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Returning 19 results for 'cold correct'.
Other Suggestions:
cold current
cold collect
core correct
cold connect
cold corrupt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Titivilus dies only if
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
When you wash or bathe, anything less than uncomfortably hot water feels cold to you.
6 You have to slap some creature roughly before you can get a good night’s sleep.
7 You’re just not
so quickly that you must cut it during every short or long rest.
10 When people call you by your correct name, you constantly admonish them by telling them your correct name.
Master of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(+5)
Saving Throws Str +12, Dex +7, Con +10
Skills Athletics +12, Intimidation +11, Perception +9
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
have the frightened condition until the end of its next turn.
Domenico Cava Wynemar Brack Well, that’s not quite correct, either. Rather, I fear the sheer destruction those three grim champions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never travels farther than the sprawling city that lies outside his palace. Dispater is correct to fear
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has been done to the likes of Geryon, Moloch, and so many others. Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be seduced by
+13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
match what’s in the printed adventure. Focus on getting the shape and dimensions correct, and leave the rest to the players’ imaginations.
Map: The Sword Coast View Player Version Conyberry The
off threats from the Mere of Dead Men. Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by bobbing will-o
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks. Monsters sometimes have stat quirks like that. The Monster Manual says gnolls speak Gnoll, but the Player’s Handbook doesn’t mention that language. What is correct? The Player’s Handbook language
yes, the feature is magical. Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
-eyed cat. See appendix C for Mary’s stat block. Value to the Party. Mary’s expertise as a diviner can grant advantage on any characters’ checks to determine correct passage through the caverns leading
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably
let people know why she was angry, so they can correct their behavior in the future. She will not tolerate bullying. Werond Torohar (Female Human Teamster). Quiet, unassuming Werond Torohar can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. Losvius Longnose (Male Lightfoot Halfling Teamster). Although Losvius’s nose is respectably large
people know why she was angry, so they can correct their behavior in the future. She will not tolerate bullying. Werond Torohar (Female Human Teamster). Quiet, unassuming Werond Torohar can handle a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum
(use the hill giant statistics, plus immunity to cold damage), and three young frost giants (use the ogre statistics, plus immunity to cold damage) call this place home. If the frost giant is killed, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the sigil sequence for a teleportation circle. 4 An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal. 5 A strange map shows a road where no
mountains as the bitter cold freezes steaming geysers into sprays of ice shards. Earthquakes and volcanic eruptions reshape the landscape almost daily. Avalanches of snow and broken rock tumble down
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. Those who approach within reach of it feel a cold chill run up and down their spine
wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. No more than once per day, while Zorhanna is immersed in the pool, she can use it to contact the Prince
and her simulacrum know the correct combination of letters (although “OAK” is a direct reference to the magic painting in area P10). The safe has no mechanisms that a thief can exploit using thieves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint
water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the Dragon to alter the cult’s foundational beliefs. The Dragon Queen steered this prophet, named Severin, to the correct translation of the cult’s foundational prophecy: “…naught will be left
you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder.
6 Death Ward. The dragon can cast
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
. So can it still use a move or a bonus action or a reaction? Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
must make a DC 20 Dexterity saving throw, taking 33 (6d10) cold damage on a failed save or half as much damage on a successful one. T7: Skeleton Closet A moldering skeleton draped in cobwebs sits in
double door is opened via any other means besides the correct combination, a cloud of sweet-smelling gas is released from the skull engraving. The gas fills the widened area immediately south of the






