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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Also at rank 1, you are the beneficiary of a whisper jar â a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record othersâ stories and your own
                                                
                                            
                                                
                                                     item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar canât be used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Playing the Game As noted above, each mascot-stacking team has two members, each of whom uses a wand. To determine which team stacks the most mascots, have each member of the team make one ability
                                                
                                            
                                                
                                                     check of their choice, chosen from the following options: Dexterity (Sleight of Hand), Intelligence (Arcana), or Wisdom (Animal Handling). Record the check totals for each team member, then combine them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer  Record
                                                
                                            
                                                
                                                     gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Soldier Intelligence Acolyte, Criminal, Sage Wisdom Acolyte, Sage Charisma Acolyte  Record Your Feat. A background gives you a feat, which grants your character particular capabilities. Feats are
                                                
                                            
                                                
                                                     detailed in âFeatsâ. Write the feat on your character sheet. Note Proficiencies. Your background gives proficiency in two skills and with one tool. Record this information on your character sheet. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Underworld. During the River Guideâs ages of toil, he has inspired a number of legends.
 The Athrean Obols. Some claim that Athreos doesnât collect coins out of greed but because heâs looking for five
                                                
                                            
                                                
                                                     charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreosâs offerings back into the mortal world in the form of five coins. They promised Athreos that, once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models. Use the adventureâs Story Tracker to record what
                                                
                                            
                                                
                                                     they lost. The magic item otherwise functions normally. Ability to Keep Secrets. The character is unable to keep a secret. The hag who claimed this prize has since used it to create a wand of secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . SUNLESS CITADEL OVERVIEW
 A dragon cult that valued privacy and defense built the Sunless Citadel on the surface long ago. All record of the cultâs name has vanished, though various sources believe
                                                
                                            
                                                
                                                     redeployed to area 32 to guard against another intrusion. Keep track of such changes, so that the characters donât encounter the same kobolds or goblins twice.
 Random Treasure. Each regular kobold and goblin is likely to have 2d10 sp, perhaps in the form of various coins and crude jewelry.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    â earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
                                                
                                            
                                                
                                                     handfuls of coins, which transform at his touch into gleaming gold fibers.
 Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
                                                
                                            
                                                
                                                     wand. Your wizardâs spellbook might be a relic from an ancient realm of giants, perhaps a large and heavy tome mostly written in the Giant language. Or you might wield a weapon that a giant intended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     important lore gained during the charactersâ travels, and reporting on competitorsâ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
                                                
                                            
                                                
                                                    . The jar is used to record othersâ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                                
                                                    . Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     calls for the crowd to place their bets. 31â34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
                                                
                                            
                                                
                                                     for 42 gold galifars. 49â51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52â54 Four warforged work together
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     impish, winged child with two snakes twined around his body. The smiling, round-faced boy holds a wand in one hand and a handful of coins in the other. The statue is firmly connected to the wall.
 The
                                                
                                            
                                                
                                                     holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopelessâs planar gate is influenced by the magic of Hades, creating one or more of the
                                                
                                            
                                                
                                                     Wishless Well and begins hunting members of the resistance in Hopeless. 3 High Cardinal Thingol hires the characters to catch the Jester, a costumed vigilante (mage) in possession of a wand that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
                                                
                                            
                                                
                                                     Arcana +6, History +6
 Senses passive Perception 12
 Languages Common, Draconic, Dwarvish, Elvish, Orc
 Challenge 4 (1,100 XP)
 Special Equipment. Vellynne wears bracers of defense and carries a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of tough silk over metal frames. Against the west wall stands a metal cabinet adorned with symbols of coins crawling on spider legs.
 When the mind flayers attacked, the drow denizens moved the large
                                                
                                            
                                                
                                                     maintained than other areas of Gibbet Crossing. G20: Azfadiel Shrine Coins on spider legs creep along webbing that covers the ceiling of this room. A table stands against a stairway descending to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
                                                
                                            
                                                
                                                     where creatures can record and relive one anotherâs sensory experiences through sensory stones (see chapter 1 of this book). For a price of 10 gp, a client can feel the thrill of a researcherâs epiphany
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage âThe next challenge is
                                                
                                            
                                                
                                                     corrupted magic. Many more can you find in this forgotten place.â âThe jade serpents crave offerings.â Treasure. Close inspection of Abalahinâs roots reveals an ebony wand decorated with bones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , being a heavier scrawl. These notes provide a piecemeal record of Dean Tullus discovering Murgaxorâs orb and suggest something unusual with Tullusâs behavior. Treasure. The curios decorating the room have
                                                
                                            
                                                
                                                    ) check finds a wand of secrets buried under papers on a shelf. L9. Deansâ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     itâs worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
                                                
                                            
                                                
                                                     if they refuse. A sloping tunnel leads down to a cave containing a mound of copper coins sprinkled with silver, gold, and platinum coins. Stacked neatly against the wall behind the hoard are several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     they contain only chalk-white skeletons made of clay. Though the chests seem to brim with coins and gems, a character who inspects them and succeeds on a DC 12 Intelligence (Investigation) check learns
                                                
                                            
                                                
                                                     is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepterâs magic.
 
   Dario Jelusic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     midnight sales and other promotions. Some celebrants and customers decorate themselves with gold dust and wear coins as jewelry. Guildsmeet (Tarsahk 7). On this holiday, guild members gather in their
                                                
                                            
                                                
                                                     wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     brandishes a gnarled piece of bleached wood. âI am a powerful wizard. My wand annihilates all those who make me uptight. Go away. Leave Gorkoh alone, and thereâs no annihilate. Gorkoh is merciful.â He thrusts
                                                
                                            
                                                
                                                     his wand several times in your direction.
 Gorkoh continues to bluff, pretending his gnarled stick of polished driftwood is a magic wand. A character who succeeds on a DC 10 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     following details become apparent: The additional runes record the occupantâs date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
                                                
                                            
                                                
                                                     uncovers a suit of scale mail and scattered coins totaling 200 cp, 180 sp, and 60 gp. 27. Iron Door The entrance to Durgeddinâs halls and forges lies behind a sturdy locked door. Cut into the cavern wall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     near the center of the cavern. Treasure. Loose coins amounting to 500 gp, spilled from a rotted sack, are scattered around the frost giant skeletons. Note that the monsters at area 4B will attack any
                                                
                                            
                                                
                                                     be taken to the fire giantsâ stronghold and given as gifts to the powers behind the uprising. Treasure. In the iron box are a pearl of power, a set of Nolzurâs marvelous pigments, and a wand of paralysis.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     giantâs armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and
                                                
                                            
                                                
                                                     ordinary currency is usually left behind after a raid. Tiny, round coins simply have no worth to a frost giant. Because frost giants canât stand the heat of a forge, they donât mine their own metal or craft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    : Glittering heaps of coins, statuettes, and weapons throughout this room are covered in a thin layer of dust.
 Treasure. The hoard here consists of 510 pp, 1,250 gp, twelve small gems of various kinds worth
                                                
                                            
                                                
                                                     and deliver it to the fanatics in Illithinoch (see later in this adventure). Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     have the characters think about their life choices. Treasure. In thanks, Torwyn and her crew offer the party a wand of magic missiles, a +1 vicious rapier, and a rope of entanglement. The rope is
                                                
                                            
                                                
                                                    -teller  The fortune-teller asks for a donation. A character who drops one or more coins (no action required) gains advantage on their next d20 roll. 
   3  Weapons  A creature on the barge can find and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (the key is in his pocket). His trove includes 230 sp, a pouch of six azurites worth 10 gp each, Ornaâs plate armor, Gervorâs studded leather armor and longsword, and a wand of magic missiles (fully
                                                
                                            
                                                
                                                     him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
                                                
                                            
                                        






