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Returning 35 results for 'cold reasons granting to have rejection'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Grasp", "rollDamageType":"cold"} cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell
mind flayer empire many centuries ago, but Oshundo was driven out for practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s longdead
Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Greataxe", "rollDamageType":"slashing"} slashing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Greataxe", "rollDamageType":"cold"} cold damage
", "rollType":"damage", "rollAction":"Freezing Ray", "rollDamageType":"cold"} cold damage, and the target must make a DC 18 Constitution saving throw. On a failed save, the target has the restrained condition
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.
Legendary Resistance (1/Day in This Form). If Auril fails a saving throw, she can choose
Monsters
Icewind Dale: Rime of the Frostmaiden
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step
2/day each: control
":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Talons","rollDamageType":"cold"} cold damage.
Touch of Frost. Melee Spell Attack: +13;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
Morningstar","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ice Morningstar","rollDamageType":"cold"} cold damage.
Ice Dart. Ranged Weapon
Dart","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ice Dart","rollDamageType":"cold"} cold damage.
Cone of Cold (Recharges after a
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
Magic Items
Tyranny of Dragons
. Below the five masks, a new mask shapes itself, granting the wearer a draconic visage that covers the face, neck, and shoulders.
While you are attuned to and wear this mask, you can have any of the
face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the icy might emblematic of frost giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
maximum of 20.
Born of Ice. You have resistance to cold damage.
Frigid Retaliation. Immediately after a creature you can see within 30 feet of you hits you with an attack roll and deals damage, you can
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
unknown reasons. Perhaps some new and greater threat stirs in the dark depths of the sea, and the laneshi seek aid from their air-breathing cousins. Or perhaps there’s truth in the fearful whispers
Feats
Fizban's Treasury of Dragons
You’ve manifested some of the power of chromatic dragons, granting you the following benefits:
Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it
with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action
Feats
Planescape: Adventures in the Multiverse
You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:
Planar Adaptation. When you finish a long rest, you gain
resistance to either acid, cold, or fire damage (your choice) until you finish your next long rest.
Portal Cracker. Your experience with portals allows you to open them without a portal key. As an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Chromatic Dragon You’ve manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial
weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and turned a skull-shaped fortress formerly occupied by frost giants into her abode. Her presence makes the island the most frigid place in the Far North. The cold is unbearable for many visitors
. They might visit the island for either of the following reasons: Vellynne Harpell, a member of the Arcane Brotherhood, invites the characters to join her on an expedition to the island (see chapter 4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies. Metallic Dragonborn Traits You have the following racial traits. Creature Type
. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Metallic Ancestry. You have a metallic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
INT
11 (+0)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Str +12, Con +11, Wis +10, Cha +9
Skills Athletics +12, Perception +10
Damage Immunities cold
Senses passive Perception 20
) cold damage.
Freezing Ray. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) cold damage, and the target must make a DC 18 Constitution saving throw. On a failed save
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
9 (−1)
Saving Throws Str +10, Con +8
Skills Athletics +10, Perception +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
main villains. The characters might want to explore the lairs for a variety of reasons, including the following:
Disrupting the villain’s operation Gaining an audience with the villain (perhaps to
the Stone of Golorr if the villain has it, or finding leads on its whereabouts when the trail goes cold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
are Medium. Speed. Your walking speed is 30 feet. Chromatic Ancestry. You have a chromatic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Chromatic
Dragon Damage Type
Black Acid
Blue Lightning
Green Poison
Red Fire
White Cold
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bigby’s hand (appears as a tentacle), cone of cold Human Warlock of the Fathomless Tentacle of the Deeps 1st-level Fathomless feature You can magically summon a spectral tentacle that strikes at your
you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+8
Dex 16 +3 +3
Con 18 +4 +4
Mod Save
Int 13 +1 +5
Wis 14 +2 +6
Cha 16 +3 +7
Skills Deception +7, Insight +6
Resistances Cold
Immunities
Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
Bone devils are just one of a thousand reasons never to make a deal with a devil, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril the Frostmaiden Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank
Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 23
, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold pinpricks of light like those of other
)
Saving Throws Con +7, Int +8, Wis +7, Cha +7
Skills Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5
Damage Resistances cold, lightning, necrotic
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
3(−4)
CON
23(+6)
INT
25(+7)
WIS
24(+7)
CHA
25(+7)
Saving Throws Int +13, Cha +13
Skills Arcana +13, History +13, Perception +13
Damage Resistances cold, fire
target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
spell.
Each time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile air elemental or fire elemental (depending on the damage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleet Storm
7 Ice Storm
9 Cone of Cold
Temperate Land Druid Level Circle Spells
3 Misty Step, Shocking Grasp, Sleep
5 Lightning Bolt
7 Freedom of Movement
Cold
Temperate Lightning
Tropical Poison
Level 14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
discovery with potential rivals, nor does he trust surface-dwellers. For these reasons, characters can’t persuade Yilsebek to join forces with them. Treasure. The source of the room’s heat is a thermal cube
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
Arcana +12, Perception +12
Damage Resistances cold, fire, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
there, watching you.
Draconic Gift 3rd-Level Drakewarden Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Draconic Essence. When you summon the drake, choose a damage type: acid, cold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
the tunnels they found, worming out new lairs under the surface for reasons of their own. In time, their excavations grew into the vast labyrinth known today as Undermountain, the largest dungeon in all
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits