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Returning 20 results for 'clutching whisper reflect'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
can sneak in anywhere. Finally, you don’t think of the troll as a minion, but you give it the Alien Mind trait to reflect its tormented psyche. Then you flesh out its story and give it a name: the
him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that if you speak too loudly over an open bag of holding or whisper “follow my voice” into a magical storage space
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
can sneak in anywhere. Finally, you don’t think of the troll as a minion, but you give it the Alien Mind trait to reflect its tormented psyche. Then you flesh out its story and give it a name: the
him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that if you speak too loudly over an open bag of holding or whisper “follow my voice” into a magical storage space
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bats hanging from the 20-foot-high ceiling. If bright light is shone at them or if someone makes a noise louder than a whisper, the bats coalesce into three hostile swarms of bats. These swarms were
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bats hanging from the 20-foot-high ceiling. If bright light is shone at them or if someone makes a noise louder than a whisper, the bats coalesce into three hostile swarms of bats. These swarms were
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!" a priest of the Sovereign Host cries, pointing to a grimy halfling clutching a silver chain and climbing up the side of a tower. 49–50 A young woman using a crutch and missing a leg approaches, asking
during the Last War. 87–88 A group of well-outfitted adventurers snicker and whisper to each other as you pass. 89–90 You turn a corner and notice a shifter who immediately puts her hands in her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!" a priest of the Sovereign Host cries, pointing to a grimy halfling clutching a silver chain and climbing up the side of a tower. 49–50 A young woman using a crutch and missing a leg approaches, asking
during the Last War. 87–88 A group of well-outfitted adventurers snicker and whisper to each other as you pass. 89–90 You turn a corner and notice a shifter who immediately puts her hands in her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
guildhouse complex.
G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
guildhouse complex.
G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
bird’s talons clutching a polished silver orb. The east end of the northernmost hall is a door illustrating the Moon card, in the center of which is an exaggerated keyhole. A door to the west displays
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Kneeling on the floor of the chamber is a werewolf. It howls terribly, clutching and clawing at its body in fury. At the sight of the cell door opening, the werewolf leaps up and sprints toward you
. Both look out a window at the courtyard to the southeast. Fastened to the throne’s headrest is a mirror that seems to draw light in rather than reflect it.
On the rare occasions when Lord Soth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Kneeling on the floor of the chamber is a werewolf. It howls terribly, clutching and clawing at its body in fury. At the sight of the cell door opening, the werewolf leaps up and sprints toward you
. Both look out a window at the courtyard to the southeast. Fastened to the throne’s headrest is a mirror that seems to draw light in rather than reflect it.
On the rare occasions when Lord Soth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
the Glorious Eye. Stories told of Belashyrra in the Shadow Marches whisper that the Lord of Eyes can see every evil deed a person commits, and that those touched by this daelkyr suffer terrible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
the Glorious Eye. Stories told of Belashyrra in the Shadow Marches whisper that the Lord of Eyes can see every evil deed a person commits, and that those touched by this daelkyr suffer terrible