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Returning 35 results for 'coins which rules'.
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coin which rolls
coins which rolls
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Backgrounds
Ghosts of Saltmarsh
rise over the ocean.
8
I am no common criminal; I am a mastermind.
D6
IDEAL
1
Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2
Smuggler
âs Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. Iâll do nearly anything if it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
engraved with images of falling coins. The archâs keystone has a tiny slot in it. This is one of Halasterâs magic gates (see âGatesâ), and its rules are as follows: Feeding a gold coin into the slot in the
keystone causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but donât open the gate. Characters must be 8th level or higher to pass through this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
mints its own currency, which might correspond to the basic rules terms. In most worlds, few currencies achieve widespread distribution, but nearly all coins are accepted worldwide â except by those
Currency The straightforward terms âgold pieceâ (gp), âsilver pieceâ (sp), âcopper pieceâ (cp), âelectrum pieceâ (ep), and âplatinum pieceâ (pp) are used throughout the game rules for clarity. You
Compendium
- Sources->Dungeons & Dragons->Stranger Things
as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydraâs lair they will find coins, gems
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Masterâs) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
When it comes to the souls of mortals, the Nine Hells is always open for
infernal commerce are treasure and soul coins.
Treasure is only valuable to devils because of its efficacy in tempting and twisting mortals (humans in particular) toward lives of corruption, ultimately
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge and senses, tell players everything they need to know. Published adventures
rules and the adventure youâve prepared. So how do you decide? Think through these possibilities: No Rules Required. Sometimes, resolving a situation is easy. If an adventurer wants to cross an empty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Glabbagool This area contains the skeletal remains of a drow, along with a dark metal mace and a scattering of coins. However, the characters are quick to notice that these items appear to hover
, this monster has an Intelligence of 10 (+0) and telepathy out to a range of 60 feet (see the Monster Manual introduction for telepathy rules). Juiblexâs arrival in the Underdark has granted Glabbagool
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge
turns in Initiative order. Step 3: Describe What Happens After the players describe their charactersâ actions, itâs the DMâs job to resolve those actions, guided by the rules and the adventure youâve
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
pays double their bet. Copper Slots These machines, referred to by some casino patrons as âtricky devils,â are simple clockwork devices that accept copper coins. Each machine has a spring-loaded lever
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them.
Four Redbrand ruffians are drinking and playing
drinking heavily, and they are poisoned (see the appendix in the Basic Rules for the effects of being poisoned). The Redbrands immediately recognize characters wearing scarlet cloaks as impostors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beg the characters to spare them, offering to drive the characters to the Red Belvedere in exchange. Driving the Venatrix The following rules are an adjusted, condensed version of the infernal war
machine rules found in Baldurâs Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and the soul within, which has left Kaylan perpetually hungry for more. Gaining Kaylanâs Favor. Kaylan desires to feed off as many Soul Coins as he can. The characters can give Kaylan three Soul
Coins in exchange for access to Dragonâs Pride. Cheating in the Red Belvedere
Cheating by magical means is nearly impossible within the casino. Magical effects that enhance personal skill, such as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
hospitality (see âRules of Conductâ in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
the archâs keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
use Wisdom checks to find thingsâsee the Search action in the rules glossaryâbut sometimes they stumble on them accidentally, as Auro did here.
Jared: Past the flames and smoke, you see a glimmering
pile of coins heaped near a chest.
5 Amy: Anybody have a quick way to put out a fire?
Phillip: And you laughed at me for preparing Create or Destroy Water! I clutch my Holy Symbol and cast the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
OF THE REALMS
Nearly every major power of Faerûn has its own currency: coins minted within its borders that represent both its influence and material wealth. Most coins of pure composition and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Glasya, the rebellious daughter of Asmodeus, rules the place and oversees the punishments doled out to devils that stray from their assigned tasks. These lawbreakers are put on trial in Phlegethos, and if
unpredictable. She flaunts the rules of tradition and bends the law without breaking it. She delights in shocking others by springing gambits that catch them unaware. Mortals who go up against
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calls for the crowd to place their bets. 31â34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
as the monarchy rules in Breland, another war is inevitable. Rise up!" 87â90 A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often. 91
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
already joined). The âVortshu and Tâkitka at Vocathâ sidebar shows these rules in play. VORTSHU AND TâKITKA AT VOCATH
The following is an example of the âForming a Coalitionâ rules in play.
A
.
Attitude Adjustment. Characters can improve the attitude of the ssurran faction by one step if they offer Zothâess a worthy gift, examples of which are as follows:
At least 500 gp in coins, gems, or art objects A magic item of uncommon rarity or better
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the Dragon Bar, an imp encourages them to speak with Vez the oni. F3: Illusory Fountain Heavy doors swing inward, revealing a jingling fountain of gold coins rising from the floor of an extravagant
coins are an illusion. Physical inspection of the fountain, a detect magic spell, or a successful DC 12 Intelligence (Investigation) check reveals them as such. Scrying Statue. Creatures in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wealth. Heaps of coins in a secure vault is all I dream of. (Any) 2 Smugglerâs Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful) 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
caravans scheduled anytime soon, she does make the characters an offer. Ylsa invites the characters into her well-guarded office, where she shows them a pile of coins and jewelry from all over the
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Masterâs Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
downtime activities and undertake some of the franchise tasks that operate alongside the downtime rules. All the activities mentioned in this section are introduced or talked about in the âFranchise Tasks
, the characters are aware that the only other survivor of the attack on the Fellowship of the Golden Mongoose was the tiefling paladin occultant Talanatha Three-Coins. Clearly the best source of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
a specific activity over and over, such as washing hands, touching things, praying, or counting coins. 11â20 The character experiences vivid hallucinations and has disadvantage on ability checks. 21
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A faceless mother figure
Roknar NE Lies, intrigue Trickery Hands filled with coins
Sharindlar CG Healing, love Life Burning needle
Thard Harr CG Wilderness, hunting Nature
improve a clanâs capabilities. Berronar Truesilver The Matron of Home and Hearth is the patron of family, honor, and law. She lays out the rules for managing a dwarf clan. Berronarâs code establishes the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
materials such as various types of woods and metals, trading unusual gems and strange gold coins in return. Of their inventions, folks have seen little, but the few glimpses attained have fueled much
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
this charm lasts, you can use an action to pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 30 feet of you. The effect lasts for 3 days, after which the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1 join the fray. Treasure A merchant who once lived here had a chest full of coins hidden under the flagstone floor of his home. A thorough search of the interior of the eastern cottage and a
feet (spending half their speed to do soâsee the âBeing Proneâ section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
boat is a skeleton draped in rags, with hundreds of gold coins piled around it. The coins are made of clay painted gold and are worthless. The funeral barge, which was assembled inside the crypt, is too
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casinoâs boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casinoâs rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Donât cheat. (Cheaters never prosper.)
Donât accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Masterâs Guide and follow the same rules. Strawbundleâs Charm
hags are a frightful lot:
Widow Groat has tarnished gold coins covering her eyes and ants nesting in her skull. The ants serve as her spies, and their presence often portends her arrival. She carries a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
by force. B62: Gambling Room Brightly robed gamblers in animal masks play games of chance in this weathered gambling den, exchanging coins and jewelry from an older era. Four cultists, clad in golden






