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Returning 35 results for 'collected race goblins to have require'.
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Monsters
Spelljammer: Adventures in Space
’t require air.Multiattack. The neh-thalggu makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Monsters
Spelljammer: Adventures in Space
. The comet deals double damage to objects and structures.
Unusual Nature. The comet doesn’t require air, food, drink, or sleep.Multiattack. The comet makes one Slam attack and one Spit Fire
, and other unsuspecting targets to destroy.
A murder comet’s creator can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across
Monsters
Mythic Odysseys of Theros
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Species
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Backgrounds
Tomb of Annihilation
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
believe that I’m intellectually superior to people from other cultures and have much to teach them.
4
I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.
5
I complain about everything.
6
I wear a tribal mask and never take it off.
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Map Hex Sharpe The Sawplee Goblins’ Map The characters learned in chapter 5 about four obelisk shards around Phandalin that the Sawplee goblins gathered. The mind flayer fanatics possess these
arrived to confront the goblins. In this chapter, the characters might prevent the mind flayers from acquiring the other three fragments. The fanatics can proceed with the fragments they have, but the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. These Seren barbarians worship the dragons and protect the coasts from invaders. To date, no one
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. These Seren barbarians worship the dragons and protect the coasts from invaders. To date, no one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
guilds, but exceptions exist. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild — or, more accurately, your superiors might have trouble
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
guilds, but exceptions exist. If you choose a class or a race that’s not typical for your guild, you might have trouble finding a role in the guild — or, more accurately, your superiors might have trouble
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Map Hex Sharpe The Sawplee Goblins’ Map The characters learned in chapter 5 about four obelisk shards around Phandalin that the Sawplee goblins gathered. The mind flayer fanatics possess these
arrived to confront the goblins. In this chapter, the characters might prevent the mind flayers from acquiring the other three fragments. The fanatics can proceed with the fragments they have, but the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
Snail racing is a highly competitive
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
Snail racing is a highly competitive
, fast-paced sport that draws a lively crowd. Characters can participate in the race as snail jockeys, but it costs 1 ticket punch to enter. On the Story Tracker, jot down the names of any characters who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are, first of all, followers of Maglubiyet. On the surface, goblins, bugbears, and hobgoblins are as different as halflings, dwarves, and elves. Each race has its own tendencies, outlook, culture
Goblinoids: The Conquering Host Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The heads in the jars are specimens that Halaster has collected throughout Undermountain: goblins, drow, kuo-toa, duergar, troglodytes, githyanki, mind flayers, and other creatures. Although detached
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The heads in the jars are specimens that Halaster has collected throughout Undermountain: goblins, drow, kuo-toa, duergar, troglodytes, githyanki, mind flayers, and other creatures. Although detached
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are, first of all, followers of Maglubiyet. On the surface, goblins, bugbears, and hobgoblins are as different as halflings, dwarves, and elves. Each race has its own tendencies, outlook, culture
Goblinoids: The Conquering Host Maglubiyet is truly the Conquering God. He stiffens the spines of cowardly goblins. He rouses bugbears from their lazy slumber. He sets the thunderous step of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. The Seren barbarians worship the dragons and protect the coasts from invaders. To
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. The Seren barbarians worship the dragons and protect the coasts from invaders. To
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
). Hark has collected all the weapons and shields belonging to the captured villagers and stashed the equipment in a western alcove behind rocks. Characters who search the cache find nine spears, five
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training