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Returning 35 results for 'clusters work revelations'.
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Monsters
Van Richten’s Guide to Ravenloft
distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity
-shattering revelations and cascading apocalypses. Only when truly threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms.
Forms of the Emissary
Star spawn
Monsters
Van Richten’s Guide to Ravenloft
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly threatened, or when their foes have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a post in their hut to prevent escape. The
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a post in their hut to prevent escape. The
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely. Gauth
Medium Aberration (Beholder), Typically Lawful
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely. Gauth
Medium Aberration (Beholder), Typically Lawful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity-shattering revelations and cascading apocalypses. Only when truly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Dendradis Beings of absolute neutrality, rilmani originate from the Outlands, and their few communities cling to the Spire. These crystalline cloisters rise in clusters of crooked towers or fill
town is accessed by a single gate. Within, a maze of corridors and ramps connects scattered dormitories, communal work halls, and chambers where varied scrying methods are used to monitor the planes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Dendradis Beings of absolute neutrality, rilmani originate from the Outlands, and their few communities cling to the Spire. These crystalline cloisters rise in clusters of crooked towers or fill
town is accessed by a single gate. Within, a maze of corridors and ramps connects scattered dormitories, communal work halls, and chambers where varied scrying methods are used to monitor the planes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
: Squatting in the far corner of the room is a pale man wearing a nightgown. He has an unkempt beard and seems hard at work filling a chamber pot. “Perfect timing,” he says, his voice dripping with sarcasm
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of prophecies, or work to prepare the world and its peoples for an impending catastrophe of apocalyptic scale. The Seer Assignments table suggests quests a giant seer might lay on adventurers. Seer
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of prophecies, or work to prepare the world and its peoples for an impending catastrophe of apocalyptic scale. The Seer Assignments table suggests quests a giant seer might lay on adventurers. Seer
yugoloth), which hold information pertinent to Annam’s activities. 3 Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies. 4 Follow a devastating storm across
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
: Squatting in the far corner of the room is a pale man wearing a nightgown. He has an unkempt beard and seems hard at work filling a chamber pot. “Perfect timing,” he says, his voice dripping with sarcasm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
spring hold curative powers — curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ceiling, glistening like a glob of jelly.
Three myconid sprouts named Bispo, Valup, and Popple work here gathering fertilizer for use in area B2. The bulbous object is a stirge nest, which characters can
Six clusters of giant mushrooms are arranged in a rough circle around this cavern. Several human-sized mushroom folk stand in a circle in the center of the cave. The smell of sulfur is stronger here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
spring hold curative powers — curing disease, healing wounds, even restoring lost senses. 2 Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ceiling, glistening like a glob of jelly.
Three myconid sprouts named Bispo, Valup, and Popple work here gathering fertilizer for use in area B2. The bulbous object is a stirge nest, which characters can
Six clusters of giant mushrooms are arranged in a rough circle around this cavern. Several human-sized mushroom folk stand in a circle in the center of the cave. The smell of sulfur is stronger here
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
away or kills any gauths that enter its territory, but it might choose to enslave them and use them as lieutenants. Gauths are less xenophobic than beholders, so they might form small clusters and work
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and each wields a massive, rusted axe.
A knot of corpse-like figures clusters around a door in the eastern wall. Pain and terror twists each creature's hollow visage.
Unless a character in the
work for nothing, wasn’t it?” A character who has a passive Perception score of 16 or higher notices the secret door behind the strongbox. A character who searches the room carefully and who makes a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, Captain Sartell sarcastically apologizes for interrupting their “pleasure cruise” and wonders aloud whether they’d rather stay back and swab the decks while she does all the hard work. If the
splintered remains of a mangonel lie on this forward deck, strewn around piles of ammunition.
Amid several stacks of ballista bolts are a few clusters of mangonel stones. If the characters are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and each wields a massive, rusted axe.
A knot of corpse-like figures clusters around a door in the eastern wall. Pain and terror twists each creature's hollow visage.
Unless a character in the
work for nothing, wasn’t it?” A character who has a passive Perception score of 16 or higher notices the secret door behind the strongbox. A character who searches the room carefully and who makes a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
away or kills any gauths that enter its territory, but it might choose to enslave them and use them as lieutenants. Gauths are less xenophobic than beholders, so they might form small clusters and work
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, Captain Sartell sarcastically apologizes for interrupting their “pleasure cruise” and wonders aloud whether they’d rather stay back and swab the decks while she does all the hard work. If the
splintered remains of a mangonel lie on this forward deck, strewn around piles of ammunition.
Amid several stacks of ballista bolts are a few clusters of mangonel stones. If the characters are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
celebrated events on the calendar, from the first of Hammer to the last of Nightal. Hammer 1: Wintershield Marking the start of the new year, this observance is a widely recognized day off work, when
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
celebrated events on the calendar, from the first of Hammer to the last of Nightal. Hammer 1: Wintershield Marking the start of the new year, this observance is a widely recognized day off work, when
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, with a wight and a deathlock wight (see appendix B) overseeing them. Eight work to the east, stacking butchered pigs along the wall. To the west, four more work at a sluice that carries offal to the
the first time on a turn takes 3 (1d6) fire damage. Eggs. Clusters of eggs make this area difficult terrain. None of the eggs is close to hatching. One person with a weapon could destroy all the eggs in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, with a wight and a deathlock wight (see appendix B) overseeing them. Eight work to the east, stacking butchered pigs along the wall. To the west, four more work at a sluice that carries offal to the
the first time on a turn takes 3 (1d6) fire damage. Eggs. Clusters of eggs make this area difficult terrain. None of the eggs is close to hatching. One person with a weapon could destroy all the eggs in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
round. They don’t pursue creatures beyond the corridor. L11: Long Gallery The cavern widens into a gallery of considerable height and length. Clusters of small fungi grow throughout the chamber, and odd