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Returning 35 results for 'clutching way reluctant'.
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Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grasping Ground"}. The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of
", "rollDamageType":"bludgeoning"} bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1
Magic Items
Princes of the Apocalypse
A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The
damage.
You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane can’t be used this way again until the next dawn.
Song of the Four Winds. While inside an
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
Backgrounds
Guildmasters’ Guide to Ravnica
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldn’t otherwise
on adventures. The items in that chapter’s “Tools” and “Adventuring Gear” sections are especially useful. The weapons in that chapter can also be used for more than battle; you could use a Quarterstaff, for example, to push a sinister-looking button that you’re reluctant to touch.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldn’t otherwise
on adventures. The items in that chapter’s “Tools” and “Adventuring Gear” sections are especially useful. The weapons in that chapter can also be used for more than battle; you could use a Quarterstaff, for example, to push a sinister-looking button that you’re reluctant to touch.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldn’t otherwise
useful on adventures. The items in the “Tools” and “Adventuring Gear” sections are especially useful. The weapons in that chapter can also be used for more than battle; you could use a Quarterstaff, for example, to push a sinister-looking button that you’re reluctant to touch.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventuring Equipment As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldn’t otherwise
useful on adventures. The items in the “Tools” and “Adventuring Gear” sections are especially useful. The weapons in that chapter can also be used for more than battle; you could use a Quarterstaff, for example, to push a sinister-looking button that you’re reluctant to touch.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Inspiration for the DM Another way to use the inspiration deck is to make its effects available to monsters and villains. In this variant, each time a player expends inspiration, the DM also draws a
after drawing them or save them for use in major encounters. Note that saving your cards might make players more reluctant to use inspiration, worrying they need to conserve it for later encounters. Your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
46. Lizard Den A six-foot-tall green devil face is carved into the far end of this hallway, its mouth agape. Painted murals on the walls show faceless humanoid figures doubled over in pain, clutching
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
46. Lizard Den A six-foot-tall green devil face is carved into the far end of this hallway, its mouth agape. Painted murals on the walls show faceless humanoid figures doubled over in pain, clutching
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Inspiration for the DM Another way to use the inspiration deck is to make its effects available to monsters and villains. In this variant, each time a player expends inspiration, the DM also draws a
after drawing them or save them for use in major encounters. Note that saving your cards might make players more reluctant to use inspiration, worrying they need to conserve it for later encounters. Your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon’s rampage through the city, he becomes even more reluctant to see Vizeran’s plan through (see “A Change of Heart” later in this chapter). If the characters prod Grin for information about
Menzoberranzan and what they can expect to find there, he relates the information contained in “The Way of Lolth” section. He can also describe the major districts of the city.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
clutching a staff.
The stone arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when the arch is tapped three times with a staff of any kind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon’s rampage through the city, he becomes even more reluctant to see Vizeran’s plan through (see “A Change of Heart” later in this chapter). If the characters prod Grin for information about
Menzoberranzan and what they can expect to find there, he relates the information contained in “The Way of Lolth” section. He can also describe the major districts of the city.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
clutching a staff.
The stone arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when the arch is tapped three times with a staff of any kind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
empty, ice-glazed thrones form a ring atop a snow-covered hillock. Under the light of a full moon, the apparitions of dead frost giant jarls appear in the thrones, clutching the ends of their armrests
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
empty, ice-glazed thrones form a ring atop a snow-covered hillock. Under the light of a full moon, the apparitions of dead frost giant jarls appear in the thrones, clutching the ends of their armrests
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
man is found clutching a withered eyeball, the characters are tasked with uncovering the cause of the man’s death. This leads the characters to investigate the city’s old catacombs and confront
circumstance, as described in the text.
When a creature’s name appears in bold type, that’s a visual clue pointing you to its stat block as a way of saying, “Hey, DM, get this creature’s stat block ready
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
man is found clutching a withered eyeball, the characters are tasked with uncovering the cause of the man’s death. This leads the characters to investigate the city’s old catacombs and confront
circumstance, as described in the text.
When a creature’s name appears in bold type, that’s a visual clue pointing you to its stat block as a way of saying, “Hey, DM, get this creature’s stat block ready
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake is an excellent way to throw off their drow pursuers (see chapter 2 for details). Staying a short while in Sloobludop can provide a respite from pursuit, since the drow are reluctant to provoke
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
shares those suspicions with the others. Good characters may be reluctant to take this step; that’s roleplaying. If they can find another way, that’s excellent, but once the opposition recognizes someone, the situation is likely to end in death.
spooked lead horse might be an effective way to solve a problem. The only permanent solution to this problem for the characters is murder; the cultist with suspicions must be eliminated before he or she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shares those suspicions with the others. Good characters may be reluctant to take this step; that’s roleplaying. If they can find another way, that’s excellent, but once the opposition recognizes someone, the situation is likely to end in death.
spooked lead horse might be an effective way to solve a problem. The only permanent solution to this problem for the characters is murder; the cultist with suspicions must be eliminated before he or she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
shares those suspicions with the others. Good characters may be reluctant to take this step; that’s roleplaying. If they can find another way, that’s excellent, but once the opposition recognizes someone, the situation is likely to end in death.
spooked lead horse might be an effective way to solve a problem. The only permanent solution to this problem for the characters is murder; the cultist with suspicions must be eliminated before he or she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shares those suspicions with the others. Good characters may be reluctant to take this step; that’s roleplaying. If they can find another way, that’s excellent, but once the opposition recognizes someone, the situation is likely to end in death.
spooked lead horse might be an effective way to solve a problem. The only permanent solution to this problem for the characters is murder; the cultist with suspicions must be eliminated before he or she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
chapter 9, "Dungeon Master’s Workshop." Don’t force a reluctant player to take on multiple characters, and don’t show favoritism by allowing only one player to do so. If one character is the mentor of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake is an excellent way to throw off their drow pursuers (see chapter 2 for details). Staying a short while in Sloobludop can provide a respite from pursuit, since the drow are reluctant to provoke
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
chapter 9, "Dungeon Master’s Workshop." Don’t force a reluctant player to take on multiple characters, and don’t show favoritism by allowing only one player to do so. If one character is the mentor of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be surprised if they know trouble is on the way. If the two bugbears in area 2b managed to make it this far, add them to the roster of enemies. 23a. Nimraith’s Fate Goblins. Six bored goblins play here
.” The other reads “aith.”
The goblins fearfully obey the bugbears in area 23b. If their leaders are killed, the goblins flee to area 28 (by way of areas 24 and 25). Held together with moldy string, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be surprised if they know trouble is on the way. If the two bugbears in area 2b managed to make it this far, add them to the roster of enemies. 23a. Nimraith’s Fate Goblins. Six bored goblins play here
.” The other reads “aith.”
The goblins fearfully obey the bugbears in area 23b. If their leaders are killed, the goblins flee to area 28 (by way of areas 24 and 25). Held together with moldy string, the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
tell if the characters are respectful and mean no harm. If the party has no way to talk to her, she patiently tries to communicate through pantomime. If the party convinces her of their good
ingredients from the farm, so long as the characters don’t trample the plants or harm the animals. Ignis is suspicious of intruders, but she’s also reluctant to start a fight. If the party displeases
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
surface. As the DM, you determine where and when they find the way out. The characters can visit the places described in chapters 3 through 6, using the interconnecting material in chapters 2 and 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
surface. As the DM, you determine where and when they find the way out. The characters can visit the places described in chapters 3 through 6, using the interconnecting material in chapters 2 and 3