Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'coin feet'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cold feet
                                    
                                
                                    
                                        cone feet
                                    
                                
                                    
                                        coins feet
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
                                                
                                            
                                                
                                                     one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the âheadsâ side of the coin, the other on the âtailsâ side
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
The coin has absolutely no divination abilities, and its results when you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its
                                                
                                            
                                                
                                                    Coin of Decisionry
Starting at rank 2, your coin of decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
                                                
                                            
                                                
                                                     out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such as
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Divine Display (1/day). As a bonus action, Phoenix causes his shield to flare with divine light. Each creature of his choice within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be
                                                
                                            
                                                
                                                     sweeping the steps of a small temple of Waukeen showed him a new path. His hunger for coin as an adventurer is thus guided by his knowledge of what it is to do without.
More of an object individual
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Special Equipment. Jim carries a wand of wonder.
Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a
                                                
                                            
                                                
                                                     slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                     60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Disorienting Words", "rollDamageType":"psychic
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 15):
At will: friends, message
3/day each: charm person, disguise self
1/day: suggestionInspiring Words (3/Day). When a creature Edgin can see within 60 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Fey Step (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     feet. If the brigganock dies, its soul light fades away.
Tunneler. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel
                                                
                                            
                                                
                                                    , perhaps while blowing out the candles on a birthday cake or tossing a coin down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     their kind, standing eight feet tall. They can easily tear a fully grown person apart, but they love hunting the young, preferring their flesh above all others.
Annis hags leave tokens of their cruelty
                                                
                                            
                                                
                                                     through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returnedâs allies is within 5 feet of the creature and the ally isnât incapacitated
                                                
                                            
                                                
                                                     composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
                                                
                                            
                                                
                                                    
Q â„ïž
Lock
J â„ïž
Champion
2 â„ïž
Coin*
A âŁïž
Vulture*
K âŁïž
Chaos
Q âŁïž
Order
J âŁïž
Beginning
2 âŁïž
Mystery
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     nondescript coin pouch
Sorcerer
A battered leather satchel, prone to spitting out multicolored sparks at the seams
Warlock
A patchwork monster-leather satchel with a âpurely decorative
                                                
                                            
                                                
                                                     rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable holeâ6 feet in
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollAction":"Many-Tailed Whip","rollDamageType":"thunder"} thunder damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line
                                                
                                            
                                                
                                                    , along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Moloch can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                        
                                                     Spells
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spellâs material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must
                                                
                                            
                                                
                                                    Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigatorâs tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
                                                
                                            
                                                
                                                     coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Rival Coin Wondrous Item, Common  This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
                                                
                                            
                                                
                                                     Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the âheadsâ side of the coin, the other on the âtailsâ side.
 The coin has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Jimâs Glowing Coin 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: S, M (a coin), R (2 gp) Duration: 1 minute Of the many tactics employed by master magician and renowned
                                                
                                            
                                                
                                                     up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     placed in this slot tumble into the furnace, which is two size categories smaller than the vehicle containing it. An infernal war machineâs furnace consumes a soul coin instantly, expending all the
                                                
                                            
                                                
                                                     coinâs remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, powering the infernal war machine for a duration determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     crouched within its square of tiled precious metal. The gargoyles remain motionless until they are provoked. The slots in each pedestal are 4 feet above the floor and roughly the size of a standard coin. All
                                                
                                            
                                                
                                                     pedestals surround the shaft, each ten feet tall, five feet wide, and featuring a tiny slot in its side. Squatting atop each pedestal is a large four-armed gargoyle.
 Any character looking down on the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    46. MaddÂgothâs Throne The door frame has an electrum coin wedged into it (see area 19). A tall throne made of iron and stained glass stands in the southern alcove, facing the door. The throneâs
                                                
                                            
                                                
                                                     clawed armrests and feet give it a monstrous appearance, but thereâs nothing dangerous about it. Laid before the throne is a 15-foot-diameter circular rug with a pattern resembling a large gaping mouth. The rug, too, is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your
                                                
                                            
                                                
                                                     in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
 The Decisonist    Franchise Rank Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    5. Antechamber Several traps and obstacles await visitors to these areas. The ceilings are 10 feet high throughout. 5a. Halasterâs Coin Columns. Six 10-foot-wide columns support the ceiling.
 Gilded
                                                
                                            
                                                
                                                     property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder runeâs bane effect into a boon effect, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     (sp), and the copper piece (cp). With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold
                                                
                                            
                                                
                                                     piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (sp), and the copper piece (cp). With one gold piece, a character can buy a bedroll, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold
                                                
                                            
                                                
                                                     piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Sailing Ship and Rowboat game statistics. Skalanthas is 80 feet above the ship at the start of the encounter. He swoops to within 30 feet of the ship and uses his Repulsion Breath to push the shipâs
                                                
                                            
                                                
                                                     maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , attacking if the characters flee. These veterans were hired by Madame Samira Arah, the newest member of the Kings of Coin, to protect the dwarf, but they lost sight of him during the celebrations. The alley
                                                
                                            
                                                
                                                     is only 10 feet wide. Each veteran fights until reduced to 10 hit points, then flees. The veterans stand down if all the characters surrender or if a character uses an action to explain they had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fuel for each charge the Soul Coin had when it was consumed (maximum 72 hours). The furnace can hold any number of souls, their screams of anguish audible out to a range of 60 feet. The Venatrix
                                                
                                            
                                                
                                                     crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to Bryn Shander, and local trade is suffering for it, eating away at the localsâ sense of humor and goodwill. Still, there is no safer place in Icewind Dale to spend coin or spend the night. The walls
                                                
                                            
                                                
                                                     of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Southwest Guest Room The door frame has an electrum coin wedged into it (see area 19). This roomâs features are as follows: Furnishings. A comfortable bed, a handsome armoire, a three-paneled
                                                
                                            
                                                
                                                     privacy screen, and an empty chest with clawed feet decorate the room. Fancy rugs cover the floor.
 Arch. Embedded in the middle of the north wall is a stone arch.
 Arch Gate to Level 11 Carved into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    21. Night and Day Timekeeper. Four pillars support the 20-foot-high ceiling. An iron ring 20 feet in diameter is suspended from iron brackets affixed to the tops of the pillars so that it hangs
                                                
                                            
                                                
                                                     parallel to the floor 20 feet below. Nested inside this ring is a circular iron disk of slightly smaller diameter with a symbol of the sun embossed on one side and a symbol of the moon on the opposite side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    30. Northwest Guest Room The door frame has a silver coin wedged into it (see area 19). This roomâs features are as follows: Furnishings. A bed heaped with pillows, a 4-foot-tall armoire, and an
                                                
                                            
                                                
                                                     by 15 inches wide, contained in a corked glass bottle 5 feet long and 1œ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     shelf above the cavernâs entrance, a spectator tasked with guarding this area sees the characters as soon as they walk 15 feet into the cavern. The spectator screeches an alarm and attacks, killing
                                                
                                            
                                                
                                                    . Obelisk Made from a black metal of alien origin, this monolith is perfectly smooth except for the cracks and chipped-off edges where it was splintered by some unknown force. The obelisk is 15 feet per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The roomâs features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
                                                
                                            
                                                
                                                     never in sunshine?â The answer is âThe letter O.â The rules of this gate are as follows: If the riddle is answered aloud and correctly by someone within 30 feet of the arch, the gate opens for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    8. Trophy Hall Trophies of Arauthatorâs many battles are displayed in this chamber. Visibility is 45 feet, so the characters wonât be able to see much from the doorway. Among the creatures frozen
                                                
                                            
                                                
                                                     Intelligence check. If the chest or any of the treasure it contains â even a single coin â is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     punch-drunk shipwright with no eyebrows Lala Stout (neutral evil lightfoot halfling spy), a scar-faced burglar flipping a coin Oloric Witmirth (neutral good human commoner), an impoverished playwright who
                                                
                                            
                                                
                                                     scribbles his private thoughts and observations in a small book Whaul Nightley (neutral half-orc thug with darkvision out to a range of 60 feet), a jovial, strong-jawed rat-catcher with a bellowing
                                                
                                            
                                        






