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                        Returning 22 results for 'cold which removes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing
                                                
                                            
                                                
                                                     to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserkerâs madness is cured using magic that removes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     like someone trapped in a wall. 4 Organizes a packâs contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
                                                
                                            
                                                
                                                     Mod Save   Str 1 â5 â5 Dex 14 +2 +2 Con 11 +0 +0     Ability Score Mod Save   Int 10 +0 +0 Wis 10 +0 +0 Cha 14 +2 +2   
 Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     transformed them into fiends. They shed their heavier protective clothing and embrace the frigid cold, allowing frostbite to ravage the exposed parts of their bodies, with only their faith in the Frostmaiden
                                                
                                            
                                                
                                                     that removes the effects of madness, the berserker loses its Chardalyn Madness trait but retains its chaotic evil alignment and other qualities. Further exposure to the demonic magic causes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the round metal pin bearing the symbol of Dran Enterprises, the trap goes off. Each creature within the room must make a DC 15 Dexterity saving throw, taking 16 (3d10) cold damage on a failed save or
                                                
                                            
                                                
                                                     the operatives of the Six to know which doors theyâve already gone through as they make use of the portal network. Swapping one or more stones thus removes one of the partyâs failure points. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
 
  INT
 25 (+7)
 
  WIS
 24 (+7)
 
  CHA
 25 (+7)
Saving Throws Int +13, Cha +13
 Skills Arcana +13, History +13, Perception +13
 Damage Resistances cold, fire, lightning; bludgeoning, piercing
                                                
                                            
                                                
                                                     at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to suffer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     creature can reach a hut by scaling the icy cliff, but doing this requires a successful DC 15 Strength (Athletics) check. K9. Main Keep Foyer Four goblins in cold weather clothing guard this drafty hall
                                                
                                            
                                                
                                                    -square room features two wooden shelves that hold half-dismantled objects and other junk. In the middle of the room, an odd-looking goblin in cold weather clothing stands next to a metallic, egg-shaped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wall for secret doors finds it automatically. T4. Coat Closet This is the speakerâs personal coat closet. A full set of cold weather clothing is stored in the wooden trunk. T5. Privy This room contains a
                                                
                                            
                                                
                                                     any conflicting personality trait: âI suspect most Ten-Towners are members of a secret cult devoted to the Frostmaiden.â This paranoia can be ended on a creature by any spell that removes a curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities poisoned
 Senses truesight 120 ft., passive Perception 23
                                                
                                            
                                                
                                                     exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 3(â4)
 
  CON
 23(+6)
 
  INT
 25(+7)
 
  WIS
 24(+7)
 
  CHA
 25(+7)
Saving Throws Int +13, Cha +13
 Skills Arcana +13, History +13, Perception +13
 Damage Resistances cold, fire
                                                
                                            
                                                
                                                     repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ). âWell.â The duergar removes his helmet, revealing the gray skin of his kind. He musses his white beard as he walks closer, switching to Common as he lowers his voice. There is a discomfiting glint in
                                                
                                            
                                                
                                                     come closer.
 Firelight illuminates massive columns with structures built around their bases. The cold air of the Underdark is becoming warmer even at this distance, and you can now see a variety of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isnât in use, the
                                                
                                            
                                                
                                                     shiver covers its magical eye with an eye patch. Even when hidden, the orbâs magical power makes itself felt â a one-eyed shiver has ice-cold blood and is constantly surrounded by an aura of thin, cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Encounters in the Crypt The following descriptions correspond to areas marked on map 3.3. The entire crypt is terribly cold and wreathed in ankle-deep mist. All rooms and passages in the crypt are 10
                                                
                                            
                                                
                                                     character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith canât touch any of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . The cold-hearted mortician is trying to locate a key she accidentally dropped inside the golem during a routine grafting procedure. Becoming one of the factionâs undertakers after a failed attempt at
                                                
                                            
                                                
                                                     uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Playerâs Handbook). M4: Cold Locker Six mortuary stretchers, chilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     crops withered and wells undrinkable for 1d4 days after its passing. Thrymâs Howl. These bone-chilling blizzards drive a wall of wind and snow like a living glacier. The storm projects extreme cold (see
                                                
                                            
                                                
                                                     it have disadvantage. Any creature exposed to the storm at the start of its turn takes 2d6 cold damage and canât regain hit points until it spends at least 1 hour in a warm environment. A creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the letter M. 93â94 You walk past a placid pond in a small park filled with colorful fish. An attendant removes dead fish from the water with a net. 95â96 You come near a mansion, and an illusion of an
                                                
                                            
                                                
                                                    !" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
                                                
                                            
                                                
                                                     (Religion) check to identify this obscure deity. The âcrystalâ is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a successful melee attack against a creature that happens to be wearing a helm, a hat, or some other kind of headwear, the darkmantle grabs and removes the headwear and flees with it rather than
                                                
                                            
                                                
                                                     poisoned condition. B12. Meat Locker The door to this room is closed and cold to the touch. This room is freezing. Chunks of frozen meat dangle from the ceiling on hooks and chains. Along the walls, more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chain has AC 19, 15 hit points, and immunity to cold, fire, poison, and psychic damage. The hyena skull at the end of each chain grips Alazub by one arm, biting into the devilâs flesh. A character
                                                
                                            
                                                
                                                     damage. A character who succeeds on a DC 15 Wisdom (Medicine) check removes the skull-tipped chain from the devil without harming it. Roleplaying Alazub. Alazub came to the scab to spy on Trantoloxâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7aâD7b: Servantsâ Room and Closet An undecorated bedroom contains a pair of
                                                
                                            
                                                
                                                    . Treasure. Inside the toy chest is a doll that resembles a tall, pale human with black hair and a pronounced widowâs peak. Something papery rattles inside the dollâs hollow body. A character who removes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
                                                
                                            
                                                
                                                     aggressive tapeworm. The affected creature gains no benefit from eating until it receives treatment that removes a disease. A creature immune to disease automatically succeeds on this saving throw. 86â90
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
                                                
                                            
                                                
                                                     action, dispel magic can be cast in response to another spell being cast, yet dispel magic canât substitute for counterspell. The main reason is that dispel magic removes a spell that is already on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
                                                
                                            
                                                
                                                     quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
                                                
                                            
                                        






