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                        Returning 7 results for 'cold combatants'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     invisible with it.Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.
Duergar
Duergar are dwarves of the deep
                                                
                                            
                                                
                                                     as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Warrior Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain. Sahuagin
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  13  +1  +1 
  Cha  9  â1  â1 
   
 Skills Perception +5
 Resistances Acid, Cold
 Senses Darkvision 120 ft.; Passive Perception 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Cold War No one knows what caused the Mourning, and the fear of repeating this cataclysm â not the Treaty of Thronehold â is what keeps potential combatants at bay. No one is happy with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
 The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
                                                
                                            
                                                
                                                     knocks Krentz out cold but is then beaten unconscious by his companions. Durnan, the proprietor of the Yawning Portal, points toward the door. âOut!â he snarls, and the Xanathar Guild members flee carrying Krentzâs unconscious form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Fortress Level 3 This level is submerged in cold (but not frigid) seawater. The following locations are identified on map 6.3.  Map 6.3: Sahuagin Lair Level 3 View Player Version 48. Barracks Unless
                                                
                                            
                                                
                                                     urging the combatants as they fight. From the north they hear an occasional scream from the locathah undergoing torture and the raucous noise of the torturers enjoying their pastime. This long room has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose. Duergar Despot Duergar despots replace
                                                
                                            
                                                
                                                     turns to take the Hide action.
  Duergar Soulblade Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes. Duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hostile, Lysan and Zastra shout for help and attack the characters. After all combatants have taken a turn, all five sailors in the upper crew quarters (area Z2) join the fight. Talking with Lysan and
                                                
                                            
                                                
                                                     demeanor belies a suspicious and cold attitude. If asked about Figaro, Ilren breezily explains that Figaro is recovering from an illness but doesnât elaborate. Ilren adds that he is happy to serve as
                                                
                                            
                                        






