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                        Returning 26 results for 'clutching warriors ranger'.
                    
                
                        
                            
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                                        clothing warriors ranger
                                    
                                
                        
                    
                
                        
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                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
                                                
                                            
                                                
                                                     together on a stone mound, facing outward and clutching swords. 23c. Goblin Den Unless the watch post is on alert, nine goblins sleep on the floor, their weapons and shields in easy reach. The goblins
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     warriors, each wearing a grass skirt and clutching a spear.
 A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
                                                
                                            
                                                
                                                     and bones of slain Omuan warriors, and the skulls of Omuan children are piled around it. The skull atop the throne once belonged to a minotaur guardian of Omu named Karagos. Any creature that touches
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Sprite In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. For all their fey splendor, however, sprites lack warmth and compassion. They are aggressive and hardy warriors
                                                
                                            
                                                
                                                    .”
 — Tale of a half-orc ranger
 Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
                                                
                                            
                                                
                                                     wildling stat block to represent members of the red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
                                                
                                            
                                                
                                                     village turns out armed and alert — 25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners, 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator (Orcaheart
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
                                                
                                            
                                                
                                                     khesh’dar (“silent folk”), learning the skills of rogue, monk, or ranger. The khesh’dar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
                                                
                                            
                                                
                                                     village turns out armed and alert—25 tribal warriors (males and females; including the chieftain, Barking Seal), 30 commoners (children), 1 druid (Bonecarver, tribal shaman, female), and 1 gladiator
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
                                                
                                            
                                                
                                                     red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     reaches its peak in this room, which contains the following features: Statues. Standing in alcoves to the north and south, facing one another, are green marble statues of 6-foot-tall, proud elf warriors
                                                
                                            
                                                
                                                     clutching shields and spears. The shield of the northern statue features a pine tree, while an oak tree is emblazoned on the shield of the statue to the south.
 Frescoes. The walls are carved with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stone, set with a crude gate made of thick lumber and festooned with metal blades. Gaps in the gate allow you to see an unusually tall figure in hide armor standing ten feet behind it and clutching a
                                                
                                            
                                                
                                                     chieftain of Skytower Shelter. The figures atop the overlook (area S3) are five more goliath warriors. If the party includes one or more goliath characters who hail from Skytower Shelter, Arn welcomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     westernmost statues are two male drow elite warriors named Meldirn and Tlaknar. They cast faerie fire spells on intruders before attacking with their hand crossbows. They are soon joined by Yilsebek, the
                                                
                                            
                                                
                                                     hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                       1–10 None 11–12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13–14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
                                                
                                            
                                                
                                                     ranger with two gleaming scimitars and a black, quadrupedal animal companion  Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
                                                
                                            
                                                
                                                    , and piled in one of them is a vast golden trove.
 Out of the dusty gloom steps an aged dwarf clutching a staff carved and painted to resemble a pair of entwined dragons — one red, one gold. Despite
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
 Treasure. The orcs looted the shrine after the fall of
                                                
                                            
                                                
                                                     hallway leads to a large open chamber. Three doors open into it, and a dark pool fills a low stone basin in its center. The chamber is littered with the remains of old warriors. Seven dwarf corpses lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     chamber, as if someone is whipping the air and it is bleeding.
  Mennek, Red Wizard Enchanter Creatures. A Red Wizard enchanter and a Thayan apprentice work here, guarded by two dread warriors (see
                                                
                                            
                                                
                                                    ) has command over two dread warriors (see appendix B) here. A shadow lurks at each pillar on the shrine of binding, for a total of four. Curse of Bloodlust. If combat occurs in this area, a creature
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
                                                
                                            
                                                
                                                    , bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     there.
 A lizard king named Drexa leads the Blackmaw tribe, a group of lizardfolk devoted to the Crushing Wave cult. A lizardfolk shaman named Sskesh advises Drexa, and eight lizardfolk warriors make
                                                
                                            
                                                
                                                     Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
                                                
                                            
                                                
                                                     with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     serpentine creatures clutching spears. Floating ten feet above them is a spherical creature with a large central eye and ten eyestalks.
 Two salamanders stand guard here along with a beholder known as
                                                
                                            
                                                
                                                     the brazier’s inside rim. B27: Vestibule Woven carpets line this corridor, which has doors leading in all four directions. Two large statues of efreet warriors stand sentinel here, one at either end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Encounters in Icewind Dale   d20 Encounter   1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
                                                
                                            
                                                
                                                    . The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     another. Two off-duty mates (drow elite warriors) relax in the hammocks. Three walnut chests sit under the hammocks. The chests are unlocked. Treasure. Each chest holds two sets of common clothes, a
                                                
                                            
                                                
                                                     a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pistol with 4 charges remaining. One Pixel Brush  A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
                                                
                                            
                                                
                                                     repair the radiation leak. One carries a violet key card. 4 The skeleton of a crew member leans against the wall on the far side of this room, clutching a fully loaded laser pistol.  Aphelion’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     kobold tribe’s warriors. Three kobolds stand guard inside, unless they have already come forth to reinforce other kobolds. If the characters try to talk and the interaction is successful, the kobolds
                                                
                                            
                                                
                                                     capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are
                                                
                                            
                                                
                                                     of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
                                                
                                            
                                        





