A third sarcophagus that once stood in the north alcove lies shattered on the floor. Clustered in the middle of the room are four loathsome, hunched creatures. Each one has a single large, baleful
                                                
                                            
                                                
                                                     ring of warmth. The beneficiary of this dark gift gains the following flaw: âFire terrifies me.â North Sarcophagus. This sarcophagus has been shattered in a way that suggests the vestige inside it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
                                                
                                            
                                                
                                                     larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
 A locked double door in the middle of the east
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     gems (worth 50 gp each). Cell Complex A number of small chambers are clustered around the center of this level of the stronghold. These rooms, labeled 1C through 14C, are cells meant to hold prisoners
                                                
                                            
                                                
                                                     inside of the lid. If the invisibility is dispelled, the information tells where a stone in the wall along the stairs down can be removed to reveal a ring of shooting stars, a spell scroll of seven
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     settlements clustered around the twin bays on the southern shore. Caves in the mountainâs peak serve as a lair for Arveiaturace, the white wyrm known to sailors as Iceclaws because of her habit of
                                                
                                            
                                                
                                                     expend 1 charge from each wand, triggering the effects of both wands simultaneously.
 Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a ring of cold
                                                
                                            
                                        






