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                        Returning 35 results for 'code world retreats'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ,â of the Playerâs Handbook, or any similar item selected with the DMâs permission. The summoned item is transported to you from somewhere else in the world, but it is generic in
                                                
                                            
                                                
                                                    , it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
                                                
                                            
                                                
                                                    : In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet HâCatha (the outermost world in the Wildspace system known as Realmspace
                                                
                                            
                                                
                                                     and rewards, available in the D&D Adventurers League Playerâs Guide.
 At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-03.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Ă»n who hear the word âknightâ think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
                                                
                                            
                                                
                                                     again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     arenât available, the next session might have to be postponed, and repeated problems of this sort can endanger the continuation of the campaign. In short: in a world filled with distractions, it can be
                                                
                                            
                                                
                                                     how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
 Time and time again, the core rulebooks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     revenge for great wrongs; those on a quest to rid the world of great evil Two of swords Paladin Just and noble warriors; those who live by a code of honor and integrity Three of swords Soldier War and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     in the world, but it is generic in nature, so that you might call for a longsword but you cannot borrow a specific creatureâs longsword. The item vanishes 10 minutes after it appears. Once you use this
                                                
                                            
                                                
                                                     feature of the rotor of return, it cannot be used again until the next dawn. Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , Varyas inscribed it in code upon a mask and, after multiple attempts, successfully followed the Path of Phenax. When he emerged back into the mortal world, Varyas the Returned remembered nothing of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Topolah is present, characters have advantage on this check. On a successful check, Gargenhale pledges to help the characters save their world from destruction, asking for nothing in return. On a failed
                                                
                                            
                                                
                                                     check, Gargenhale wonât agree to an alliance unless Krux and the characters join his fleet, adhere to the Pirate Code (see the âPirate Codeâ sidebar), and call him Admiral Gargenhale. As the captain of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     profane routes by which a dragon might become a dracolich. However one is created, a dracolich chooses a gem that becomes the anchor for its spirit and binds the deathless dragon to the world. So long as
                                                
                                            
                                                
                                                     a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolichâs body is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
                                                
                                            
                                                
                                                     essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Istar that spread those ideals across the world. The people of Solamnia attributed their prosperity to the wise and just rulership of the knights. In the wake of the Cataclysm, faith in the knighthood
                                                
                                            
                                                
                                                     internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Ilhargâs hoofs will trample every brick and stone of Ravnicaâs soaring skylines to rubble. The world will return to a state of nature in which the lawless code of muscle and savagery will reign once again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Whether by feeding the hubris of a champion of Heliod or subverting the moral code of a stalwart of Iroas, he tempts mortals by confronting them with seemingly inconsequential decisions, each of
                                                
                                            
                                                
                                                     betrayal, delights him as it sows discord in the world. He respects a well-planned and executed grift or heist, sometimes rewarding able followers with opportunities to serve as his champions. As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secretsâevidence of weird truths, deadly Artifacts, and things that shouldnât exist. They inhabit hidden, magical sites and hold
                                                
                                            
                                                
                                                     the spiesâ patrons desire. Theyâre trained to manipulate, infiltrate, andâwhen necessaryâescape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     vigilant and focused on their own thoughts and emotions. In this way they purify themselves from within before taking up their swords to cleanse the world. The Order of the Gauntlet believes that all
                                                
                                            
                                                
                                                     sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
                                                
                                            
                                                
                                                     they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    -abiding community, because it is adept at exploiting laws and structures for its own gain. It sees itself, in a perfect world, as the arbiter and enforcer of a social order that keeps everyone in
                                                
                                            
                                                
                                                     operations. In times past, the Orzhov danced along the edges of the law and presented an appearance of legality, but the combination of an ever-expanding legal code and the guildâs move into racketeering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kenku âIf you hear a baby crying in an alley, walk the other way. Thatâs my advice to you.â
 â Endroth Knag, 
City Watch corporal in Waterdeep
 Kenku are feathered humanoids that wander the world
                                                
                                            
                                                
                                                     might be the secret code for âPrepare to attack!â or âFlee for your lives!â
 
   Kenku
 Medium humanoid (kenku), chaotic neutral
 Armor Class 13
 Hit Points 13 (3d8)
 Speed 30 ft.
   STR
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     charge is to ensure that war is waged with a code of honor and to prevent his brotherâs depravity from spreading through the world. Iroas holds an abiding respect for Purphoros, who girds his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     armor beholden to a code. Below are a few knightly organizations.
 Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in
                                                
                                            
                                                
                                                     building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and theyâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     appears now that Lantan was transferred to another world, much like Halruaa. Halruua, though, had foreseen the calamity and taken time to prepare. Lantan was not so lucky. The Lantanese were
                                                
                                            
                                                
                                                     of help to the Lantanese when the whole world was ripped from under them? To whom did they turn when in that other world their prayers to their favored god, Gond, went unanswered? What happened in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     civilization and nature with volcanic eruptions, forest fires, heat waves, and droughts, creating a wasteland of ash and cinders ruled by fire alone. Eternal Flame cultists believe the world and all its
                                                
                                            
                                                
                                                     and enslavement of the weak as necessary steps in bringing about the chaos they intend to unleash on the world. In battle, fire cultists launch sudden, overwhelming assaults. They throw themselves into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     worlds. Cult of the Dragon Founded in FaerĂ»n, the Cult of the Dragon was based on a mistranslated prophecy that âdead dragons shall rule the world entire.â For most of its history, the cult has focused on
                                                
                                            
                                                
                                                     save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire âŠâ Guided by this new vision, Severin has worked tirelessly to bring about the ascendance to power of living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     urge him to help Yan-C-Bin âreturn the world to its primordial state, as it was at the dawn of history.â The cultists are hazy on how this can be achieved and more interested in a yes or no from the
                                                
                                            
                                                
                                                     tower while he considers their offer. He then retreats to the second floor and casts contact other plane to determine the best course of action. If he fails the spellâs Intelligence saving throw, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Many have an ethical code. Some serve governments as privateers, harming only these mastersâ adversaries, while others rob only the corrupt and give their ill-gotten gains to the needy. Most crew
                                                
                                            
                                                
                                                     least one pirate deck wizard (see appendix C) as passengers. Mercenary Mercenary crews travel the world in search of adventure and pay. They explore uncharted territories, fight wars, slay monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Garden of Unearthly Delights, and the third is the Garden of Everflowing Springs. The priests are unsure of these namesâ origins. Catacus. The Burning Circleâs leader is a world-weary wood elf named
                                                
                                            
                                                
                                                     that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
                                                
                                            
                                                
                                                     is a sullen man who says little, letting his actions speak for him. He believes he has been wronged by the world and hates all people except those as broken and unfortunate as himself. Gar also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and living a life of utmost virtue and chastity. Yawn. In the world of Acquisitions Incorporated, at least some small part of a paladinâs dedication is focused on the code of business. Morals and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
                                                
                                            
                                                
                                                    , not just the darkness. Grant and take each new chance to be virtuous. Shine light into darkness. Share the soulâs light with the world. Light up dark places with your presence and banish shadow. Due
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     internalize but reminds them theyâre in a fantasy world. The Greyhawk calendar has twelve months and seven-day weeks like the Gregorian calendar, but gives unique names to months and days and
                                                
                                            
                                                
                                                     campaign, while others might appear as villains. Some might even accept adventurers as members. Circle of Eight Some of the greatest spellcasters of the world of Greyhawk form the Circle of Eight, a group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     STAND
 Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
                                                
                                            
                                                
                                                     toward it while a member of a host, and when the host disbands, those grudges again come to the forefront. Hobgoblins have a code of honor. Its details vary from legion to legion, but itâs always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good
                                                
                                            
                                                
                                                     what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventures youâre thinking about running to your prospective players. Note the in-world conflicts that might arise, the settingâs overall tone, and the themes youâd like to explore. (The âEvery DM Is Unique
                                                
                                            
                                                
                                                     befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     adventures youâre thinking about running to your prospective players. Note the in-world conflicts that might arise, the settingâs overall tone, and the themes youâd like to explore. (The âEvery DM Is Unique
                                                
                                            
                                                
                                                    , including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
                                                
                                            
                                        






