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                        Returning 35 results for 'coin warrior rune'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    As a sell-sword who fought battles for coin, youâre well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
                                                
                                            
                                                
                                                     little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     engraved with images of falling coins. The archâs keystone has a tiny slot in it. This is one of Halasterâs magic gates (see âGatesâ), and its rules are as follows: Feeding a gold coin into the slot in the
                                                
                                            
                                                
                                                     keystone causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but donât open the gate. Characters must be 8th level or higher to pass through this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Martial Archetypes At 3rd level, a fighter gains the Martial Archetype feature, which offers you the choice of a subclass. The following options are available to you when making that choice: Psi Warrior and Rune Knight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    48. Shagambiâs Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see âTeleportation Runesâ below). Characters can also enter the
                                                
                                            
                                                
                                                     this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she canât decide which rune is best. Impulsive Wongo thinks itâs a good idea to shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hand. Engraved on each side of the loose coin is Halasterâs rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
                                                
                                            
                                                
                                                     property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder runeâs bane effect into a boon effect, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stained with pools of dry blood.
 Altar. An 8-foot-high, rune-etched stone altar is situated in an alcove. Itâs topped with a life-size statue of a dagger-wielding githyanki warrior slaying a mind flayer
                                                
                                            
                                                
                                                    32. Graduation Chamber Githyanki who attain the rank of warrior by hunting down and killing their first mind flayer are celebrated here. This cavern is also used for demonstrations of githyanki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The roomâs features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
                                                
                                            
                                                
                                                     minute. Characters must be 10th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
 Fungi. Barrelstalk and ripplebark
                                                
                                            
                                                
                                                     nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Southwest Guest Room The door frame has an electrum coin wedged into it (see area 19). This roomâs features are as follows: Furnishings. A comfortable bed, a handsome armoire, a three-paneled
                                                
                                            
                                                
                                                     opens for 1 minute. Characters must be 11th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    41. Northeast Chamber The door frame has a silver coin wedged into it (see area 19). The room contains the following: Mirror. Embedded in the middle of the south wall is a rectangular mirror in a
                                                
                                            
                                                
                                                     creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 14d on level 10, in the closest unoccupied space next to the identical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
                                                
                                            
                                                
                                                     nearby. Some interested parties out of Baldurâs Gate offered me more than a fair amount of coin to investigate the truth of these rumors, though I demurred. I donât fancy myself an investigator or a spy, and I know better than to seek out whatever foulness might have taken hold in this place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , goddess of sunlight and honor LG Light, War Rising sun Dol Dorn, god of strength at arms CG War Longsword crossed over a shield Kol Korran, god of trade and wealth N Trickery Nine-sided gold coin
                                                
                                            
                                                
                                                     change CN Knowledge, Trickery Four crossed, rune-inscribed bones   Other Faiths of Eberron
 Alignment
 Suggested Domains
 Symbol
   The Silver Flame, deity of protection and good LG Life, Light, War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
                                                
                                            
                                                
                                                     coin youâve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . Alternatively, a character can try to improve a personâs attitude with a different ability check. For example, a character can attempt a Dexterity (Sleight of Hand) check to impress Hurch with a coin trick
                                                
                                            
                                                
                                                    , Irvin, was a copper miner in the Rattle. He claimed a dragon lived under a hill not far from the mine. Poor Irvinâflattened by a hill giant!â Taelyn Taelyn (Medium, Neutral Good Warrior Veteran) is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     star in its center Helm, god of watchfulness LN Life, Light Staring eye on upright left gauntlet Hoar, god of revenge and retribution LN War A coin with a two-faced head Ilmater, god of endurance LG Life
                                                
                                            
                                                
                                                     fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Valkur, Northlander god of sailors CG
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     silver dragon Kol Korran Trade, travel Trickery Nine-sided gold coin or white dragon Olladra Good fortune Life, Trickery Domino or black dragon Onatar Artifice, the forge Forge**, Knowledge Crossed
                                                
                                            
                                                
                                                     blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones   Other Faiths
 Province
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     hand 
   4  Petals from your favorite flower 
   5  Six drops of blood, either your own or someone elseâs 
   6  A carved ivory die with an eye instead of a pip on the 1 face 
   7  A copper coin
                                                
                                            
                                                
                                                     
   5  A gold belt buckle depicting the Dwarvish rune for chaos 
   6  A specially tailored belt pouch that you wear at the small of your back 
   7  Stylish mirrored spectacles 
   8  A specially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     into one family. Tithmelâs claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
                                                
                                            
                                                
                                                     the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
                                                
                                            
                                                
                                                     creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 5b on level 19, in the closest unoccupied space next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now. The notion of kingship has come up among the dwarves in the undercity, but the
                                                
                                            
                                                
                                                     Forgemaster has rejected the idea. Let the dwarves tend to themselves, surely, but there should be no king in Sundabar. I donât know whether Flamestokerâs reticence is false modesty or true wisdom, or if he is waiting for a warrior-king to claim Sundabar as part of a larger realm.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
                                                
                                            
                                                
                                                     their weight around. Unless the characters brazenly declare their intention to attack a noble house, the Bregan Dâaerthe leader flips them a platinum coin and cheerfully sends them on their way after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
                                                
                                            
                                                
                                                     days. Treasure. The thugs carry a total of 14 gp in coin. On a black cord around his neck, Shunn wears a silver key (5 gp) that unlocks the silver-bound chest in area 9c. 9c. Gangâs Treasure Barrels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
                                                
                                            
                                                
                                                     Silvanesti tradition dictates each visitor must leave a silver coin on the statueâs pedestal. Cursed. A character who proceeds up the stairs without leaving a coin on the pedestal or who takes a coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     features: Set into the alabaster floor is a large symbol in black marble, depicting a winged snake biting a coin. Characters recognize this as the symbol of the Zhentarim. (The coin conceals an alarm
                                                
                                            
                                                
                                                     mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     âcivilizedâ folk for a short time â but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
                                                
                                            
                                                
                                                    , who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
 This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
                                                
                                            
                                                
                                                     mound of a warrior whose magical dragon-slaying sword helped fell a green dragon terrorizing the High Road a century ago. Rumor has it the dragon slayer sword is buried there too. Retrieve it, and let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     for the âfat philosophersâ of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
                                                
                                            
                                                
                                                     rule Faerûn. Little pleases a Rashemi warrior more than the chance to strike down a Red Wizard in battle. Sembia. Following a period of subjugation at the hands of Netheril, Sembia is already on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    
 1487 DR, the Year of the Rune Lords Triumphant
 1488 DR, the Year of Dwarvenkind Reborn
 1489 DR, the Year of the Warrior Princess
 1490 DR, the Year of the Star Walkerâs Return
 1491 DR, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
                                                
                                            
                                                
                                                     giant warrior.
 If the characters havenât yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail â a part of the Elk tribe, led by a warrior named
                                                
                                            
                                                
                                                    , Uthgardt have little use for coin, so travelers hoping to buy their way out of a confrontation are advised to offer something else. Uthgardt donât see national boundaries or the bonds of civilization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     usual results.
 Most Waterdavians are also slow to take fright unless facing magic or monsters. A swaggering warrior threatening them is quite likely to be stared at calmly, or even sneered at. âThe only
                                                
                                            
                                                
                                                    . You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Nyanzaru. Spoiled and pompous, Faroul was shipped off by his exasperated parents to Port Nyanzaru and told to make his fortune there. Bursting with coin and ready for adventure, Faroul brought along his
                                                
                                            
                                                
                                                     spirit warrior; see appendix D) will gladly serve as a guide out of Port Nyanzaru, but he is secretly looking for adventurers of the right skill and fortitude to help him reclaim Hrakhamar â or at least
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     who toss the room find a small coin purse stuffed into Nildarâs bedroll. The purse contains 24 gp and 17 sp. O7. Spore Servants This chamber appears to be a cellblock lined with stone doors that have
                                                
                                            
                                                
                                                     the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
                                                
                                            
                                                
                                                     warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
                                                
                                            
                                        






