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Returning 35 results for 'coins reflection grabbing to have remain'.
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comes reflections grasping to have remain
Monsters
Fizban's Treasury of Dragons
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
hunts for buried coins for the dragon’s hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
spells
build a location where it can see its own reflection from many angles. The cursed creature is compelled to remain in this location and admire itself. Additionally, the cursed creature has
curse advances to Stage 1.Stage 1. The cursed creature is compelled to stop and admire itself whenever it sees its reflection. It constantly fusses over its appearance.Stage 2. The cursed creature
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Monsters
Mordenkainen's Fiendish Folio Volume 1
treasure or start a new hoard—by any means possible.
Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their former
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wealthiest citizens of Khorvaire, and the average peasant might never see such a coin. A number of other coins remain in circulation, such as the double crown of Breland (2 cp) and the silver throne of
Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wealthiest citizens of Khorvaire, and the average peasant might never see such a coin. A number of other coins remain in circulation, such as the double crown of Breland (2 cp) and the silver throne of
Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
gp worth of mixed coins and other minor valuables. Map 4.4: Temple of Eternal FlameView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
gp worth of mixed coins and other minor valuables. Map 4.4: Temple of Eternal FlameView Player Version
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-Cataclysm standards, trade coins of bronze and steel remain in use across Ansalon. Currency of Ansalon Coin cp bp/sp gp/stl pp Copper (cp) 1 1/10 1/100 1/1,000 Bronze (bp) or Silver (sp) 10 1 1/10 1/100 Gold (gp) or Steel (stl) 100 10 1 1/10 Platinum (pp) 1,000 100 10 1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-Cataclysm standards, trade coins of bronze and steel remain in use across Ansalon. Currency of Ansalon Coin cp bp/sp gp/stl pp Copper (cp) 1 1/10 1/100 1/1,000 Bronze (bp) or Silver (sp) 10 1 1/10 1/100 Gold (gp) or Steel (stl) 100 10 1 1/10 Platinum (pp) 1,000 100 10 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dry wells are all that remain of the many lost settlements of the Serpent Hills. Lizardfolk. Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
perils became too much for them. Brythia petitioned Torm for aid, and Fazrian answered the summons. The planetar provided much-needed assistance and healing, then chose to remain by Brythia’s side as
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dry wells are all that remain of the many lost settlements of the Serpent Hills. Lizardfolk. Lizardfolk regularly hunt and gather food for their yuan-ti masters, grabbing humanoid settlers along the fringes of the hills when they can.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
perils became too much for them. Brythia petitioned Torm for aid, and Fazrian answered the summons. The planetar provided much-needed assistance and healing, then chose to remain by Brythia’s side as
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pivots. Opening a door creates two gaps, each about 3 feet wide. No locks remain operable, but some doors are stuck. It takes a successful DC 15 Strength check to force open a stuck door. Double doors
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have a pond or a glade that locals ascribe to Eldath. Tradition dictates that it be a place of quiet reflection where others are left to their thoughts. A body of water such as a pond or a spring
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: if the characters give the pair all the coins from Challidax’s lair (to disperse among the locals), the dragon’s body, and three months, Grahlista and Tafarge promise to make the party a remarkable
Death’s visage sculpted into the pommel. The magic weapon is a type of weapon used by a party member of your choice. Foreshadowed Flames
The origins of the heat wave in this adventure remain purposely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: if the characters give the pair all the coins from Challidax’s lair (to disperse among the locals), the dragon’s body, and three months, Grahlista and Tafarge promise to make the party a remarkable
Death’s visage sculpted into the pommel. The magic weapon is a type of weapon used by a party member of your choice. Foreshadowed Flames
The origins of the heat wave in this adventure remain purposely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
central pivots — opening a door creates two gaps about 3 feet wide. No locks remain operable, but the cultists secure some doors with a hasp-and-pin closure. Characters can force open such doors with a
. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.3: Temple of Black EarthView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pivots. Opening a door creates two gaps, each about 3 feet wide. No locks remain operable, but some doors are stuck. It takes a successful DC 15 Strength check to force open a stuck door. Double doors
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crouched within its square of tiled precious metal. The gargoyles remain motionless until they are provoked. The slots in each pedestal are 4 feet above the floor and roughly the size of a standard coin. All
platinum coin into every pedestal could exit the room safely. A gargoyle will also accept a tithe of multiple coins of equal or greater value (10 cp instead of 1 sp in the east pedestal, for example
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crouched within its square of tiled precious metal. The gargoyles remain motionless until they are provoked. The slots in each pedestal are 4 feet above the floor and roughly the size of a standard coin. All
platinum coin into every pedestal could exit the room safely. A gargoyle will also accept a tithe of multiple coins of equal or greater value (10 cp instead of 1 sp in the east pedestal, for example
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attentiveness to tradition, and have little doubt that the future of the gold dwarves will be just as peaceful, if they remain true to their customs and principles. Gold dwarves have the racial
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf