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Returning 14 results for 'coating will restrict'.
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Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
short, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, detect magic, detect thoughts
position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brainâdeviant
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Restrictions on Magic Some civilized areas might restrict or prohibit the use of magic. Spellcasting might be forbidden without a license or official permission. In such a place, magic items and
, such as those that bestow invisibility or produce illusions. Enchantments that charm or dominate others are readily outlawed, since they rob their subjects of free will. Destructive spells are likewise
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
covered with wet, caustic lime. Wet Lime. Any flesh that comes in contact with the lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and it can either be
wiped off or washed away. If cloth or soft leather is used to protect flesh from contact with the wet lime, the lime will soak through in 2 rounds. Nonmagical leather armor wonât absorb the lime, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
is approached, it will advance waving its claws in an aggressive manner and speak. If any member of the party can understand Olman, an ancient language, the crayfish will be heard to say, âWho is this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
. The disks are about 4 feet in diameter and 3 feet apart. Each disk is attached to its chain by a giant staple fixed in its center. The disks swing freely and will tilt when weight is placed upon them
. The disks and the chains, as well as the walls of the cavern, are covered with a wet, slippery algal scum. This coating gives off a feeble phosphorescent glow. Climbing the chains or the walls
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse eyelashes
save DC 14):
At will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day each: awaken (as an action), plane shift (self only)
Bonus
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
identity of the deceased and each characterâs relationship to them will need to be fleshed out. Party Origin d6 Origin Story 1 The characters grew up in the same place and have known each other for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
provides, and certainly, trading interests will emerge. But Lord Protector Neverember is sure to point out that he is merely a protector, not a king, and so canât invest or recognize anyone. Guilds may
the rise, and talented craftfolk returning to ply their trades, that Neverwinter will someday again be worthy of its former epithet: the City of Skilled Hands. Opposition to Neveremberâs authority
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
in. If a dungeon doesnât have some internal logic to it, adventurers will find it difficult to make reasonable decisions within that environment. For example, characters who find a pool of fresh water
â or even doors that require hands to open â can restrict the movement of some creatures. If all the doors in a dungeon are closed, the players might wonder how the carrion crawlers or stirges they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
themselves to the position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain
difference is the lack of a mind flayerâs ever-present mucus coating. Without that protection, an alhoonâs skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of these clues
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor, read the following: Many of the crumbled walls of the manor show signs of having been recently rebuilt, but even that newer stonework has been toppled and smashed, coating everything in the
franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendaysâ worth of rations, two explorerâs packs, and a dungeoneerâs pack, along
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, elevating themselves to the position of leadership normally held by an elder brain. Regardless of the arcanistâs personal inclinations, it faces the same stark fact: When it dies, it will not join the host of
normal mind flayer. The most obvious difference is the lack of the mind flayerâs ever-present mucus coating. Without that protection, an alhoonâs skin becomes dry and cracked. Its eyes might appear
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
caught up in the trappings of civilization.â Bond. âI will always try to help a friend.â Flaw. âIâm such a scatterbrain. I forget important pieces of information until something reminds me.â L2
cavern. Several stone tables covered in suspicious-looking red stains stand amid several rusty cages. A two-foot-deep coating of gray fog blankets the floor, and two huge, reptilian creatures with






