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                        Returning 10 results for 'cold comet'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
                                                
                                            
                                                
                                                     the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     +6, Int +11, Wis +9, Cha +8
 Skills Perception +9
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities psychic
 Condition Immunities charmed
                                                
                                            
                                                
                                                     if it ends its turn inside an object.
 Actions
 Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.
 Comet Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
                                                
                                            
                                                
                                                    (+3)
 
  DEX
 12(+1)
 
  CON
 23(+6)
 
  INT
 18(+4)
 
  WIS
 12(+1)
 
  CHA
 16(+3)
Saving Throws Dex +6, Wis +6, Cha +8
 Skills Perception +6
 Damage Resistances cold; bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     refute these claims and turn to ancient myths for explanation. Perhaps the angry sun was slain by a primordial foe taking the form of a comet, or perhaps the sun was the shell of a great dragon’s egg
                                                
                                            
                                                
                                                     Menagerie) that abides no solicitors. Yort. This cold, swampy moon is strewn with the petrified skeletons of kindori (see Boo’s Astral Menagerie). Humanoid evacuees from Fyreen have taken to building
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     taking on forms that can journey to the Material Plane. They arrive most often in the wake of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
                                                
                                            
                                                
                                                     mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    
 18(+4)
 
  CON
 12(+1)
 
  INT
 11(+0)
 
  WIS
 12(+1)
 
  CHA
 7(−2)
Saving Throws Dex +7, Con +4
 Skills Stealth +7
 Damage Resistances cold
 Damage Immunities psychic
                                                
                                            
                                                
                                                    , piercing, and slashing from nonmagical attacks
 Damage Immunities cold, necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Euryale cards around the walls, while a door to the north displays the Comet card. “Oh good, heroes,” she sneers, the final word dripping with contempt. “Shall we get this over with?”
 The medusa
                                                
                                            
                                                
                                                     choose one). The curse can’t be broken while the House of Cards exists. Otherwise, a Remove Curse or similar magic ends it. 22: Comet A being composed of swirling dust and ice hovers at the far end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     larson, ivan shavrin  Cards from the Deck of Many More Things  Deck of Many More Things   d100 Card   01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
                                                
                                            
                                                
                                                     (choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cold have not been kind to them.
 Most of the books and scrolls that litter the floor have been ruined by centuries of disuse, but adventurers who search the remains unearth two survivors: a scroll
                                                
                                            
                                                
                                                     scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
                                                
                                            
                                        






