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Returning 35 results for 'coin warrior regains'.
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Magic Items
Dungeon Masterâs Guide
.
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fire Absorption. Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.Bite. Melee Weapon Attack: +6
adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warrior;firenewt warriors.Fire
Monsters
The Book of Many Things
a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains 10 hit points.
Spellcasting. Asteria casts one of the
and only at the end of another creatureâs turn. Asteria regains spent legendary actions at the start of her turn.
Brazen Strike. Asteria makes one Radiant Blade attack.
Nimble Sprint. Asteria
Monsters
Quests from the Infinite Staircase
, and Drelnza regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain in
be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queenâs greatest treasure, an immortal warrior who guards some of her mother&rsquo
Monsters
Tales from the Yawning Portal
regains spent legendary actions at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch. (Costs 2 Actions) Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Var fixes his
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Moloch dies only if he starts his turn
option can be used at a time and only at the end of another creatureâs turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, youâre well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
Fungi. Barrelstalk and ripplebark
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Wight Lifedrinker Life-Leeching Corpse Warrior Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. After dying and returning from the grave, a wight
(Recharge 5â6). Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the wight regains a number of Hit Points equal to the Necrotic damage taken.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
nearby. Some interested parties out of Baldurâs Gate offered me more than a fair amount of coin to investigate the truth of these rumors, though I demurred. I donât fancy myself an investigator or a spy, and I know better than to seek out whatever foulness might have taken hold in this place.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
thousands of them having died in her service. These soldiersâ loyalty follows them into death. Any living soldier who dies in Ramyaâs service returns to life as an Undead warriorâa skeleton or wightâon the
Kalakeriâs borders as detailed in âThe Mistsâ at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domainâs borders remain in their current state until she regains control.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
, a firenewt warrior in combat can become âtouched by the Fire Lord,â entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
coin youâve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Alternatively, a character can try to improve a personâs attitude with a different ability check. For example, a character can attempt a Dexterity (Sleight of Hand) check to impress Hurch with a coin trick
, Irvin, was a copper miner in the Rattle. He claimed a dragon lived under a hill not far from the mine. Poor Irvinâflattened by a hill giant!â Taelyn Taelyn (Medium, Neutral Good Warrior Veteran) is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Molochâs cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Molochâs weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Muiral Muiral was an accomplished human warrior who long served as Halasterâs bodyguard. His descent into madness began when he asked the Mad Mage to tutor him in the wizardly arts. Muiral learned
Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Muiral regains spent
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Molochâs cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesnât trust strangers.
Rumors
âA spy named Jacko prowls the fens. Be wary if you meet him. Heâll do anything for coinâeven kill.â (True)
âThe templeâs head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they canât do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
another creatureâs turn. Var regains spent legendary action at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Var casts Paralyzing Touch.
Frightening Gaze
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you. Royal Envoy A Purple Dragon knight serves as an envoy of the Cormyrean crown. Knights of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Drelnza Drelnza is the vampire daughter of Iggwilv. She is the Witch Queenâs greatest treasure, an immortal warrior who guards some of her motherâs most precious belongings decades after the
Drelnza regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain in this way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
that she can see within 60 feet of herself then regains 10 hit points.
Spellcasting. Asteria casts one of the following spells, requiring no material components and using Charisma as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now. The notion of kingship has come up among the dwarves in the undercity, but the
Forgemaster has rejected the idea. Let the dwarves tend to themselves, surely, but there should be no king in Sundabar. I donât know whether Flamestokerâs reticence is false modesty or true wisdom, or if he is waiting for a warrior-king to claim Sundabar as part of a larger realm.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
their weight around. Unless the characters brazenly declare their intention to attack a noble house, the Bregan Dâaerthe leader flips them a platinum coin and cheerfully sends them on their way after
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
days. Treasure. The thugs carry a total of 14 gp in coin. On a black cord around his neck, Shunn wears a silver key (5 gp) that unlocks the silver-bound chest in area 9c. 9c. Gangâs Treasure Barrels
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Silvanesti tradition dictates each visitor must leave a silver coin on the statueâs pedestal. Cursed. A character who proceeds up the stairs without leaving a coin on the pedestal or who takes a coin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Kobold Warrior Small Dragon, Neutral
AC 14 Initiative +2 (12)
HP 7 (3d6 â 3)
Speed 30 ft.
Ability Score Mod Save
Str 7 â2 â2
Dex 15 +2 +2
Con 9 â1 â1
one of the following actions. The kraken regains all expended uses at the start of each of its turns.
Storm Bolt. The kraken uses Lightning Strike.
Toxic Ink. Constitution Saving Throw: DC 23, each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
âcivilizedâ folk for a short time â but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
mound of a warrior whose magical dragon-slaying sword helped fell a green dragon terrorizing the High Road a century ago. Rumor has it the dragon slayer sword is buried there too. Retrieve it, and let
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
for the âfat philosophersâ of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
rule Faerûn. Little pleases a Rashemi warrior more than the chance to strike down a Red Wizard in battle. Sembia. Following a period of subjugation at the hands of Netheril, Sembia is already on its
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
is Necrotic or Radiant; you choose the type each time you deal the damage. Level 3: Warrior of the Gods A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you
can spend to heal yourself. As a Bonus Action, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the rollâs total. Your pool regains all expended dice when you






