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Returning 35 results for 'coins force'.
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Magic Items
The Book of Many Things
take 2d8 fire damage.
2
♦️ (Coins)
The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until
blast. The target and each creature within 5 feet of it take 1d6 force damage and must succeed on a DC 15 Strength saving throw or have the prone condition.
Monsters
Mordenkainen's Fiendish Folio Volume 1
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
gp worth of mixed coins and other minor valuables. Map 4.4: Temple of Eternal FlameView Player Version
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s alignment, personality, size, appearance, or sex when touched 17–19 Changes one substance to another, such as gold to lead or metal to brittle crystal 20–22 Creates a force field 23–26
polymorph on the characters (lasts 1 hour) 72–75 Presents a puzzle or riddle 76–78 Prevents movement 79–81 Releases coins, false coins, gems, false gems, a magic item, or a map 82–84 Releases, summons
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
again. A character can force open a barred door by using an action and succeeding on a DC 25 Strength check. Strahd visits the dungeon occasionally to see whether any characters have become trapped here
. He can enter a cell by assuming mist form. K74a. Forgotten Treasure This cell is linked to a teleport trap in area K73. Characters who enter the cell can feel coins shifting beneath their feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pivots. Opening a door creates two gaps, each about 3 feet wide. No locks remain operable, but some doors are stuck. It takes a successful DC 15 Strength check to force open a stuck door. Double doors
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E9: Engine Car A massive furnace dominates the interior of this noisy car. Two spherical modrons shovel coins into the roaring fire while a brawny, nine-foot-tall automaton guards a treasure-filled
reduced to a pile of ash. The furnace door can be latched from the outside. A creature trapped inside the furnace can use an action to try to force open the door, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Statue. An alcove in the south wall contains a gilded statue of Halaster Blackcloak holding what looks like coins in its outstretched right hand.
Secret Door. A northwest alcove contains a secret
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
saving throw or take 2d8 fire damage. 2 ♦ (Coins) The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition
creature within 5 feet of it take 1d6 force damage and must succeed on a DC 15 Strength saving throw or have the prone condition.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
. Underworld Crossing Adventures d12 Adventure Goal
1 Enter the Underworld without alerting Athreos to your presence.
2 Escape the Underworld.
3 Force someone to lose their identity in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the shrine stand ajar. If the tide of battle turns against Chief Yorb, he retreats into the shrine with his elite guards and bars the doors. A character can force open the barred doors with a
successful DC 25 Strength check. 18B. Chamber of Greed Torches shed light over rooms filled of treasure: chests heaped with coins, polished amphorae, strings of pearls, and ornate pieces of armor. Set into
Magic Items
Infernal Machine Rebuild
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for shadow dragons. Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbid—collecting coins from ruined empires and their victims’ skulls. Juvenile Shadow Dragon Medium
damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The dragon makes two Rend
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters attack Nykaia or attempt to take the Venatrix by force, Kypris and Mykale emerge from the war machine and join the fight. If the erinyes are in danger of losing the fight, they surrender and
has a furnace fueled by Soul Coins (described later in this chapter). Among the vehicle’s helm controls is a narrow slot into which Soul Coins can be fed. The vehicle’s furnace consumes a Soul Coin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are, she relies on her sister, T’rissa Auvryndar (see level 3), for soldiers, and T’rissa does not support such a strategy. So, armed with only a small force, Melith has been forced to watch and wait
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
tyranny of mind flayers. Treasure. Characters who spend 10 minutes sifting through the fountain’s basin find a Glyph Card and 25 GP in loose coins. S4: Forge Rusty tools hang from hooks on the walls
, so he doesn’t dismiss the claim. If the characters offer to buy the bag, Ylagan is willing to sell it to them for 2,000 GP in coins or other valuables. (If they strike such a deal, the dragon insists
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Obelisk Made from a black metal of alien origin, this monolith is perfectly smooth except for the cracks and chipped-off edges where it was splintered by some unknown force. The obelisk is 15 feet per
). The coin is a shilmaer, an ancient gold coin traded among surface elves. The notebook contains Dwarvish writing, specifically a long list of random items, mostly coins and jewelry. There are no dates
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mammon The count of my coins is more reliable than any roster of mortal hearts or immortal souls.
— Mammon
Mammon is the foremost merchant and miser of the Nine Hells, and perhaps the richest
capital of Minauros, the Sinking City, and is recorded. The soul is then distributed to whoever should claim it, according to contracts in force and laws in effect. Mammon appropriates any extra lemures for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can do so except by using a knock spell or similar magic. The door has AC 15, 75 hit points, and immunity to all damage except force damage and damage dealt by adamantine weapons. 14b. North Entrance
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Dragon Bar, an imp encourages them to speak with Vez the oni. F3: Illusory Fountain Heavy doors swing inward, revealing a jingling fountain of gold coins rising from the floor of an extravagant
coins are an illusion. Physical inspection of the fountain, a detect magic spell, or a successful DC 12 Intelligence (Investigation) check reveals them as such. Scrying Statue. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cantrips, 1st-level spells, and 2nd-level spells.
HOOBUR GRAN’SHOOP
The tiefling — Talanatha Three-Coins from Phandalin — is alive for now. But if the characters fail to act quickly, she
Fight If the characters are itching for combat, Hoobur casts wall of force or globe of invulnerability to show off his spellcasting prowess. If the characters don’t back off, he sighs as he uses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
bodies. The storm is made of lost memories, forgotten ideas, and subconscious fears that went astray in the Astral Plane and conglomerated into this powerful force. A psychic wind is first sensed as a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Adalgrim (NG male halfling spy). Otis works for the Gray Hands — members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
lamps actually work. Stolen coins, valuables, and other black-market goods are stored in a secret room in the back until they are ready to be sold. Guild members use the shop’s other back rooms to hide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
currency. Glasya got around the law by transmuting lead to gold, then having coins minted from the substance. After she claimed her currency and her coin legions spent it on her purchases, the magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the walls or flies beyond them is expelled from the maze, taking 22 (5d8) force damage and reappearing with a loud pop in an unoccupied space near the wall carving. Finding a Key. Any character
this charm lasts, you can use an action to pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of you. The effect lasts for 3 days, after which the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
stop them. In Eberron, the gods are distant and don’t directly intervene. The Silver Flame is a divine force of light, but it can only act through mortal champions. The few powerful benevolent NPCs
Coins, Scattered Bones, Rotting Tapestry, Moss-Covered Statue. Each turn, a player can work one of these elements into their description of their action. The primary purpose of this is to give players
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers’ treasure against intruders. Treasure. This room contains coins, gems, and art objects worth a total of 9,000 gp. It also contains two uncommon magic items, one rare magic item, and one very
, Wanewort can pass through solid walls, doors, ceilings, and floors as if they weren’t there. She takes 1d10 force damage if she ends her turn inside an object. Open and Shut. Wanewort targets any number






