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Returning 22 results for 'coat while required'.
Other Suggestions:
cast while required
cold while required
cost while required
core while requires
cone while required
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
location after a crime or similar incident is reported. The Flaming Fist Mike Schley Flaming Fist Coat of Arms The red and gold symbol of the Flaming Fist mercenary company has become emblematic of
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
location after a crime or similar incident is reported. The Flaming Fist The red and gold symbol of the Flaming Fist mercenary company (see "Flaming Fist Coat of Arms") has become emblematic of Baldur’s
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force
Upper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
location after a crime or similar incident is reported. The Flaming Fist The red and gold symbol of the Flaming Fist mercenary company (see "Flaming Fist Coat of Arms") has become emblematic of Baldur’s
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force
Upper
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V1. Ezmerelda’s Magic Wagon Ezmerelda’s wagon is parked in front of the tower. If the characters investigate the wagon, read: Under layers of mud, this wagon sports a fresh coat of purple paint, and
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V1. Ezmerelda’s Magic Wagon Ezmerelda’s wagon is parked in front of the tower. If the characters investigate the wagon, read: Under layers of mud, this wagon sports a fresh coat of purple paint, and
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The secret door to area B3 is easily spotted from this side (no check required). B8. Sunken Cellar This sunken cellar has these features: An unlocked iron door is set into the east wall. A crumbling
nothing else of value. B9b. A plain wooden door opens into a room containing dusty furnishings in storage. The furniture includes a scratched wooden desk, several wobbly chairs, a coat rack, two small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The secret door to area B3 is easily spotted from this side (no check required). B8. Sunken Cellar This sunken cellar has these features: An unlocked iron door is set into the east wall. A crumbling
nothing else of value. B9b. A plain wooden door opens into a room containing dusty furnishings in storage. The furniture includes a scratched wooden desk, several wobbly chairs, a coat rack, two small
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Crafty Town. The time and cost required to craft nonmagical objects, such as adventuring equipment, are halved in Tradegate. Resilient Production. Damaged
Everything Emporium! Apply just one coat of our award-winning Fixin’ Polish, and your armor will be shinier than a modron’s backside.”
–Forbi Figglemendle, Tradegate entrepreneur
Manyroads’s Maps
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following effects in and around the gate-town: Crafty Town. The time and cost required to craft nonmagical objects, such as adventuring equipment, are halved in Tradegate. Resilient Production. Damaged
Everything Emporium! Apply just one coat of our award-winning Fixin’ Polish, and your armor will be shinier than a modron’s backside.”
–Forbi Figglemendle, Tradegate entrepreneur
Manyroads’s Maps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can instantaneously deactivate any of her tokens at any distance (no action required), whereupon the token retains its current form but loses its magical properties.
Annis Hag
Large fey, chaotic
cold, such as murdering a traveler for a winter coat, chopping down a dryad’s grove for firewood, and so on. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can instantaneously deactivate any of her tokens at any distance (no action required), whereupon the token retains its current form but loses its magical properties.
Annis Hag
Large fey, chaotic
cold, such as murdering a traveler for a winter coat, chopping down a dryad’s grove for firewood, and so on. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
clamber through the moat with more time and effort. No check is required, but it’s a grisly detour, and the moat is difficult terrain. Portcullis. The portcullis is up, and nothing prevents entry to
fails, surviving members of Fate’s Devout can try again, but they might need further help from the characters, as three participants are required. 12: Balcony This balcony overlooks the keep’s rear
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
clamber through the moat with more time and effort. No check is required, but it’s a grisly detour, and the moat is difficult terrain. Portcullis. The portcullis is up, and nothing prevents entry to
fails, surviving members of Fate’s Devout can try again, but they might need further help from the characters, as three participants are required. 12: Balcony This balcony overlooks the keep’s rear
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upper floor and balcony (area P9). P3: Coat Check Guests can entrust their coats to the manor’s head of staff, a gray-haired, upbeat satyr named Oren. He carefully hangs the coats on hooks that line the
spacious and nicely appointed. A man wearing a rich-blue coat sits on the edge of a narrow bed. His trimmed white beard darkens at its roots, and kindly wrinkles frame his brow and eyes.
“Looking to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upper floor and balcony (area P9). P3: Coat Check Guests can entrust their coats to the manor’s head of staff, a gray-haired, upbeat satyr named Oren. He carefully hangs the coats on hooks that line the
spacious and nicely appointed. A man wearing a rich-blue coat sits on the edge of a narrow bed. His trimmed white beard darkens at its roots, and kindly wrinkles frame his brow and eyes.
“Looking to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters fight Cinderhide, when combat begins, she dismisses her elf disguise (no action required), spreads her wings and cackles evilly before attacking. Warning the Queen. The characters realize that
: Elemental Throne Curved steps ascend from a circular dais to a looming throne adorned with grinning skulls. A woman dressed in a long, fur-trimmed pirate’s coat kneels in prayer before the throne. Four
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
). Ammunition (Varies) Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different
, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters fight Cinderhide, when combat begins, she dismisses her elf disguise (no action required), spreads her wings and cackles evilly before attacking. Warning the Queen. The characters realize that
: Elemental Throne Curved steps ascend from a circular dais to a looming throne adorned with grinning skulls. A woman dressed in a long, fur-trimmed pirate’s coat kneels in prayer before the throne. Four
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Humanoid within 5 feet of yourself. Poison, Basic (100 GP) As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or






