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Returning 35 results for 'coins weight region'.
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clans weight reason
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cousins weight regain
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Magic Items
Baldur’s Gate: Descent into Avernus
carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
Monsters
Icewind Dale: Rime of the Frostmaiden
Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Shapechanger. The werebear can use its action to
, Oyaminartok is not a monster but a force of good in the region, and she passes her curse only to goliaths whose hearts are pure.
Oyaminartok and others of her kind try to help creatures they come across, for
Monsters
Bigby Presents: Glory of the Giants
mountain, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine
palm into stone.
Regional Effects
The region surrounding a scion of Skoraeus is altered by the giant’s magic, creating one or more of the following effects:
Abundant Stone and Minerals. Smooth
Monsters
Bigby Presents: Glory of the Giants
crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine tunnels.
If the cradle is destroyed, the scion of Skoraeus
, seeking to mold and shape stone into beautiful elegance. If it needs more raw materials, the scion can transform a living creature in its palm into stone.
Regional Effects
The region surrounding a scion
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
throw my weight around to make sure I get my way.
8
I enjoy breaking delicate works of art. And fingers, which are sort of the same.
Ideals
d6
Ideal
1
Guild. My
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Trade Bars Because large numbers of coins can be difficult to transport and account for, many merchants prefer to use trade bars—ingots of precious metals and alloys (usually silver). These bars are
valued by weight, as shown in the Trade Bars table. Trade Bars Bar Value Dimensions 2-pound silver bar 10 GP 5 in. long × 2 in. wide × 1/2 in. thick 5-pound silver bar 25 GP 6 in. long × 2 in. wide × 1 in. thick 5-pound gold bar 250 GP 5 in. long × 2 in. wide × 3/4 in. thick
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Trade Bars Because large numbers of coins can be difficult to transport and account for, many merchants prefer to use trade bars—ingots of precious metals and alloys (usually silver). These bars are
valued by weight, as shown in the Trade Bars table. Trade Bars Bar Value Dimensions 2-pound silver bar 10 GP 5 in. long × 2 in. wide × 1/2 in. thick 5-pound silver bar 25 GP 6 in. long × 2 in. wide × 1 in. thick 5-pound gold bar 250 GP 5 in. long × 2 in. wide × 3/4 in. thick
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the soul exudes. An evil creature can carry as many Soul Coins as it wishes (up to its maximum weight allowance). A good or neutral creature can carry a number of Soul Coins equal to or less than its
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the soul exudes. An evil creature can carry as many Soul Coins as it wishes (up to its maximum weight allowance). A good or neutral creature can carry a number of Soul Coins equal to or less than its
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as “dime” or lively as “gold double-eagle.” A country typically
mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide — except by those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as “dime” or lively as “gold double-eagle.” A country typically
mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide — except by those
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Remarkable Reward If Challidax was slain during the adventure, the region around the dragon’s lair rapidly thaws. Grahlista and an accomplished blacksmith named Tafarge make the characters an offer
: if the characters give the pair all the coins from Challidax’s lair (to disperse among the locals), the dragon’s body, and three months, Grahlista and Tafarge promise to make the party a remarkable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Remarkable Reward If Challidax was slain during the adventure, the region around the dragon’s lair rapidly thaws. Grahlista and an accomplished blacksmith named Tafarge make the characters an offer
: if the characters give the pair all the coins from Challidax’s lair (to disperse among the locals), the dragon’s body, and three months, Grahlista and Tafarge promise to make the party a remarkable
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of 700 gp. Their total weight is over 500 pounds: 305 pounds of coins plus another 200 pounds of jewelry. Buried among all the copper and tin in one chest is a small mahogany box containing two potions of healing and one vial of oil of etherealness, overlooked by the cultists during sorting.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of 700 gp. Their total weight is over 500 pounds: 305 pounds of coins plus another 200 pounds of jewelry. Buried among all the copper and tin in one chest is a small mahogany box containing two potions of healing and one vial of oil of etherealness, overlooked by the cultists during sorting.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
700 gp. Their total weight is over 500 pounds: 305 pounds of coins plus another 200 pounds of jewelry. Buried among all the copper and tin in one chest is a small mahogany box containing two potions of healing and one vial of oil of etherealness, overlooked by the cultists during sorting.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
700 gp. Their total weight is over 500 pounds: 305 pounds of coins plus another 200 pounds of jewelry. Buried among all the copper and tin in one chest is a small mahogany box containing two potions of healing and one vial of oil of etherealness, overlooked by the cultists during sorting.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and weight used in lieu of great piles of coins or gems for larger transactions. The most common such trade bar is a 5-pound bar 6 inches long, 2 inches wide, and 1 inch thick, valued at 25 gp
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and weight used in lieu of great piles of coins or gems for larger transactions. The most common such trade bar is a 5-pound bar 6 inches long, 2 inches wide, and 1 inch thick, valued at 25 gp
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
riding behind Stalagma on the gorgon.)
Xorn. Three xorn under Stalagma’s command are gathered around a broken mine cart filled with coins.
Stalagma is Valtagar Steelshadow’s beloved mate, and only
ride it. The beast is smart enough to obey Stalagma’s verbal commands, and it’s strong enough to bear her weight while she’s in her enlarged duergar form. Stalagma attacks any non-duergar who aren’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
needs, and to organize into political structures that can withstand the changing fortunes of the passing centuries. Each polis is centered in a city but includes a wide region of surrounding
Meletis, and Meletian fabric, stonework, and fish northward. Both poleis mint coins of copper, silver, and gold, with equivalent value. Setessa trades with the other poleis as well, but less
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Treasures Red dragons love gold above all other precious metals and are entranced by its gleam, its luster, and the sound of its chime. They amass gold coins and objects to form the bulk
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon.
This area is
Xabazhut’s lair and holds his hoard, plundered from the towns of the Paradise Mountains region. Xabazhut is a Young Red Dragon who wants to burn the area and grow his hoard, as his predecessor did. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
riding behind Stalagma on the gorgon.)
Xorn. Three xorn under Stalagma’s command are gathered around a broken mine cart filled with coins.
Stalagma is Valtagar Steelshadow’s beloved mate, and only
ride it. The beast is smart enough to obey Stalagma’s verbal commands, and it’s strong enough to bear her weight while she’s in her enlarged duergar form. Stalagma attacks any non-duergar who aren’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
hungry, the dragon hunts a vast region around the hill. He has yet to encounter anyone able to stop him. A staircase in the ruined temple descends to the catacombs but is choked with rubble. Among
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and rises through a hole in the ceiling above. Magnificent treasures gleam among a pile of coins heaped around a square granite pillar. Near the pillar lounges a mighty red dragon.
This area is
Xabazhut’s lair and holds his hoard, plundered from the towns of the Paradise Mountains region. Xabazhut is a Young Red Dragon who wants to burn the area and grow his hoard, as his predecessor did. He