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                        Returning 17 results for 'clusters whistler read'.
                    
                
                        
                            
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                                        cutters whisper read
                                    
                                
                                    
                                        clusters whisper rest
                                    
                                
                                    
                                        clusters whisper ready
                                    
                                
                                    
                                        cutters whistler rest
                                    
                                
                                    
                                        clusters whisper reach
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
                                                
                                            
                                                
                                                     the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     this sceneâideally a student the characters have interacted with, or you may choose another student from the âFellow Studentsâ section. When youâre ready to begin this event, read or paraphrase the
                                                
                                            
                                                
                                                     following, altering the text to incorporate the studentâs name or other details: Murmurs of excited curiosity ripple through the clusters of students around you, and another student suddenly barrels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
                                                
                                            
                                                
                                                     Fungi in all her terrible splendor.
 Zuggtmoy is draped and veiled in molds and fruiting mushrooms woven into a grotesque gown. Vaguely humanoid figures set with clusters of luminescent lichen and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Tavern Brawl As the characters are relaxing in the taproom of the Yawning Portal, a fistfight breaks out. Read the following to set the scene: You sit around a sturdy wooden table lit by a brightly
                                                
                                            
                                                
                                                     before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
 The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
                                                
                                            
                                                
                                                     groan, joining the horrible song.
 Through the mist that shrouds the smaller cavern, you see the parade of creatures responsible for the melody. Their bodies are only vaguely humanoid, with clusters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavernâs walls like stars in the night sky
                                                
                                            
                                                
                                                     attempt to teleport behind the intruders, following them into area C4 to ambush them with the other whistler in that area. Otherwise, they attack when the characters enter this passage. C4: Orchid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
                                                
                                            
                                                
                                                     entirely with a large metal claw, much like a crabâs.
 His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
                                                
                                            
                                                
                                                     impression of a dream belonging to someone from Atagua. Egg Sucker. A moment after the characters arrive, a whistler (detailed at the end of this adventure) enters the chamber from area D2, moves to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Dendradis Beings of absolute neutrality, rilmani originate from the Outlands, and their few communities cling to the Spire. These crystalline cloisters rise in clusters of crooked towers or fill
                                                
                                            
                                                
                                                    . Visitors arenât welcome inside without an escort. Unwelcome to Dendradis When the characters approach Dendradis, read or paraphrase the following text: Ahead rises the Spire, the infinitely tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     toward the myconids, one violet fungus attacks them, extending long tendrils that cause immediate rot when they touch living flesh. Read this text: As you advance into the cave, a sickly looking mushroom
                                                
                                            
                                                
                                                      Six clusters of giant mushrooms are arranged in a rough circle around this cavern. Several human-sized mushroom folk stand in a circle in the center of the cave. The smell of sulfur is stronger here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tunnel in the Well of Questions (area P18), read or paraphrase: You surface in a tumbling, turbulent pool of water within a ten-foot-square shaft that ascends forty feet from the surface of the
                                                
                                            
                                                
                                                     the pool.
 If the party enters this area from the hall (areas P30âP31), read or paraphrase the following text: The corridor ends in an archway followed by a steep drop. The water falls over the edge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
 Two sahuagin wearing coral-colored
                                                
                                            
                                                
                                                    ) Forty harnesses with silver buckles (10 gp each) 25. Hatchery The characters might be able to enter this area undetected by the occupants of area 24. If they do so, read: This long, narrow area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and each wields a massive, rusted axe.
 A knot of corpse-like figures clusters around a door in the eastern wall. Pain and terror twists each creature's hollow visage.
 Unless a character in the
                                                
                                            
                                                
                                                     minute. When the party enters the room, read: Chests, urns, and a large strongbox stand in alcoves set uniformly along this chamberâs walls. Some chests are open, and you see jewelry and coins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . D4. Surgeonâs Cabin In this narrow cabin, shelves and containers are scattered on the floor amid piles of dirty bandages. Small clusters of dried leaves have frozen to the floor in places. A
                                                
                                            
                                                
                                                     labels that read âSweetberry Summer Wine.â The bottlesâ corks are not to be seen (though the characters can find them inside the captainâs treasure chest).  Captainâs Journal. Bluemoonâs journal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    The Lucent Edict The vessel is the Lucent Edict, a nautiloid. After the characters sight the craft, read: As the nautilus-shaped vessel drifts closer, Captain Sartell lets out a sigh of relief. âItâs
                                                
                                            
                                                
                                                     splintered remains of a mangonel lie on this forward deck, strewn around piles of ammunition.
 Amid several stacks of ballista bolts are a few clusters of mangonel stones. If the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     2.1: Buried Ziggurat, Tiers 1-3 View Player Version B1: Statue Room When the characters ascend the monument, read or paraphrase the following text: Near the zigguratâs peak, a once-secret entrance
                                                
                                            
                                                
                                                     13 Intelligence (Investigation) check spots a tripped pressure plate on the floor and an empty crossbow in the wall. When the characters enter the chamber, read or paraphrase the following text: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     characters come across the same areas multiple times to reinforce the spaceâs surreal nature. Jared Blando  Map 15.1: Tyrantâs Spiral View Player Version T1: Lair of the Eye Read or paraphrase the
                                                
                                            
                                                
                                                     clusters grow in ten-foot-tall stalks crowned by gigantic eyes. Below, rows of spear-length teeth bristle within the ravine, forming a gigantic, monstrous maw. Gases billow in and out of the crag in
                                                
                                            
                                        






