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Returning 35 results for 'cold respect grasping to have record'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
","rollDamageType":"cold"} cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and
Monsters
Bigby Presents: Glory of the Giants
essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a giant’s respect. Communities of goliaths who live in close relationship with giants
’s giant community: cold;{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Giant's Strikes (Cold)", "rollDamageType":"cold"} (frost giant), fire;{"diceNotation":"2d6", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longsword","rollDamageType":"cold"} cold damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"cold"} cold damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"damage", "rollAction":"Elemental Strike (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Elemental Strike (Cold)", "rollDamageType":"cold
the wilds of Eldraine, and the Kindly Lord demands fealty and respect from followers. Despite having an austere demeanor, the Kindly Lord is also known for following mysterious whims, journeying to
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Monsters
Van Richten’s Guide to Ravenloft
, undead hunters, nosferatu possess the endless thirst of vampire;vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights punctuated
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
Monsters
Princes of the Apocalypse
uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
":"3d6","rollType":"damage","rollAction":"freezing cloud","rollDamageType":"cold"} cold damage.
Regional Effects
Olhydra’s presence in an elemental node creates a number of widespread effects
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
your name, and salt your fields.
d6
Ideal
1
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
Backgrounds
Sword Coast Adventurer's Guide
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
Backgrounds
Guildmasters’ Guide to Ravnica
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
monsters
spells and other magical effects.Multiattack. The formless spawn makes up to four attacks, using Bludgeoning Pseudopod or Grasping Tentacle in any combination. It can replace any number of attacks with
.
Grasping Tentacle. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Grasping Tentacle"}, reach 20 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage
monsters
Magic Resistance The elder thing has Advantage on saving throws against spells and other magical effects.Multiattack. The elder thing makes up to two Grasping Tentacle attacks and uses
Spellcasting.
Grasping Tentacle. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Grasping Tentacle"}, reach 20 ft. Hit: 11 (1d8 + 6
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
monsters
Magic Resistance The flying polyp has Advantage on saving throws against spells and other magical effects.Multiattack. The flying polyp makes up to four Grasping Tentacle attacks and uses Wind Blast
polyp can see within 120 feet. Failure: 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Wind Blast", "rollDamageType":"Cold"} Cold damage and the target is pushed up to 30 feet away
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+1)
CHA
14 (+2)
Saving Throws Str +9, Con +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(+4)
WIS
12(+1)
CHA
14(+2)
Saving Throws Str +9, Con +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Actions
Multiattack. The wastrilith uses Grasping Spout and makes three attacks: one with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
invite visitors to participate in Battle Prawns. If characters ask, Sid explains the challenge is simple: assist in making a gigantic shrimp cake in record time. Participants must rapidly prepare prawn
meat and chop beans for the sous-chefs. If they perform these preparations fast enough, they might complete the recipe in record time. Unless the characters specifically ask, no one mentions the unusual
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(+4)
WIS
12(+1)
CHA
14(+2)
Saving Throws Str +9, Con +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Actions
Multiattack. The wastrilith uses Grasping Spout and makes three attacks: one with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+1)
CHA
14 (+2)
Saving Throws Str +9, Con +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
attacks, and it uses Grasping Spout.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
invite visitors to participate in Battle Prawns. If characters ask, Sid explains the challenge is simple: assist in making a gigantic shrimp cake in record time. Participants must rapidly prepare prawn
meat and chop beans for the sous-chefs. If they perform these preparations fast enough, they might complete the recipe in record time. Unless the characters specifically ask, no one mentions the unusual
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant of Evil Water I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you
Damage Immunities cold
Senses passive Perception 16
Languages Aquan, Common, Giant
Challenge 11 (7,200 XP) Proficiency Bonus +4
Amphibious. The giant can breathe air and water.
Actions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant’s respect. Communities of goliaths who live in close relationship with giants emulate them and are recognized by the giants as kin. These goliath giant-kin often act as liaisons between giant
)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Giant
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
brute force isn’t enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
Cha 9 −1 −1
Skills Perception +5, Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ritual site. 3 Grasping hands that haunt a miser’s home. 4 A grim storybook character that follows those who speak its name. 5 Its target, acting in eerie pantomime. 6 An ominous priest that haunts a
+0 Cha 8 −1 −1
Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder
Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
brute force isn’t enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
Cha 9 −1 −1
Skills Perception +5, Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventuring party’s reputation in Ten-Towns improves as the characters gain levels, with the following results: When the characters reach 3rd level, they begin to earn a healthy measure of respect
from Ten-Towners who know of their exploits. When the characters reach 4th level, they are given a hero’s welcome in the towns they’ve helped but are given the cold shoulder in towns they’ve ignored