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Returning 35 results for 'cold when restored'.
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cold when restore
cold when restores
Monsters
Adventure Atlas: The Mortuary
Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
", "rollAction":"Withering Touch", "rollDamageType":"cold"} cold damage plus 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Withering Touch", "rollDamageType":"necrotic"} necrotic damage, and
Monsters
Fizban's Treasury of Dragons
than 1 hour is restored to life with all its hit points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving
allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
":"cold"} cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
Monsters
Van Richten’s Guide to Ravenloft
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
creatures wither and rot within the entropic energy emanated by Ygorl’s magic.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAcid, Cold, Fire, Lightning, Thunder
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
’s desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its master’s goals, the wand feigns devotion to its current
the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ysgard Ysgard is a rugged realm of soaring mountains, deep fjords, and windswept battlefields, with summers that are long and hot, and winters that are wickedly cold and unforgiving. Its continents
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ysgard Ysgard is a rugged realm of soaring mountains, deep fjords, and windswept battlefields, with summers that are long and hot, and winters that are wickedly cold and unforgiving. Its continents
heroes who wage eternal battle on fields of glory. Any creature, other than a construct or undead, that is killed by an attack or a spell while on Ysgard is restored to life at dawn the next day. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
locker cold (see area B12). Use the scout stat block to represent Octavian, with the following changes: Octavian is a wood elf (chaotic good) who speaks Common and Elvish. He has darkvision out to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
locker cold (see area B12). Use the scout stat block to represent Octavian, with the following changes: Octavian is a wood elf (chaotic good) who speaks Common and Elvish. He has darkvision out to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
wizards are among her rescuers, she lets them copy spells from her spellbook (see “Treasure” below). Once restored to her right mind and borne safely to Waterdeep, Darribeth makes plans to return to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
wizards are among her rescuers, she lets them copy spells from her spellbook (see “Treasure” below). Once restored to her right mind and borne safely to Waterdeep, Darribeth makes plans to return to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider sculpture causes it to break free of the ceiling and crash to the floor. Each leg has AC 17; 25 hit points; resistance to acid, cold, and fire damage; immunity to poison and psychic damage; and
statue has not been destroyed. Drow restored in this manner have two goals: slay Muiral, and report back to their superior, Zress Orlezziir. The males are named Dhuurak, Jaratlab, Quenmourn, and Seldax. The females are Nizanna, Rezlyrr, Shynlue, and Zilvriss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider sculpture causes it to break free of the ceiling and crash to the floor. Each leg has AC 17; 25 hit points; resistance to acid, cold, and fire damage; immunity to poison and psychic damage; and
statue has not been destroyed. Drow restored in this manner have two goals: slay Muiral, and report back to their superior, Zress Orlezziir. The males are named Dhuurak, Jaratlab, Quenmourn, and Seldax. The females are Nizanna, Rezlyrr, Shynlue, and Zilvriss.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
case, the Mad Mage has cast a mind blank spell on himself. As long as that spell remains in effect, his sanity can’t be restored by any spell. If the characters surmise that powerful magic is
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): Mordenkainen’s faithful hound, polymorph, stoneskin
5th level (3 slots): Bigby’s hand, cone of cold, scrying
6th
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
case, the Mad Mage has cast a mind blank spell on himself. As long as that spell remains in effect, his sanity can’t be restored by any spell. If the characters surmise that powerful magic is
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): Mordenkainen’s faithful hound, polymorph, stoneskin
5th level (3 slots): Bigby’s hand, cone of cold, scrying
6th
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Str 14 +2 +2
Dex 10 +0 +2
Con 14 +2 +2
Mod Save
Int 5 −3 −3
Wis 10 +0 +2
Cha 11 +0 +0
Skills Perception +4, Stealth +2
Immunities Cold
, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Str 14 +2 +2
Dex 10 +0 +2
Con 14 +2 +2
Mod Save
Int 5 −3 −3
Wis 10 +0 +2
Cha 11 +0 +0
Skills Perception +4, Stealth +2
Immunities Cold
, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it’s easily the most dangerous section of
receive a cold welcome. Daggerwatch, Upper Dura Moraggan’s A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost. Highhold, Upper Dura The Mystic Market A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
15(+2)
CHA
17(+3)
Saving Throws Str +11, Dex +7
Skills Perception +7
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor. Shadow of
this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
15(+2)
CHA
17(+3)
Saving Throws Str +11, Dex +7
Skills Perception +7
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it’s easily the most dangerous section of
receive a cold welcome. Daggerwatch, Upper Dura Moraggan’s A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost. Highhold, Upper Dura The Mystic Market A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws Str +11, Dex +7
Skills Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor. Shadow of
this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws Str +11, Dex +7
Skills Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +9, Int +11, Wis +8
Skills Arcana +17, History +11, Medicine +8, Perception +8
Damage Resistances cold
Annihilation. A creature killed by Skall can be restored to life only by means of a true resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +9, Int +11, Wis +8
Skills Arcana +17, History +11, Medicine +8, Perception +8
Damage Resistances cold
Annihilation. A creature killed by Skall can be restored to life only by means of a true resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws Con +18, Int +16, Wis +18, Cha +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Immunities acid, cold, fire
area of the aspect’s choice regains 71 (13d10) hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with all its hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Saving Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws Con +18, Int +16, Wis +18, Cha +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Immunities acid, cold, fire
area of the aspect’s choice regains 71 (13d10) hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with all its hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Saving Throws Con +8, Wis +7
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage
number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
)
Saving Throws Con +12, Int +15, Wis +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
)
Saving Throws Con +12, Int +15, Wis +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believed destroyed in the conflagration of the Spellplague, Halruaa has largely been restored to the insular, magic-mighty nation it once was. Because of the foresight of their divinations, Halruaan
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the