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                        Returning 35 results for 'clutching warrior ranger'.
                    
                
                        
                            
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                                        clothing warrior ranger
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Ranger CHRIS RALLIS  A Wandering Warrior Imbued with Primal Magic  Core Ranger Traits   Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
                                                
                                            
                                                
                                                     wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    ?
 Horizon Walker Features  Ranger Level Feature   3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
                                                
                                            
                                                
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     creature successfully hides from you. Druidic Warrior You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them
                                                
                                            
                                                
                                                    Fighting Style Options 2nd-level ranger feature When you choose a fighting style, the following styles are added to your list of options. Blind Fighting You have blindsight with a range of 10 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     Beyond). Here’s a list of the stat blocks needed to run the adventure: Bandit Giant Centipede Goblin Warrior Here are the premade characters you may want to use for the adventure: Shiela, Human Rogue
                                                
                                            
                                                
                                                     Presto, Human Wizard Niko, Human Cleric Hank, Human Ranger Eric, Human Fighter Diana, Human Monk Bobby, Human Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    . Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
                                                
                                            
                                                
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    —Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.  Ranger Features    —Spell
                                                
                                            
                                                
                                                     Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , shortswords
 Paladin
 A holy warrior bound to a sacred oath
 d10
 Strength & Charisma
 Wisdom & Charisma
 All armor, shields, simple and martial weapons
 Ranger
 A warrior who uses martial prowess and
                                                
                                            
                                                
                                                    Classes Summary   Class
   Description
   Hit Die
   Primary Ability
   Saving Throw
Proficiencies
   Armor and Weapon
Proficiencies
    Barbarian
 A fierce warrior of primitive background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     apprentice warforged becomes obsessed with the Lord of Blades’ message, disrupting house operations in the hope of becoming a warrior in the Mournland. 2 A warforged druid devises diseases and poisons that
                                                
                                            
                                                
                                                     have no effect on warforged, and starts to unleash them on the general populace. 3 A warforged ranger relentlessly hunts creatures of flesh in the wilderness near the Mournland. 4 A warforged assassin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
                                                
                                            
                                                
                                                     might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Vasavadan dynasty’s founder. The Vasavadan coat of arms, a golden wyvern clutching a white lotus in its talons, emblazons her armor and that of her soldiers. Merciless. Ramya demands loyalty from
                                                
                                            
                                                
                                                     thousands of them having died in her service. These soldiers’ loyalty follows them into death. Any living soldier who dies in Ramya’s service returns to life as an Undead warrior—a skeleton or wight—on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
                                                
                                            
                                                
                                                     hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow to employ shadows for subterfuge.
 The Elements to wield elemental power.
 The Open Hand to master unarmed combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     combat.
 Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
 Mercy to heal or harm with a touch.
 Shadow
                                                
                                            
                                                
                                                     the Oath of...
 Devotion to emulate the angels of justice.
 Glory to reach the heights of heroism.
 The Ancients to preserve life, joy, and nature.
 Vengeance to hunt down evildoers.
Ranger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     devour it later.) 9 The skeleton of a humanoid seated on a folding camp stool, clutching a knife and fork in its bony hands. 10 The desiccated husk of a gnome, cocooned in giant spider webs. 11 The
                                                
                                            
                                                
                                                     Fort Beluarian, but the warrior died en route.) 20 A dwarf with six large holes piercing her armor and chest. (A stegosaurus caught her squarely with a swipe of its tail.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
                                                
                                            
                                                
                                                     robes and clutching an adamantine war pick. A sentinel shield bearing the symbol of Dumathoin rests atop the king’s legs. Characters who sever one of the king’s desiccated hands can use it to open the basalt doors in area 15.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     leadership positions. A tribe’s sovereign is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.)  Grung Small humanoid (grung), lawful
                                                
                                            
                                                
                                                     Elite Warrior Small humanoid (grung), lawful evil
 Armor Class 13
 Hit Points 49 (9d6 + 18)
 Speed 25 ft., climb 25 ft.
   STR
  7 (–2)
 
  DEX
  16 (+3)
 
  CON
  15 (+2)
 
  INT
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , elephant, ettin, sea hag (in coven) 5 Bulette, drow elite warrior, giant crocodile, giant shark, gorgon, green hag (in coven), hill giant, shambling mound, troll, unicorn 6 Chimera, cyclops, galeb duhr
                                                
                                            
                                                
                                                     travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk.  Domain Visitors   d8 Visitor   1 A ranger (use the scout stat block) searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is always a gold grung. (Use the grung elite warrior stat block to represent members of the orange and gold castes.) A grung normally remains in its caste for life. On rare occasions, an individual
                                                
                                            
                                                
                                                    , reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
 
 Grung Elite Warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and sail
                                                
                                            
                                                
                                                     speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on this check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     male vampire Once a dwarven warrior, Ctenmiir was transformed into a vampire and hidden away within White Plume Mountain (see Tales from the Yawning Portal) until captured there by an Emerald Enclave
                                                
                                            
                                                
                                                     ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and
                                                
                                            
                                                
                                                     adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stone, set with a crude gate made of thick lumber and festooned with metal blades. Gaps in the gate allow you to see an unusually tall figure in hide armor standing ten feet behind it and clutching a
                                                
                                            
                                                
                                                     greataxe. Beyond this figure is a higher ledge with five equally towering figures standing atop it.
 The figure beyond the gate is a goliath warrior (see appendix C) named Arn Rockfist Akannathi, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
 Treasure. The orcs looted the shrine after the fall of
                                                
                                            
                                                
                                                     terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                       1–10 None 11–12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13–14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
                                                
                                            
                                                
                                                     ranger with two gleaming scimitars and a black, quadrupedal animal companion  Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     warrior adorns its lid.
 A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flames. In the fire stand four dignified statues of Knights of Solamnia. At the east end of the room lies an antechamber before a stone double door. There, a fifth statue depicts a bison-headed warrior
                                                
                                            
                                                
                                                     skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     wooden statue of a warrior clutching a spear and shield.
 The leaning statue is ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     southwest is a black gate.
 Creatures. A Red Wizard necromancer (see appendix B) and a deathlock wight (see appendix B) work here, guarded by a dread warrior (see appendix B) and four zombies. Thutai
                                                
                                            
                                                
                                                     move as if in a breeze, though you feel no such thing.
 Creatures. A wraith and three will-o’-wisps guard this chamber. The wisps start out invisible. Clutching Vines. While on the ground, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
 The leaning statue is 10 feet tall, including the base. It depicts an old hero of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
                                                
                                            
                                                
                                                     and clutching a flail rushes into view.
 This chamber has been a battleground for the elemental cults as they seek to consolidate control of the fane. The Cult of the Howling Hatred presently holds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    —Chef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chef’s hat. If the bell is rung
                                                
                                            
                                                
                                                    . Neither Sir Klutz’s armor nor his longsword are magical or valuable. If the sword is pulled from the armor, Sir Klutz appears as a phantom warrior (see appendix D), thanks whoever pulled his weapon free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a
                                                
                                            
                                        





