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Returning 32 results for 'coin whistle rolling'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Antechamber Several traps and obstacles await visitors to these areas. The ceilings are 10 feet high throughout. 5a. Halaster’s Coin Columns. Six 10-foot-wide columns support the ceiling.
Gilded
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Antechamber Several traps and obstacles await visitors to these areas. The ceilings are 10 feet high throughout. 5a. Halaster’s Coin Columns. Six 10-foot-wide columns support the ceiling.
Gilded
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
coin you’ve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
coin you’ve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
green abishai (see appendix A), is the master of the casino’s games of chance. His nickname “Snake Eyes” comes from his penchant for rolling ones in Triple Hydra (see the “Viridian Den” section for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
green abishai (see appendix A), is the master of the casino’s games of chance. His nickname “Snake Eyes” comes from his penchant for rolling ones in Triple Hydra (see the “Viridian Den” section for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dangerous places in Baldur’s Gate — full of alcohol, tempting coin, and unscrupulous people. Volothamp Geddarm, a notorious raconteur known for his tavern reviews, encapsulates his Baldur’s Gate experience
rolling additional dice until they either stand or break. After everyone has had a turn, the highest point total (excluding players who busted) wins the game and takes the pot.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dangerous places in Baldur’s Gate — full of alcohol, tempting coin, and unscrupulous people. Volothamp Geddarm, a notorious raconteur known for his tavern reviews, encapsulates his Baldur’s Gate experience
rolling additional dice until they either stand or break. After everyone has had a turn, the highest point total (excluding players who busted) wins the game and takes the pot.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
freed polar bear as fast as they can. Treasure. Izobai carries two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins each carry 1d6 cp in sealskin pouches. Two surly polar bears pull a goblin wagon across the snowy tundra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
freed polar bear as fast as they can. Treasure. Izobai carries two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins each carry 1d6 cp in sealskin pouches. Two surly polar bears pull a goblin wagon across the snowy tundra
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moon 13 Large iron fingernail 14 Tiny electrum whistle that only Fey can hear 15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it 16 Spool of glistening silver
Nunchaku sized for a pixie or sprite 74 Copper coin with a smiling satyr’s face on one side and a satyr’s skull on the other 75 Severed chicken’s foot attached to a leather cord 76 Collection of baby
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moon 13 Large iron fingernail 14 Tiny electrum whistle that only Fey can hear 15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it 16 Spool of glistening silver
Nunchaku sized for a pixie or sprite 74 Copper coin with a smiling satyr’s face on one side and a satyr’s skull on the other 75 Severed chicken’s foot attached to a leather cord 76 Collection of baby
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
also expects that the characters will find enough treasure in Chult to make them as rich as kings. If the characters press for coin up front, Syndra gives each character 50 gp to defray expenses in
interest of time, Syndra is prepared to use a teleport spell to transport herself and the heroes to Port Nyanzaru. If the characters agree, don’t bother rolling to determine the spell’s accuracy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
also expects that the characters will find enough treasure in Chult to make them as rich as kings. If the characters press for coin up front, Syndra gives each character 50 gp to defray expenses in
interest of time, Syndra is prepared to use a teleport spell to transport herself and the heroes to Port Nyanzaru. If the characters agree, don’t bother rolling to determine the spell’s accuracy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
. You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
. You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Finding Torg’s You can randomly determine the location of the merchant company by rolling a d10 and consulting the Starting Town table (see "Starting Town"). Roll again if the result is the
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Finding Torg’s You can randomly determine the location of the merchant company by rolling a d10 and consulting the Starting Town table (see "Starting Town"). Roll again if the result is the
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
moldering streets, preying on the desperate and downtrodden. Pickpockets masquerade as touts, eager to pilfer coin from stumbling sots and newcomers. Professions not outwardly criminal in nature are often
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
moldering streets, preying on the desperate and downtrodden. Pickpockets masquerade as touts, eager to pilfer coin from stumbling sots and newcomers. Professions not outwardly criminal in nature are often
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the remains of the following ne’er-do-wells: Crypt A holds Yerda Ever-Coin, who paid her debts with stolen stars. Crypt B holds “Cyclops” Phelnidus, beloved by numerals and friend of dice. Crypt C
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the remains of the following ne’er-do-wells: Crypt A holds Yerda Ever-Coin, who paid her debts with stolen stars. Crypt B holds “Cyclops” Phelnidus, beloved by numerals and friend of dice. Crypt C
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the powdered stone pours out. The pulverizer is a pet project of Thorvin’s that allows him to hang around Xanathar’s lair and gather information, which he sells to the Harpers. (Thorvin puts the coin
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the powdered stone pours out. The pulverizer is a pet project of Thorvin’s that allows him to hang around Xanathar’s lair and gather information, which he sells to the Harpers. (Thorvin puts the coin
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently