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Returning 9 results for 'coats chivalry whether'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—but whether those humans would be the machine’s operators or the targets for its magic is unknown.
When the components the characters collected are presented, the agent’s assistants (six cultists in
official-looking white lab coats) work quickly to install those components into the Infernal Machine. The mechanical guide that’s accompanied the characters attaches itself to the machine, allowing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. These structures offer austere quarters for residents and visiting knights, drilling grounds, and stables. White granite, lion statues, and armored figures predominate in the architecture, with the coats
just and true must pause before acting to judge whether their intentions uphold Torm’s ideals. Temples, civic structures, and the homes of the faithful are often decorated with images of the Hand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cured with a lesser restoration spell or similar magic. The air in here is moist and sticky. Natural light spills from cracks in the ceiling, and mud coats the floor. Stone workbenches are laden with
Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. In addition, the creature is poisoned for 1 hour whether or not its save
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once they’re expended.
Weapons Whether crafted for some fell purpose or forged
to serve the highest ideals of chivalry, magic weapons are coveted by many adventurers. Some magic weapons specify the type of weapon they are in their descriptions, such as a longsword or longbow. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
prayers and sacrifices to the same god regardless of what aspect of life is in need of divine assistance. Whether marching into war, setting off on a journey, or hoping to win someone’s affections, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some of the people portrayed look very much alike. Tucked in the northeast corner of the foyer is a vestibule packed with fine cloaks, coats, and boots. N3b. Parlor This parlor contains a fine array of
Cloaks, coats, gowns, and other fancy apparel hang from hooks in this closet. Arranged on low shelves are many fine shoes, slippers, and boots. N3o. Master Bedroom Time has faded the grandeur of this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wings into their helmets or coats of arms.
These paladins share the following tenets:
Let your word be your promise. Protect the weak and never fear to act. Let your honorable deeds be an example
legends—whether true or exaggerated—of your great deeds. As a Bonus Action, you gain the benefits below for 10 minutes. Once you use this feature, you can’t use it again until you finish a Long Rest. You
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
. You can adjust the number of mummies depending on whether the characters are having too easy or too hard a time, with more mummies appearing intermittently until all three key runes are touched to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
means of escape.) In exchange for their information, the githyanki want to know the location of any mind flayers the characters have encountered in the maze and whether the characters know a way to escape
maximum of all seven flumphs. The flumphs aren’t fanatical. They flee the characters if given obviously suicidal orders or if a battle turns against them. B12: Encephalon Lair Slime coats the walls






