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Returning 35 results for 'cold clearing'.
Other Suggestions:
cold creating
core clearing
cold cleansing
cold caring
call clearing
Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately
Monsters
Fizban's Treasury of Dragons
Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood
, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
motivations associated with specific parts of the adventure. Fulfilling the goal specified by an adventure hook earns the character inspiration, as described in the hook’s entry. Best Served Cold
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
motivations associated with specific parts of the adventure. Fulfilling the goal specified by an adventure hook earns the character inspiration, as described in the hook’s entry. Best Served Cold
have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them. Clearing the Howling Hatred cultists out of Feathergale Spire earns the character inspiration
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
away. M2: Valsyx’s Clearing Swamp trees arch over this low clearing, creating an oppressive dome of vegetation above the soggy ground. A low stone sits like an altar or table at the clearing’s far end
that there’s a problem before casting dimension door to arrive in the concealing underbrush near Valsyx’s clearing. Charnyz then attacks from hiding, and Valsyx joins her. The nagas fight to the death
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
away. M2: Valsyx’s Clearing Swamp trees arch over this low clearing, creating an oppressive dome of vegetation above the soggy ground. A low stone sits like an altar or table at the clearing’s far end
that there’s a problem before casting dimension door to arrive in the concealing underbrush near Valsyx’s clearing. Charnyz then attacks from hiding, and Valsyx joins her. The nagas fight to the death
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a glittering array of stars and auroras bedecks the sky. The weather on the
extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a glittering array of stars and auroras bedecks the sky. The weather on the
extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Traveling to the Castle Castle Naerytar is not just a stone’s throw down the road. It sits fifteen miles from the work camp — fifteen cold, muddy, difficult miles. It takes the characters two days to
carry the cult’s contraband on their backs along this portion of the trail, and their tracks can be plainly seen where the path crosses wet ground. Much of the path is through mucky, cold, knee-deep
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Traveling to the Castle Castle Naerytar is not just a stone’s throw down the road. It sits fifteen miles from the work camp — fifteen cold, muddy, difficult miles. It takes the characters two days to
carry the cult’s contraband on their backs along this portion of the trail, and their tracks can be plainly seen where the path crosses wet ground. Much of the path is through mucky, cold, knee-deep
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
two sapphires (worth 50 gp each). Northeast Arboretum. Three skeletons—AC 12, 3 (1d6) bludgeoning damage with shovels or rakes—are at work, clearing scorched plants. One twig blight, which is hostile
centered on the book. The sphere spreads around corners. Each creature in the area must make a DC 12 Dexterity saving throw. A creature takes 22 (5d8) cold damage on a failed saving throw, or half as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
two sapphires (worth 50 gp each). Northeast Arboretum. Three skeletons—AC 12, 3 (1d6) bludgeoning damage with shovels or rakes—are at work, clearing scorched plants. One twig blight, which is hostile
centered on the book. The sphere spreads around corners. Each creature in the area must make a DC 12 Dexterity saving throw. A creature takes 22 (5d8) cold damage on a failed saving throw, or half as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pillars. Clearing the snow off the lid reveals an engraving of a brazier. You also notice a carving near the top of each pillar; from north to south, these images depict a twig, a pinecone, a flame, a
aside. It weighs 500 pounds. The sarcophagus holds Sahnar, a moon elf mummy that animates as soon as the lid no longer prevents it from sitting up. This mummy is chaotic good and acclimated to cold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pillars. Clearing the snow off the lid reveals an engraving of a brazier. You also notice a carving near the top of each pillar; from north to south, these images depict a twig, a pinecone, a flame, a
aside. It weighs 500 pounds. The sarcophagus holds Sahnar, a moon elf mummy that animates as soon as the lid no longer prevents it from sitting up. This mummy is chaotic good and acclimated to cold
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
was once known as the Sun Prince, but his heart grew cold when his betrothed betrayed him and escaped, her soul becoming one of the stars. Ever since, the wrathful prince has sought to reunite with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
power enables it to command the other demons already present in the world. They form a horrid army that sets about stripping the world of life and clearing the path for the lord’s dominance. At this point
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
power enables it to command the other demons already present in the world. They form a horrid army that sets about stripping the world of life and clearing the path for the lord’s dominance. At this point
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
was once known as the Sun Prince, but his heart grew cold when his betrothed betrayed him and escaped, her soul becoming one of the stars. Ever since, the wrathful prince has sought to reunite with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
lightning bolt or cone of cold to get down to business. (At your discretion, give Hoobur a spell save DC of 15 and +7 to hit with spell attacks because he’s a little out of it. Maybe there’s more in that tea
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
to avoid being surprised. Thickets. The thickets around the clearing are difficult terrain, but they aren’t dangerous—just annoying. They provide three-quarters cover to creatures attacking through
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
to avoid being surprised. Thickets. The thickets around the clearing are difficult terrain, but they aren’t dangerous—just annoying. They provide three-quarters cover to creatures attacking through
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
party can spend 10 minutes clearing the rubble to gain access to the east side of the hall. Twisting Tunnel. Beyond the rubble is a narrow tunnel just large enough for a Medium creature to squeeze
). B43: Queen Zanobis’s Tomb The cold stone walls of this royal burial chamber honor the last great queen of Cynidicea. Reliefs tell the story of a beloved queen who served her people nobly and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
party can spend 10 minutes clearing the rubble to gain access to the east side of the hall. Twisting Tunnel. Beyond the rubble is a narrow tunnel just large enough for a Medium creature to squeeze
). B43: Queen Zanobis’s Tomb The cold stone walls of this royal burial chamber honor the last great queen of Cynidicea. Reliefs tell the story of a beloved queen who served her people nobly and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 3 This level is submerged in cold (but not frigid) seawater. The following locations are identified on map 6.3. Map 6.3: Sahuagin Lair Level 3 View Player Version 48. Barracks Unless
if any creature passes from the corridor into the chamber. If that occurs, each creature within 20 feet of the glyph must make a DC 15 Dexterity saving throw, taking 22 (5d8) cold damage on a failed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 3 This level is submerged in cold (but not frigid) seawater. The following locations are identified on map 6.3. Map 6.3: Sahuagin Lair Level 3 View Player Version 48. Barracks Unless
if any creature passes from the corridor into the chamber. If that occurs, each creature within 20 feet of the glyph must make a DC 15 Dexterity saving throw, taking 22 (5d8) cold damage on a failed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Clearing a Path. The trail leads to an area where a cave-in occurred sometime after Teeshe and Boot passed through. To clear the cave-in, the characters work together to move the debris and secure
passage for the characters to attack them effectively with weapons. However, damaging the vines with fire or cold damage from a spell of 1st level or higher gives creatures moving up the tunnel advantage on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Clearing a Path. The trail leads to an area where a cave-in occurred sometime after Teeshe and Boot passed through. To clear the cave-in, the characters work together to move the debris and secure
passage for the characters to attack them effectively with weapons. However, damaging the vines with fire or cold damage from a spell of 1st level or higher gives creatures moving up the tunnel advantage on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the centaurs escape the canyon. Escaping the Canyon. The characters can escape the canyon by the following means: Clearing the Rubble. A character who inspects the rubble and succeeds on a DC 15
successful DC 25 Strength (Athletics) check. Destroying the Book. The book has Armor Class 15, 50 hit points, resistance to cold and fire damage, and immunity to poison and psychic damage. Dispelling the






