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Returning 16 results for 'coffer while release'.
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coffee while release
copper while released
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cover while released
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
interrogate or release prisoners (see the “Disguised Characters”). The keys dangling from the devil’s belt unlock the cell doors. Two of the cells (your choice) contain prisoners. The other four cells are
. Coffer 1 contains 30 electrum ingots (10 gp each) belonging to the Vanthampur family. Coffers 2, 3, and 4 each contain 100 gp belonging to the Vanthampur family. Coffer 5 contains two pieces of a broken
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
interrogate or release prisoners (see the “Disguised Characters”). The keys dangling from the devil’s belt unlock the cell doors. Two of the cells (your choice) contain prisoners. The other four cells are
. Coffer 1 contains 30 electrum ingots (10 gp each) belonging to the Vanthampur family. Coffers 2, 3, and 4 each contain 100 gp belonging to the Vanthampur family. Coffer 5 contains two pieces of a broken
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
meat is stacked in piles on metal racks.
A small, frost-covered wooden coffer sits in the middle of the floor. The cold seems to be radiating from it.
The cold isn’t likely to harm the characters
unless they spend an hour or more in the room, in which case the rules for extreme cold apply (see the Dungeon Master’s Guide). The wooden coffer is frozen shut but can be pried open with a successful DC
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
meat is stacked in piles on metal racks.
A small, frost-covered wooden coffer sits in the middle of the floor. The cold seems to be radiating from it.
The cold isn’t likely to harm the characters
unless they spend an hour or more in the room, in which case the rules for extreme cold apply (see the Dungeon Master’s Guide). The wooden coffer is frozen shut but can be pried open with a successful DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
fully stocked wine rack stands against the wall.
Treasure. A small coffer under Aminta’s bed holds six zircons (50 gp each). Characters who search the wine rack find two bottles of exquisite wine (100
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
fully stocked wine rack stands against the wall.
Treasure. A small coffer under Aminta’s bed holds six zircons (50 gp each). Characters who search the wine rack find two bottles of exquisite wine (100
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offers the following information in exchange for his release: His mother, the duke, is in the dungeon below the villa with Thavius Kreeg. She and the former high overseer of Elturel are plotting to
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offers the following information in exchange for his release: His mother, the duke, is in the dungeon below the villa with Thavius Kreeg. She and the former high overseer of Elturel are plotting to
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
-holes at about 5 feet off the ground that the hill giant has never noticed.) Two levers are set in the west wall. These control the thick portcullises that can block off entry to area 29 or release
in a locked iron box (requiring thieves’ tools and a successful DC 15 Dexterity check to open) Eleven 100 gp gems, four 500 gp gems, and two 1,000 gp gems in a small coffer Seven pieces of jewelry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
-holes at about 5 feet off the ground that the hill giant has never noticed.) Two levers are set in the west wall. These control the thick portcullises that can block off entry to area 29 or release
in a locked iron box (requiring thieves’ tools and a successful DC 15 Dexterity check to open) Eleven 100 gp gems, four 500 gp gems, and two 1,000 gp gems in a small coffer Seven pieces of jewelry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
warriors stand guard (see appendix B for all three stat blocks). They attack intruders. In a desperate battle, the Red Wizard might take the time to release hatchlings to add to the characters’ opposition
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature can free itself with a successful DC 15 Intelligence check. Also as an action, a globe’s controller can release a trapped creature with a successful DC 10 Intelligence check. A creature inside a
). At the bottom of the pool is a stone coffer that contains a stash of 100 pp and eight large pearls (100 gp). It also has a crystal phial that contains a potion of diminution. Glyph Key. The sahuagin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
warriors stand guard (see appendix B for all three stat blocks). They attack intruders. In a desperate battle, the Red Wizard might take the time to release hatchlings to add to the characters’ opposition
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature can free itself with a successful DC 15 Intelligence check. Also as an action, a globe’s controller can release a trapped creature with a successful DC 10 Intelligence check. A creature inside a
). At the bottom of the pool is a stone coffer that contains a stash of 100 pp and eight large pearls (100 gp). It also has a crystal phial that contains a potion of diminution. Glyph Key. The sahuagin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
thieves’ tools can open the lock on the chains, or the chains can be broken (Strength DC 20) or sundered (AC 15, 60 hit points). The goblins promise anything and everything in exchange for their release
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The kobolds release
thieves’ tools can open the lock on the chains, or the chains can be broken (Strength DC 20) or sundered (AC 15, 60 hit points). The goblins promise anything and everything in exchange for their release