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                        Returning 35 results for 'cold warrior regards'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Brave. The great warrior has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the great warrior hits with it (included in the attack
                                                
                                            
                                                
                                                    ).Multiattack. The great warrior makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a trusted
                                                
                                            
                                                
                                                     be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queenâs greatest treasure, an immortal warrior who guards some of her mother&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    ","rollDamageType":"cold"} cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns
                                                
                                            
                                                
                                                    . Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    : the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
                                                
                                            
                                                
                                                     colossus is lost to modern giants, but many tales suggest the instructions might be buried deep in ruins from ancient giantsâ empires.Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAcid, Cold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ;The safest place to be is behind the toughest warrior in the room.â
Bond. âIn life and in death, Iâm the only one who matters.â
Flaw. âWho can resist a little drama
                                                
                                            
                                                
                                                    ?âCold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksDivisive Whispers. Caradoc magically whispers to one creature within 60 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
                                                
                                            
                                                
                                                     than blood. Choose well who you share the road with, lest you carry them forever.â
Flaw. âFor my victories and scars, I deserve more than a nursemaidâs duty.âCold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and youâre immediately pulled through it
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
                                                
                                            
                                                
                                                     once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creaturesâ emotions. The
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
                                                
                                            
                                                
                                                     little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
                                                
                                            
                                        
                                                    Moonblade
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade wonât serve anyone it regards as craven, erratic, corrupt, or at odds with
                                                
                                            
                                                
                                                     type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95â96
You can use a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Markos, whom he still regards as a friend. Vasil is worried about what mightâve prompted Markos to steal the book and what he might do with the bookâs information. The characters arenât the first group to
                                                
                                            
                                                
                                                     receive this quest, as Vasil is quick to mention. The last group he hired was led by a human warrior named Elra Lionheart. Elra and her companions perished in Delphi Mansion. (Vasil paid for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     smiling children, Rose and Thorn. Cradled in the fatherâs arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
                                                
                                            
                                                
                                                     reveals that the youths arenât really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     town leaderless. Militia. Good Mead can muster up to 20 soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A dark brown drinking mug made of a cut-off section of horn, with an
                                                
                                            
                                                
                                                     antler handle added, upright and centered on a white field, representing the townâs mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
                                                
                                            
                                                
                                                     its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isnât bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to hide in a stand of reeds before ambushing an animal might be called
                                                
                                            
                                                
                                                     Common words.
 Lizardfolk use active verbs to describe the world. A lizardfolk in cold weather might say, âThis wind brings coldâ rather than âI feel cold.â
 Lizardfolk tend to define things in terms of actions, rather than effects.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Warrior Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain. Sahuagin
                                                
                                            
                                                
                                                     Warrior Medium Fiend, Lawful Evil
 AC 12 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0 
  Con  12  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
                                                
                                            
                                                
                                                     comrade who dies becomes a potential source of food. That companion might have once been a warrior or hunter, but now the body is just freshly killed meat. A lizardfolk who lives among other humanoids can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     twelve quaggoths and six trained giant spiders. Prominent Drow  Ilvara Mizzrym Drow priestess and commander of the outpost Asha Vandree Junior priestess Shoor Vandree Drow elite warrior. Ilvaraâs
                                                
                                            
                                                
                                                     lieutenant and lover, and Ashaâs distant cousin Jorlan Duskryn Maimed drow elite warrior. Ilvaraâs former lieutenant and lover.  Ilvara Mizzrym  The commander of Velkynvelve is an ambitious drow priestess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
                                                
                                            
                                                
                                                    )
 DEX
 9 (â1)
 CON
 24 (+7)
 INT
 3 (â4)
 WIS
 11 (+0)
 CHA
 1 (â5)
 
 Damage Resistances acid, cold, fire, lightning
 Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Drelnza Drelnza is the vampire daughter of Iggwilv. She is the Witch Queenâs greatest treasure, an immortal warrior who guards some of her motherâs most precious belongings decades after the
                                                
                                            
                                                
                                                     one Humanoid she can see within 30 feet of herself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition. While charmed in this way, the target regards Drelnza as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     other important tribe members such as its shaman, its most honored hunter, its greatest warrior, and the tribeâs children. The tents in the outer circle house the clanâs remaining members, which
                                                
                                            
                                                
                                                     include crafters, weaponsmiths, and sled drivers. Sled dogs also sleep in these tents. Many of the campâs hunters and warriors prefer to sleep under the open sky, protected from the cold by thick fur
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Throws Str +12, Con +10, Wis +8
 Skills Intimidation +10, Perception +8
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire
                                                
                                            
                                                
                                                    . On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
 Daniel Landerman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Half-Dragon Warrior Created by Dragons Habitat: Any; Treasure: Armaments Mathias Kollros  Born through magical rites involving the essences of dragons, half-dragons serve their creators and their own
                                                
                                            
                                                
                                                     with one of the following damage types (DMâs choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
 Actions
 Multiattack. The half-dragon makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
                                                
                                            
                                                
                                                    
 16 (+3)
 INT
 19 (+4)
 WIS
 14 (+2)
 CHA
 16 (+3)
 
 Saving Throws Con +8, Int +9, Wis +7
 Skills Arcana +9, History +9, Insight +7, Perception +7
 Damage Resistances cold, lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     creature believes that it is in deadly combat with a feathered warrior that has emerged from the mirror. This effect is like that of a phantasmal force spell, with the character battling a warrior that
                                                
                                            
                                                
                                                     has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creatureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
 
  INT
  13 (+1) 
 
  WIS
  16 (+3) 
 
  CHA
  11 (+0)
Saving Throws Dex +6, Wis +6
 Skills Perception +6, Stealth +6
 Damage Resistances cold; bludgeoning, piercing, and slashing from
                                                
                                            
                                                
                                                    
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire, lightning, poison
 Condition Immunities poisoned
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Unrecognizable figures in cold weather clothing advance until they form a line twenty feet away from you. Each one clutches a handaxe threateningly. One of them points a gloved finger at you and shouts, âKill
                                                
                                            
                                                
                                                     feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
 The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
                                                
                                            
                                                
                                                     used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.      Why did the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.
 In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a
                                                
                                            
                                                
                                                     or cuts something. The name âReszurâ is graven on the daggerâs pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     stat block here represents a warrior, especially the sort who travels far and wide. Tortle
 Medium Humanoid, Any Alignment
 Armor Class 17 (natural)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
 Natureâs Wrath. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     sense. Like mine: The Xanathar. See? Itâs cool, and it makes sense!
 Hexblade Features  Warlock Level Feature   1st Expanded Spell List, Hexbladeâs Curse, Hex Warrior 6th Accursed Specter 10th Armor
                                                
                                            
                                                
                                                    , cone of cold   Hexbladeâs Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     gods. A moonblade wonât serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
                                                
                                            
                                                
                                                     type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95â96 You can use a bonus action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their greatest memorial. A clanâs stronghold holds the record of its history and accomplishments. A work that an outsider regards as âmerelyâ intricate stone carving might actually be a carefully
                                                
                                            
                                                
                                                     cold, and the mines around the stronghold are worked every hour of every day. Beautiful on the Inside Dwarves are acutely aware that their reputation as skilled miners and crafters of beautiful works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
                                                
                                            
                                                
                                                     compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there. 4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
                                                
                                            
                                                
                                                     compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there. 4 Ontharr Frume, a crusading warrior and champion of good, is your friend and mentor. He has asked you to
                                                
                                            
                                        






