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                        Returning 18 results for 'cold warned refuges'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    H4. Gatehouse Barracks Wooden cots lie in broken heaps against the walls, leaving a clear space in the middle of the room where the Stone-Cold Reavers have laid out bedrolls and other gear. If warned
                                                
                                            
                                                
                                                     on a stool and sings quietly to herself while sharpening a knife. Sleeping under threadbare blankets nearby are Brakkis Elspaar and Jabarl the Orc-Biter. See the “Stone-Cold Reavers” sidebar for more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 2: Rumblings  A settlement in the north comes under giant attack. You decide which location to use: the walled town of Bryn Shander in the cold heart of Icewind Dale; Goldenfields, a
                                                
                                            
                                                
                                                     with quests that lead them deeper into the adventure. Be warned: these encounters are designed to test the party’s leadership and tactical skills, and characters who don’t exercise some degree of caution will likely perish.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Resistances cold
 Damage Immunities lightning, thunder
 Senses passive Perception 19
 Languages Common, Giant
 Challenge 13 (10,000 XP)
 Amphibious. The giant can breathe air and water.
 Actions
                                                
                                            
                                                
                                                     of a storm giant can affect the fate of thousands.
 Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the North. That is the extent of his involvement. The planar entities with whom Zephyros has spoken via the contact other plane spell warned him against taking a more direct hand in events. The party’s
                                                
                                            
                                                
                                                    , levitate, magic missile
 1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke’s resilient sphere, protection from energy, tongues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters are the ones Levistus warned her about, she tries to be as hospitable as possible but won’t discuss why she’s here or what she’s after. If she no longer feels safe in the castle, Avarice leaves
                                                
                                            
                                                
                                                     castle, they trapped most of the servants in this area. A five-foot-wide, eight-foot-high tunnel leads to a dark, cold room that reeks of filth.
 Five of the speaker’s servants (unarmed human commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
                                                
                                            
                                                
                                                     named Avarice—achieve her goals. Even though they find her demanding and difficult to live with, they dare not defy her. Levistus has warned the Knights of the Black Sword that duergar are plotting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     stone empowered you when you read it aloud. 
   6  You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was
                                                
                                            
                                                
                                                    
 Senses darkvision 60 ft., passive Perception 12
 Languages Draconic
 Challenge — Proficiency Bonus (PB) equals your bonus
 Draconic Essence. When you summon the drake, choose a damage type: acid, cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     daughter, as his most worthy successor. Mirran was tempestuous and prone to emotional outbursts, while Nym was the opposite — as cold and unloving as the sea. While Hekaton adored them both, he doubted
                                                
                                            
                                                
                                                     their mother for persuading their father to pass them over. Their blame was unfounded, in fact; Queen Neri had actually warned her husband against making any such pronouncement. Mirran and Nym seethed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wall for secret doors finds it automatically. T4. Coat Closet This is the speaker’s personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
                                                
                                            
                                                
                                                     know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
                                                
                                            
                                                
                                                     walls that can be yanked out of place to release a surge of water down the main passage of the lair. If the goblins in area H7 are warned about the approaching characters, they start knocking away the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     guards but are keeping his servants alive. Crannoc has been warned to behave himself, lest his servants pay the ultimate price. He doesn’t know where the servants are being held, but he knows the
                                                
                                            
                                                
                                                     near the water’s edge.
 A 5-foot-wide, 8-foot-high passage in the north wall leads to area C17. For more information about the cistern and the rowboat, see area C18. C17. Cold Storage This room is empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
                                                
                                            
                                                
                                                     his size is Small. Bullywugs captured Nosey outside the demiplane and were planning to offer the puppy to their king as a gift, but Nosey escaped from them. Nosey suffers from a bad cold and sneezes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ) check. If the check succeeds, the character can switch the requisite damage type from radiant to another type chosen from the following list: acid, bludgeoning, cold, fire, force, lightning, piercing
                                                
                                            
                                                
                                                     a successful DC 16 Intelligence (Investigation) check. If the wights in area N5 warned the characters about the glyphs, checks made to find them have advantage. Once a glyph is found, a successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     simulacrum are warned about the creature in this room: Rusty tableware, shattered plates, and broken chairs lie scattered on the floor amid two tables, one overturned and one on its side.
 Crawling out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Viallis’s spellbook and contains the following spells: cone of cold, contact other plane, counterspell, darkness, detect magic, fear, fireball, greater invisibility, fly, ice storm, mage armor, magic
                                                
                                            
                                                
                                                     warned of the characters’ approach (see area B3 above). Books and trinkets are spread across a wooden desk set in this alcove chamber, which is lit by a burning brazier.
 The trinkets are worthless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . She’s heard many tales about fogs that persist in the Sumber Hills even in bright sunlight, and sudden gusts of hot wind sweeping west out of the hills where breezes have always been cold. There have
                                                
                                            
                                                
                                                     Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     cracked. If she has been warned about intruders, Bavlorna fixes her bulging eyes on the characters as they come into view: The toad-like creature speaks to you in a low croaking voice. “What act of
                                                
                                            
                                                
                                                     poisoned condition. B12. Meat Locker The door to this room is closed and cold to the touch. This room is freezing. Chunks of frozen meat dangle from the ceiling on hooks and chains. Along the walls, more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint
                                                
                                            
                                                
                                                     water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
                                                
                                            
                                        






